Searched refs:GetZadjustment (Results 1 – 6 of 6) sorted by relevance
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | rooms.c | 362 GetZadjustment(short sectnum, short hitag) in GetZadjustment() function 408 z_amt = GetZadjustment(hitsector, FLOOR_Z_ADJUST); in SectorZadjust() 425 z_amt = GetZadjustment(hitsector, FLOOR_Z_ADJUST); in SectorZadjust() 458 z_amt = GetZadjustment(hitsector, CEILING_Z_ADJUST); in SectorZadjust() 475 z_amt = GetZadjustment(hitsector, CEILING_Z_ADJUST); in SectorZadjust()
|
H A D | game.h | 2382 int GetZadjustment(short sectnum,short hitag); // rooms.c
|
H A D | player.c | 3733 depth = GetZadjustment(pp->cursectnum, FLOOR_Z_ADJUST)>>8; in DoPlayerFall()
|
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | rooms.cpp | 349 GetZadjustment(short sectnum, short hitag) in GetZadjustment() function 395 z_amt = GetZadjustment(hit_sector, FLOOR_Z_ADJUST); in SectorZadjust() 412 z_amt = GetZadjustment(hit_sector, FLOOR_Z_ADJUST); in SectorZadjust() 445 z_amt = GetZadjustment(hit_sector, CEILING_Z_ADJUST); in SectorZadjust() 462 z_amt = GetZadjustment(hit_sector, CEILING_Z_ADJUST); in SectorZadjust()
|
H A D | game.h | 2373 int GetZadjustment(short sectnum,short hitag); // rooms.c
|
H A D | player.cpp | 3819 depth = GetZadjustment(pp->cursectnum, FLOOR_Z_ADJUST)>>8; in DoPlayerFall()
|