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Searched refs:GetWadFullName (Results 1 – 9 of 9) sorted by relevance

/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dw_wad.h156 const char *GetWadFullName (int wadnum) const;
H A Dw_wad.cpp443 if (stricmp (GetWadFullName (i), name) == 0) in CheckIfWadLoaded()
1140 const char *FWadCollection::GetWadFullName (int wadnum) const in GetWadFullName() function in FWadCollection
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dw_wad.h158 const char *GetWadFullName (int wadnum) const;
H A Dw_wad.cpp375 if (stricmp (GetWadFullName (i), name) == 0) in CheckIfWadLoaded()
1401 const char *FWadCollection::GetWadFullName (int wadnum) const in GetWadFullName() function in FWadCollection
1521 const char *filename = Wads.GetWadFullName(fileno); in FWadLump()
H A Dg_mapinfo.cpp1796 Wads.GetWadFullName(Wads.GetLumpFile(inclump)), sc.String); in ParseMapInfo()
1978 Wads.GetWadFullName(Wads.GetLumpFile(baselump)), basemapinfo.GetChars()); in G_ParseMapInfo()
H A Dp_glnodes.cpp906 const char * name = Wads.GetWadFullName(lumpfile); in P_LoadGLNodes()
/dports/games/zdoom/zdoom-2.8.1/src/textures/
H A Dbuildtexture.cpp301 FString rffpath = Wads.GetWadFullName (Wads.GetLumpFile (lumpnum)); in CountBuildTiles()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_parse.cpp1261 Wads.GetWadFullName(includefile), sc.String); in ParseDecorate()
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Dsbarinfo.cpp514 Wads.GetWadFullName(Wads.GetLumpFile(baselump)), sc.String); in ParseSBarInfo()