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Searched refs:GfxPalette32 (Results 1 – 16 of 16) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/sci/graphics/
H A Dpalette32.cpp358 #pragma mark GfxPalette32
360 GfxPalette32::GfxPalette32(ResourceManager *resMan) in GfxPalette32() function in Sci::GfxPalette32
587 void GfxPalette32::applyAll() { in applyAll()
645 void GfxPalette32::varyOff() { in varyOff()
655 void GfxPalette32::varyPause() { in varyPause()
660 void GfxPalette32::varyOn() { in varyOn()
698 void GfxPalette32::applyVary() { in applyVary()
877 void GfxPalette32::cycleAllOn() { in cycleAllOn()
919 void GfxPalette32::cycleAllOff() { in cycleAllOff()
1030 void GfxPalette32::fadeOff() { in fadeOff()
[all …]
H A Dpalette32.h233 #pragma mark GfxPalette32
235 class GfxPalette32 {
237 GfxPalette32(ResourceManager *resMan);
H A Dframeout.h47 …GfxFrameout(SegManager *segMan, GfxPalette32 *palette, GfxTransitions32 *transitions, GfxCursor32 …
81 GfxPalette32 *_palette;
H A Dremap32.h32 class GfxPalette32; variable
H A Dframeout.cpp63 GfxFrameout::GfxFrameout(SegManager *segMan, GfxPalette32 *palette, GfxTransitions32 *transitions, … in GfxFrameout()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/graphics/
H A Dpalette32.cpp350 #pragma mark GfxPalette32
352 GfxPalette32::GfxPalette32(ResourceManager *resMan) in GfxPalette32() function in Sci::GfxPalette32
573 void GfxPalette32::applyAll() { in applyAll()
631 void GfxPalette32::varyOff() { in varyOff()
641 void GfxPalette32::varyPause() { in varyPause()
646 void GfxPalette32::varyOn() { in varyOn()
684 void GfxPalette32::applyVary() { in applyVary()
863 void GfxPalette32::cycleAllOn() { in cycleAllOn()
905 void GfxPalette32::cycleAllOff() { in cycleAllOff()
1016 void GfxPalette32::fadeOff() { in fadeOff()
[all …]
H A Dpalette32.h233 #pragma mark GfxPalette32
235 class GfxPalette32 {
237 GfxPalette32(ResourceManager *resMan);
H A Dframeout.h47 …GfxFrameout(SegManager *segMan, GfxPalette32 *palette, GfxTransitions32 *transitions, GfxCursor32 …
81 GfxPalette32 *_palette;
H A Dremap32.h32 class GfxPalette32; variable
H A Dframeout.cpp63 GfxFrameout::GfxFrameout(SegManager *segMan, GfxPalette32 *palette, GfxTransitions32 *transitions, … in GfxFrameout()
/dports/games/scummvm/scummvm-2.5.1/engines/sci/
H A Dsci.h75 class GfxPalette32; variable
262 GfxPalette32 *_gfxPalette32; // Palette for 32-bit gfx
H A Dsci.cpp586 _gfxPalette32 = new GfxPalette32(_resMan); in initGraphics()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/
H A Dsci.h90 class GfxPalette32; variable
363 GfxPalette32 *_gfxPalette32; // Palette for 32-bit gfx
H A Dsci.cpp589 _gfxPalette32 = new GfxPalette32(_resMan); in initGraphics()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/engine/
H A Dsavegame.cpp887 void GfxPalette32::saveLoadWithSerializer(Common::Serializer &s) { in saveLoadWithSerializer()
/dports/games/scummvm/scummvm-2.5.1/engines/sci/engine/
H A Dsavegame.cpp920 void GfxPalette32::saveLoadWithSerializer(Common::Serializer &s) { in saveLoadWithSerializer()