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Searched refs:GetZadjustment (Results 1 – 6 of 6) sorted by relevance

/dports/games/jfsw/jfsw-c434002/src/
H A Drooms.c362 GetZadjustment(short sectnum, short hitag) in GetZadjustment() function
408 z_amt = GetZadjustment(hitsector, FLOOR_Z_ADJUST); in SectorZadjust()
425 z_amt = GetZadjustment(hitsector, FLOOR_Z_ADJUST); in SectorZadjust()
458 z_amt = GetZadjustment(hitsector, CEILING_Z_ADJUST); in SectorZadjust()
475 z_amt = GetZadjustment(hitsector, CEILING_Z_ADJUST); in SectorZadjust()
H A Dgame.h2382 int GetZadjustment(short sectnum,short hitag); // rooms.c
H A Dplayer.c3733 depth = GetZadjustment(pp->cursectnum, FLOOR_Z_ADJUST)>>8; in DoPlayerFall()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Drooms.cpp349 GetZadjustment(short sectnum, short hitag) in GetZadjustment() function
395 z_amt = GetZadjustment(hit_sector, FLOOR_Z_ADJUST); in SectorZadjust()
412 z_amt = GetZadjustment(hit_sector, FLOOR_Z_ADJUST); in SectorZadjust()
445 z_amt = GetZadjustment(hit_sector, CEILING_Z_ADJUST); in SectorZadjust()
462 z_amt = GetZadjustment(hit_sector, CEILING_Z_ADJUST); in SectorZadjust()
H A Dgame.h2373 int GetZadjustment(short sectnum,short hitag); // rooms.c
H A Dplayer.cpp3819 depth = GetZadjustment(pp->cursectnum, FLOOR_Z_ADJUST)>>8; in DoPlayerFall()