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Searched refs:GetWaveValue (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dtriggers.cpp72 unsigned int GetWaveValue(unsigned int nPhase, int nType) in GetWaveValue() function
968 … baseFloor[nSector] = pSector->floorz = pXSector->offFloorZ + mulscale16(dz, GetWaveValue(a3, a4)); in ZTranslateSector()
1072 vc += mulscale16(dz1, GetWaveValue(a2, nWave)); in VCrushBusy()
1076 v10 += mulscale16(dz2, GetWaveValue(a2, nWave)); in VCrushBusy()
1117 pSprite->z = baseSprite[nSprite].z+mulscale16(dz1, GetWaveValue(a2, nWave)); in VSpriteBusy()
1130 pSprite->z = baseSprite[nSprite].z+mulscale16(dz2, GetWaveValue(a2, nWave)); in VSpriteBusy()
1259 …TranslateSector(nSector, GetWaveValue(pXSector->busy, nWave), GetWaveValue(a2, nWave), pSprite1->x… in HDoorBusy()
1286 …TranslateSector(nSector, GetWaveValue(pXSector->busy, nWave), GetWaveValue(a2, nWave), pSprite->x,… in RDoorBusy()
1313 …TranslateSector(nSector, GetWaveValue(pXSector->busy, nWave), GetWaveValue(a2, nWave), pSprite->x,… in StepRotateBusy()
1319 …TranslateSector(nSector, GetWaveValue(pXSector->busy, nWave), GetWaveValue(a2, nWave), pSprite->x,… in StepRotateBusy()
[all …]
H A Dsectorfx.cpp74 int GetWaveValue(int a, int b, int c) in GetWaveValue() function
168 int v4 = GetWaveValue(t1, pXSector->phase*8+pXSector->freq*(int)totalclock, t2); in DoSectorLighting()