/dports/games/allacrost/allacrost-1.0.2/src/common/global/ |
H A D | global_actors.h | 208 GlobalArmor* EquipArmor(GlobalArmor* armor, uint32 index); 293 GlobalArmor* GetArmorEquipped(uint32 index) const; 503 std::vector<GlobalArmor*> _armor_equipped; 773 GlobalArmor* EquipHeadArmor(GlobalArmor* armor) in EquipHeadArmor() 776 GlobalArmor* EquipTorsoArmor(GlobalArmor* armor) in EquipTorsoArmor() 779 GlobalArmor* EquipArmArmor(GlobalArmor* armor) in EquipArmArmor() 782 GlobalArmor* EquipLegArmor(GlobalArmor* armor) in EquipLegArmor() 802 GlobalArmor* GetHeadArmorEquipped() in GetHeadArmorEquipped() 805 GlobalArmor* GetTorsoArmorEquipped() in GetTorsoArmorEquipped() 808 GlobalArmor* GetArmArmorEquipped() in GetArmArmorEquipped() [all …]
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H A D | global.h | 415 std::vector<GlobalArmor*>* GetInventoryHeadArmor() in GetInventoryHeadArmor() 418 std::vector<GlobalArmor*>* GetInventoryTorsoArmor() in GetInventoryTorsoArmor() 421 std::vector<GlobalArmor*>* GetInventoryArmArmor() in GetInventoryArmArmor() 424 std::vector<GlobalArmor*>* GetInventoryLegArmor() in GetInventoryLegArmor() 511 std::vector<GlobalArmor*> _inventory_head_armor; 512 std::vector<GlobalArmor*> _inventory_torso_armor; 513 std::vector<GlobalArmor*> _inventory_arm_armor; 514 std::vector<GlobalArmor*> _inventory_leg_armor;
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H A D | global.cpp | 332 GlobalArmor *new_obj = new GlobalArmor(obj_id, obj_count); in AddToInventory() 337 GlobalArmor *new_obj = new GlobalArmor(obj_id, obj_count); in AddToInventory() 342 GlobalArmor *new_obj = new GlobalArmor(obj_id, obj_count); in AddToInventory() 347 GlobalArmor *new_obj = new GlobalArmor(obj_id, obj_count); in AddToInventory() 396 GlobalArmor *new_obj = dynamic_cast<GlobalArmor*>(object); in AddToInventory() 401 GlobalArmor *new_obj = dynamic_cast<GlobalArmor*>(object); in AddToInventory() 406 GlobalArmor *new_obj = dynamic_cast<GlobalArmor*>(object); in AddToInventory() 411 GlobalArmor *new_obj = dynamic_cast<GlobalArmor*>(object); in AddToInventory() 1095 character->EquipHeadArmor(new GlobalArmor(equip_id)); in _LoadCharacter() 1105 character->EquipArmArmor(new GlobalArmor(equip_id)); in _LoadCharacter() [all …]
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H A D | global_objects.h | 308 class GlobalArmor : public GlobalObject { 310 GlobalArmor(uint32 id, uint32 count = 1); 312 ~GlobalArmor() in ~GlobalArmor()
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H A D | global_objects.cpp | 200 GlobalArmor::GlobalArmor(uint32 id, uint32 count) : in GlobalArmor() function in hoa_global::GlobalArmor 266 GLOBAL_OBJECT GlobalArmor::GetObjectType() const { in GetObjectType()
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H A D | global_actors.cpp | 73 void GlobalAttackPoint::CalculateTotalDefense(const GlobalArmor* equipped_armor) { in CalculateTotalDefense() 197 _armor_equipped.push_back(new GlobalArmor(*copy._armor_equipped[i])); in GlobalActor() 246 _armor_equipped.push_back(new GlobalArmor(*copy._armor_equipped[i])); in operator =() 267 GlobalArmor* GlobalActor::EquipArmor(GlobalArmor* armor, uint32 index) { in EquipArmor() 273 GlobalArmor* old_armor = _armor_equipped[index]; in EquipArmor() 321 GlobalArmor* GlobalActor::GetArmorEquipped(uint32 index) const { in GetArmorEquipped() 1105 _armor_equipped.push_back(new GlobalArmor(equipment_id)); in GlobalCharacter() 1111 _armor_equipped.push_back(new GlobalArmor(equipment_id)); in GlobalCharacter() 1117 _armor_equipped.push_back(new GlobalArmor(equipment_id)); in GlobalCharacter() 1123 _armor_equipped.push_back(new GlobalArmor(equipment_id)); in GlobalCharacter()
