Searched refs:Ghost_Explosion_SoundData (Results 1 – 1 of 1) sorted by relevance
59 SOUND3DDATA Ghost_Explosion_SoundData={ variable282 Ghost_Explosion_SoundData.position=sbPtr->DynPtr->Position; in RemoveGhost()290 Ghost_Explosion_SoundData.position=sbPtr->DynPtr->Position; in RemoveGhost()291 Sound_Play(SID_NICE_EXPLOSION,"n",&Ghost_Explosion_SoundData); in RemoveGhost()298 Ghost_Explosion_SoundData.position=sbPtr->DynPtr->Position; in RemoveGhost()307 Ghost_Explosion_SoundData.position=sbPtr->DynPtr->Position; in RemoveGhost()308 Sound_Play(SID_NADEEXPLODE,"n",&Ghost_Explosion_SoundData); in RemoveGhost()315 Ghost_Explosion_SoundData.position=sbPtr->DynPtr->Position; in RemoveGhost()316 Sound_Play(SID_NADEEXPLODE,"n",&Ghost_Explosion_SoundData); in RemoveGhost()5206 Ghost_Explosion_SoundData.position=*position; in PlayOtherSound()[all …]