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Searched refs:GetWeaponDef (Results 1 – 19 of 19) sorted by relevance

/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnitDef.cpp583 deathExpWeaponDef = weaponDefHandler->GetWeaponDef(udTable.GetString("explodeAs", "")); in UnitDef()
584 …selfdExpWeaponDef = weaponDefHandler->GetWeaponDef(udTable.GetString("selfDestructAs", udTable.Get… in UnitDef()
586 deathExpWeaponDef = weaponDefHandler->GetWeaponDef("NOWEAPON"); in UnitDef()
592 selfdExpWeaponDef = weaponDefHandler->GetWeaponDef("NOWEAPON"); in UnitDef()
685 const WeaponDef* noWeaponDef = weaponDefHandler->GetWeaponDef("NOWEAPON"); in ParseWeaponsTable()
698 wd = weaponDefHandler->GetWeaponDef(name); in ParseWeaponsTable()
/dports/games/spring/spring_98.0/rts/Sim/Weapons/
H A DWeaponDefHandler.h24 const WeaponDef* GetWeaponDef(std::string weaponname) const;
H A DWeaponDefHandler.cpp47 const WeaponDef* CWeaponDefHandler::GetWeaponDef(std::string weaponname) const in GetWeaponDef() function in CWeaponDefHandler
H A DPlasmaRepulser.cpp102 const WeaponDef* proWD = pro->GetWeaponDef(); in Update()
/dports/games/spring/spring_98.0/rts/Sim/Misc/
H A DInterceptHandler.cpp50 const WeaponDef* pDef = p->GetWeaponDef(); in Update()
148 if (shield->weaponDef->shieldInterceptType & p->GetWeaponDef()->interceptedByShieldType) { in AddShieldInterceptableProjectile()
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/
H A DExplosionListener.h26 const WeaponDef* GetWeaponDef() const { return weaponDef; } in GetWeaponDef() function
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/WeaponProjectiles/
H A DWeaponProjectile.h53 const WeaponDef* GetWeaponDef() const { return weaponDef; } in GetWeaponDef() function
/dports/games/spring/spring_98.0/AI/Skirmish/Shard/src/API/spring/
H A DSpringUnitType.cpp80 springai::WeaponDef* def = m->GetWeaponDef(); in MaxWeaponDamage()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DWeapon.h85 void GetWeaponDef( const char *objectname, int ammoinclip );
H A DPlayer.cpp3860 weapon.GetEntity()->GetWeaponDef( animPrefix, inventory.clip[ currentWeapon ] ); in Weapon_Combat()
3885 weapon.GetEntity()->GetWeaponDef( animPrefix, inventory.clip[ currentWeapon ] ); in Weapon_Combat()
4056 weapon.GetEntity()->GetWeaponDef( animPrefix, inventory.clip[ idealWeapon ] ); in UpdateWeapon()
H A DWeapon.cpp770 void idWeapon::GetWeaponDef( const char *objectname, int ammoinclip ) { in GetWeaponDef() function in idWeapon
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DWeapon.h114 void GetWeaponDef( const char *objectname, int ammoinclip );
H A DPlayer.cpp4829 weapon.GetEntity()->GetWeaponDef( animPrefix, inventory.clip[ currentWeapon ] );
4854 weapon.GetEntity()->GetWeaponDef( animPrefix, inventory.clip[ currentWeapon ] );
5025 weapon.GetEntity()->GetWeaponDef( animPrefix, inventory.clip[ idealWeapon ] );
H A DWeapon.cpp934 void idWeapon::GetWeaponDef( const char *objectname, int ammoinclip ) { in GetWeaponDef() function in idWeapon
/dports/games/spring/spring_98.0/rts/Rendering/Env/Decals/
H A DDecalsDrawerGL4.cpp703 …tPos(), event.GetDamage(), event.GetRadius(), ((event.GetWeaponDef() != NULL) && event.GetWeaponDe…
H A DGroundDecalHandler.cpp1287 …tPos(), event.GetDamage(), event.GetRadius(), ((event.GetWeaponDef() != NULL) && event.GetWeaponDe… in ExplosionOccurred()
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaHandle.cpp1349 const WeaponDef* wd = p->weapon? wp->GetWeaponDef(): NULL; in ProjectileCreated()
1381 const WeaponDef* wd = wp->GetWeaponDef(); in ProjectileDestroyed()
H A DLuaSyncedRead.cpp4669 const WeaponDef* wdef = wpro->GetWeaponDef(); in GetProjectileDefID()
4688 if (wpro != NULL && wpro->GetWeaponDef() != NULL) { in GetProjectileName()
4691 lua_pushsstring(L, wpro->GetWeaponDef()->name); in GetProjectileName()
/dports/games/spring/spring_98.0/rts/ExternalAI/
H A DAICallback.cpp1838 return weaponDefHandler->GetWeaponDef(weaponName); in GetWeapon()