/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/selection/ |
H A D | Manipulators.cpp | 152 Matrix4 local2view(matrix4_multiplied_by_matrix4(view.GetViewMatrix(), m_local2world_x)); in testSelect() 160 Matrix4 local2view(matrix4_multiplied_by_matrix4(view.GetViewMatrix(), m_local2world_y)); in testSelect() 168 Matrix4 local2view(matrix4_multiplied_by_matrix4(view.GetViewMatrix(), m_local2world_z)); in testSelect() 177 Matrix4 local2view(matrix4_multiplied_by_matrix4(view.GetViewMatrix(), m_pivot.m_viewpointSpace)); in testSelect() 332 Matrix4 local2view(matrix4_multiplied_by_matrix4(view.GetViewMatrix(), m_pivot.m_viewpointSpace)); in testSelect() 345 Matrix4 local2view(matrix4_multiplied_by_matrix4(view.GetViewMatrix(), m_pivot.m_worldSpace)); in testSelect() 348 g_render_clipped.construct(view.GetViewMatrix()); in testSelect() 457 Matrix4 local2view(matrix4_multiplied_by_matrix4(view.GetViewMatrix(), m_pivot.m_worldSpace)); in testSelect() 479 Matrix4 local2view(matrix4_multiplied_by_matrix4(view.GetViewMatrix(), m_pivot.m_viewpointSpace)); in testSelect()
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H A D | SelectionTest.cpp | 10 _local2view = matrix4_multiplied_by_matrix4(_view.GetViewMatrix(), localToWorld); in BeginMesh() 25 g_render_clipped.construct(_view.GetViewMatrix()); in BeginMesh()
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/dports/cad/leocad/leocad-21.06/common/ |
H A D | lc_viewsphere.cpp | 49 lcMatrix44 lcViewSphere::GetViewMatrix() const in GetViewMatrix() function in lcViewSphere 205 Context->SetViewMatrix(GetViewMatrix()); in Draw() 214 Context->SetViewMatrix(GetViewMatrix()); in Draw() 341 lcUnprojectPoints(StartEnd, 2, GetViewMatrix(), GetProjectionMatrix(), Viewport); in GetIntersectionFlags()
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H A D | lc_viewsphere.h | 31 lcMatrix44 GetViewMatrix() const;
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H A D | lc_scene.h | 47 const lcMatrix44& GetViewMatrix() const in GetViewMatrix() function
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/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/radiant/camera/ |
H A D | view.h | 74 const Matrix4& GetViewMatrix () const;
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H A D | view.cpp | 159 const Matrix4& View::GetViewMatrix () const in GetViewMatrix() function in View
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/dports/misc/usd/USD-21.11/pxr/imaging/hdSt/ |
H A D | unitTestGLDrawing.h | 95 GfMatrix4d GetViewMatrix() const;
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/dports/devel/upp/upp/bazaar/SurfaceCtrl/ |
H A D | SurfaceCtrl.cpp | 144 …obj.Draw(camera.GetProjectionMatrix(), camera.GetViewMatrix(),camera.GetTransform().GetPosition()); in DrawAllObjects() 291 …Axis.Draw(camera.GetProjectionMatrix(), camera.GetViewMatrix(),camera.GetTransform().GetPosition()… in GLPaint() 296 …CameraFocus.Draw(camera.GetProjectionMatrix(), camera.GetViewMatrix(),camera.GetTransform().GetPos… in GLPaint() 307 skybox.Draw(proj , camera.GetViewMatrix()); in GLPaint()
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H A D | MagicCamera.h | 14 glm::mat4 GetViewMatrix()const noexcept;
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/dports/games/palomino/palomino/src/view/ |
H A D | view.hh | 58 const Matrix& GetViewMatrix( void ) { return mViewMatrix; } // modelview in GetViewMatrix() function in view::View
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/dports/misc/usd/USD-21.11/pxr/imaging/hd/ |
H A D | camera.h | 218 GfMatrix4d GetViewMatrix() const;
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/dports/misc/usd/USD-21.11/pxr/imaging/glf/ |
H A D | simpleShadowArray.h | 117 GfMatrix4d GetViewMatrix(size_t index) const;
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H A D | simpleShadowArray.cpp | 206 GlfSimpleShadowArray::GetViewMatrix(size_t index) const in GetViewMatrix() function in GlfSimpleShadowArray 250 return GetViewMatrix(index) * GetProjectionMatrix(index) * size * center; in GetWorldToShadowMatrix()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/d3d9/ |
H A D | D3D9Renderer.h | 44 void GetViewMatrix(EERIEMATRIX & matView) const;
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/dports/misc/usd/USD-21.11/pxr/imaging/hdx/testenv/ |
H A D | testHdxUnpickablesAsOccluders.cpp | 209 p.viewMatrix = GetViewMatrix(); in _Pick() 279 GfMatrix4d viewMatrix = GetViewMatrix(); in DrawScene()
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H A D | testHdxPickingWithReprAndRefineChanges.cpp | 210 p.viewMatrix = GetViewMatrix(); in _Pick() 362 GfMatrix4d viewMatrix = GetViewMatrix(); in DrawScene()
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/3d-viewer/3d_canvas/ |
H A D | eda_3d_canvas_pivot.cpp | 96 glLoadMatrixf( glm::value_ptr( m_camera.GetViewMatrix() ) ); in render_pivot()
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/dports/games/blockout/BL_SRC/BlockOut/ |
H A D | PageCredits.cpp | 39 glLoadMatrixf(mParent->GetViewMatrix()); in Render()
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H A D | Menu.h | 39 GLfloat *GetViewMatrix();
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/dports/graphics/open3d/Open3D-0.2/src/Visualization/Visualizer/ |
H A D | ViewControl.h | 124 GLHelper::GLMatrix4f GetViewMatrix() const { return view_matrix_; } in GetViewMatrix() function
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/dports/graphics/py-open3d-python/Open3D-0.2/src/Visualization/Visualizer/ |
H A D | ViewControl.h | 124 GLHelper::GLMatrix4f GetViewMatrix() const { return view_matrix_; } in GetViewMatrix() function
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/dports/games/gtkradiant/GPL/GtkRadiant/radiant/ |
H A D | view.h | 184 const Matrix4& GetViewMatrix() const in GetViewMatrix() function
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/dports/games/netradiant/netradiant-20150621-src/radiant/ |
H A D | view.h | 170 const Matrix4& GetViewMatrix() const { in GetViewMatrix() function
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/dports/games/spring/spring_98.0/rts/Game/ |
H A D | Camera.h | 61 const CMatrix44f& GetViewMatrix() const { return viewMatrix; } in GetViewMatrix() function
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