Searched refs:GfxPalette32 (Results 1 – 16 of 16) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/sci/graphics/ |
H A D | palette32.cpp | 358 #pragma mark GfxPalette32 360 GfxPalette32::GfxPalette32(ResourceManager *resMan) in GfxPalette32() function in Sci::GfxPalette32 587 void GfxPalette32::applyAll() { in applyAll() 645 void GfxPalette32::varyOff() { in varyOff() 655 void GfxPalette32::varyPause() { in varyPause() 660 void GfxPalette32::varyOn() { in varyOn() 698 void GfxPalette32::applyVary() { in applyVary() 877 void GfxPalette32::cycleAllOn() { in cycleAllOn() 919 void GfxPalette32::cycleAllOff() { in cycleAllOff() 1030 void GfxPalette32::fadeOff() { in fadeOff() [all …]
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H A D | palette32.h | 233 #pragma mark GfxPalette32 235 class GfxPalette32 { 237 GfxPalette32(ResourceManager *resMan);
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H A D | frameout.h | 47 …GfxFrameout(SegManager *segMan, GfxPalette32 *palette, GfxTransitions32 *transitions, GfxCursor32 … 81 GfxPalette32 *_palette;
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H A D | remap32.h | 32 class GfxPalette32; variable
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H A D | frameout.cpp | 63 GfxFrameout::GfxFrameout(SegManager *segMan, GfxPalette32 *palette, GfxTransitions32 *transitions, … in GfxFrameout()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/graphics/ |
H A D | palette32.cpp | 350 #pragma mark GfxPalette32 352 GfxPalette32::GfxPalette32(ResourceManager *resMan) in GfxPalette32() function in Sci::GfxPalette32 573 void GfxPalette32::applyAll() { in applyAll() 631 void GfxPalette32::varyOff() { in varyOff() 641 void GfxPalette32::varyPause() { in varyPause() 646 void GfxPalette32::varyOn() { in varyOn() 684 void GfxPalette32::applyVary() { in applyVary() 863 void GfxPalette32::cycleAllOn() { in cycleAllOn() 905 void GfxPalette32::cycleAllOff() { in cycleAllOff() 1016 void GfxPalette32::fadeOff() { in fadeOff() [all …]
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H A D | palette32.h | 233 #pragma mark GfxPalette32 235 class GfxPalette32 { 237 GfxPalette32(ResourceManager *resMan);
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H A D | frameout.h | 47 …GfxFrameout(SegManager *segMan, GfxPalette32 *palette, GfxTransitions32 *transitions, GfxCursor32 … 81 GfxPalette32 *_palette;
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H A D | remap32.h | 32 class GfxPalette32; variable
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H A D | frameout.cpp | 63 GfxFrameout::GfxFrameout(SegManager *segMan, GfxPalette32 *palette, GfxTransitions32 *transitions, … in GfxFrameout()
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/dports/games/scummvm/scummvm-2.5.1/engines/sci/ |
H A D | sci.h | 75 class GfxPalette32; variable 262 GfxPalette32 *_gfxPalette32; // Palette for 32-bit gfx
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H A D | sci.cpp | 586 _gfxPalette32 = new GfxPalette32(_resMan); in initGraphics()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/ |
H A D | sci.h | 90 class GfxPalette32; variable 363 GfxPalette32 *_gfxPalette32; // Palette for 32-bit gfx
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H A D | sci.cpp | 589 _gfxPalette32 = new GfxPalette32(_resMan); in initGraphics()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/engine/ |
H A D | savegame.cpp | 887 void GfxPalette32::saveLoadWithSerializer(Common::Serializer &s) { in saveLoadWithSerializer()
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/dports/games/scummvm/scummvm-2.5.1/engines/sci/engine/ |
H A D | savegame.cpp | 920 void GfxPalette32::saveLoadWithSerializer(Common::Serializer &s) { in saveLoadWithSerializer()
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