/dports/games/spring/spring_98.0/rts/Sim/Units/ |
H A D | UnitDef.cpp | 583 deathExpWeaponDef = weaponDefHandler->GetWeaponDef(udTable.GetString("explodeAs", "")); in UnitDef() 584 …selfdExpWeaponDef = weaponDefHandler->GetWeaponDef(udTable.GetString("selfDestructAs", udTable.Get… in UnitDef() 586 deathExpWeaponDef = weaponDefHandler->GetWeaponDef("NOWEAPON"); in UnitDef() 592 selfdExpWeaponDef = weaponDefHandler->GetWeaponDef("NOWEAPON"); in UnitDef() 685 const WeaponDef* noWeaponDef = weaponDefHandler->GetWeaponDef("NOWEAPON"); in ParseWeaponsTable() 698 wd = weaponDefHandler->GetWeaponDef(name); in ParseWeaponsTable()
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/dports/games/spring/spring_98.0/rts/Sim/Weapons/ |
H A D | WeaponDefHandler.h | 24 const WeaponDef* GetWeaponDef(std::string weaponname) const;
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H A D | WeaponDefHandler.cpp | 47 const WeaponDef* CWeaponDefHandler::GetWeaponDef(std::string weaponname) const in GetWeaponDef() function in CWeaponDefHandler
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H A D | PlasmaRepulser.cpp | 102 const WeaponDef* proWD = pro->GetWeaponDef(); in Update()
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/dports/games/spring/spring_98.0/rts/Sim/Misc/ |
H A D | InterceptHandler.cpp | 50 const WeaponDef* pDef = p->GetWeaponDef(); in Update() 148 if (shield->weaponDef->shieldInterceptType & p->GetWeaponDef()->interceptedByShieldType) { in AddShieldInterceptableProjectile()
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/dports/games/spring/spring_98.0/rts/Sim/Projectiles/ |
H A D | ExplosionListener.h | 26 const WeaponDef* GetWeaponDef() const { return weaponDef; } in GetWeaponDef() function
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/dports/games/spring/spring_98.0/rts/Sim/Projectiles/WeaponProjectiles/ |
H A D | WeaponProjectile.h | 53 const WeaponDef* GetWeaponDef() const { return weaponDef; } in GetWeaponDef() function
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/dports/games/spring/spring_98.0/AI/Skirmish/Shard/src/API/spring/ |
H A D | SpringUnitType.cpp | 80 springai::WeaponDef* def = m->GetWeaponDef(); in MaxWeaponDamage()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | Weapon.h | 85 void GetWeaponDef( const char *objectname, int ammoinclip );
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H A D | Player.cpp | 3860 weapon.GetEntity()->GetWeaponDef( animPrefix, inventory.clip[ currentWeapon ] ); in Weapon_Combat() 3885 weapon.GetEntity()->GetWeaponDef( animPrefix, inventory.clip[ currentWeapon ] ); in Weapon_Combat() 4056 weapon.GetEntity()->GetWeaponDef( animPrefix, inventory.clip[ idealWeapon ] ); in UpdateWeapon()
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H A D | Weapon.cpp | 770 void idWeapon::GetWeaponDef( const char *objectname, int ammoinclip ) { in GetWeaponDef() function in idWeapon
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | Weapon.h | 114 void GetWeaponDef( const char *objectname, int ammoinclip );
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H A D | Player.cpp | 4829 weapon.GetEntity()->GetWeaponDef( animPrefix, inventory.clip[ currentWeapon ] ); 4854 weapon.GetEntity()->GetWeaponDef( animPrefix, inventory.clip[ currentWeapon ] ); 5025 weapon.GetEntity()->GetWeaponDef( animPrefix, inventory.clip[ idealWeapon ] );
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H A D | Weapon.cpp | 934 void idWeapon::GetWeaponDef( const char *objectname, int ammoinclip ) { in GetWeaponDef() function in idWeapon
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/dports/games/spring/spring_98.0/rts/Rendering/Env/Decals/ |
H A D | DecalsDrawerGL4.cpp | 703 …tPos(), event.GetDamage(), event.GetRadius(), ((event.GetWeaponDef() != NULL) && event.GetWeaponDe…
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H A D | GroundDecalHandler.cpp | 1287 …tPos(), event.GetDamage(), event.GetRadius(), ((event.GetWeaponDef() != NULL) && event.GetWeaponDe… in ExplosionOccurred()
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaHandle.cpp | 1349 const WeaponDef* wd = p->weapon? wp->GetWeaponDef(): NULL; in ProjectileCreated() 1381 const WeaponDef* wd = wp->GetWeaponDef(); in ProjectileDestroyed()
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H A D | LuaSyncedRead.cpp | 4669 const WeaponDef* wdef = wpro->GetWeaponDef(); in GetProjectileDefID() 4688 if (wpro != NULL && wpro->GetWeaponDef() != NULL) { in GetProjectileName() 4691 lua_pushsstring(L, wpro->GetWeaponDef()->name); in GetProjectileName()
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/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | AICallback.cpp | 1838 return weaponDefHandler->GetWeaponDef(weaponName); in GetWeapon()
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