Searched refs:GetVisionsDistance (Results 1 – 5 of 5) sorted by relevance
449 … if ( Maps::GetApproximateDistance( hero->GetIndex(), dst ) <= hero->GetVisionsDistance() ) { in GetHeroScoutingLevelForTile()458 if ( hero->Modes( Heroes::VISIONS ) && dist < hero->GetVisionsDistance() ) in GetHeroScoutingLevelForTile()459 dist = hero->GetVisionsDistance(); in GetHeroScoutingLevelForTile()
363 u32 GetVisionsDistance( void ) const;
575 const u32 dist = hero.GetVisionsDistance(); in ActionSpellVisions()
1289 u32 Heroes::GetVisionsDistance( void ) const in GetVisionsDistance() function in Heroes
850 const uint32_t crystalBallDistance = hero->GetVisionsDistance(); in IsTileVisibleFromCrystalBall()