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H A D | defs_global.cpp | 312 class_<GlobalArmor, GlobalObject>("GlobalArmor") in BindGlobalsToLua() 313 .def("GetUsableBy", &GlobalArmor::GetUsableBy) in BindGlobalsToLua()
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H A D | global_utils.cpp | 122 new_object = new GlobalArmor(id, count); in GlobalCreateNewObject()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/global/objects/ |
H A D | global_armor.h | 37 class GlobalArmor : public GlobalObject 40 explicit GlobalArmor(uint32_t id, uint32_t count = 1); 41 virtual ~GlobalArmor() override in ~GlobalArmor()
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H A D | global_inventory_handler.cpp | 90 std::vector<std::shared_ptr<GlobalArmor>>& InventoryHandler::GetInventoryArmors(GLOBAL_OBJECT objec… in GetInventoryArmors() 133 auto new_arm = std::make_shared<GlobalArmor>(obj_id, obj_count); in AddToInventory() 138 auto new_arm = std::make_shared<GlobalArmor>(obj_id, obj_count); in AddToInventory() 143 auto new_arm = std::make_shared<GlobalArmor>(obj_id, obj_count); in AddToInventory() 148 auto new_arm = std::make_shared<GlobalArmor>(obj_id, obj_count); in AddToInventory() 200 auto new_obj = std::dynamic_pointer_cast<GlobalArmor>(object); in AddToInventory() 204 auto new_obj = std::dynamic_pointer_cast<GlobalArmor>(object); in AddToInventory() 208 auto new_obj = std::dynamic_pointer_cast<GlobalArmor>(object); in AddToInventory() 212 auto new_obj = std::dynamic_pointer_cast<GlobalArmor>(object); in AddToInventory()
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H A D | global_inventory_handler.h | 127 std::vector<std::shared_ptr<GlobalArmor>>& GetInventoryArmors(GLOBAL_OBJECT object_type); 182 std::vector<std::shared_ptr<GlobalArmor>> _inventory_head_armors; 183 std::vector<std::shared_ptr<GlobalArmor>> _inventory_torso_armors; 184 std::vector<std::shared_ptr<GlobalArmor>> _inventory_arm_armors; 185 std::vector<std::shared_ptr<GlobalArmor>> _inventory_leg_armors;
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H A D | global_armor.cpp | 21 GlobalArmor::GlobalArmor(uint32_t id, uint32_t count) : in GlobalArmor() function in vt_global::GlobalArmor 86 GLOBAL_OBJECT GlobalArmor::GetObjectType() const in GetObjectType()
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H A D | global_object.cpp | 33 new_object = std::make_shared<GlobalArmor>(id, count); in GlobalCreateNewObject()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/menu/menu_windows/ |
H A D | menu_equip_window.cpp | 304 …std::shared_ptr<GlobalArmor> armor = inventory_handler.GetInventoryArmors(object_type).at(inventor… in _Equip() 307 …std::shared_ptr<GlobalArmor> gbl_arm = std::dynamic_pointer_cast<GlobalArmor>(inventory_handler.Ge… in _Equip() 389 std::shared_ptr<GlobalArmor> selected_armor = in _UpdateEquipList() 390 std::dynamic_pointer_cast<GlobalArmor>(equipment_list.at(j)); in _UpdateEquipList() 420 … std::shared_ptr<GlobalArmor> head_armor = _character->GetEquippedArmor(GLOBAL_OBJECT_HEAD_ARMOR); in _UpdateEquipList() 424 …std::shared_ptr<GlobalArmor> torso_armor = _character->GetEquippedArmor(GLOBAL_OBJECT_TORSO_ARMOR); in _UpdateEquipList() 428 … std::shared_ptr<GlobalArmor> arm_armor = _character->GetEquippedArmor(GLOBAL_OBJECT_ARM_ARMOR); in _UpdateEquipList() 432 … std::shared_ptr<GlobalArmor> leg_armor = _character->GetEquippedArmor(GLOBAL_OBJECT_LEG_ARMOR); in _UpdateEquipList()
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H A D | menu_party_window.cpp | 289 std::shared_ptr<GlobalArmor> head_armor = ch->GetEquippedArmor(GLOBAL_OBJECT_HEAD_ARMOR); in UpdateStatus() 297 std::shared_ptr<GlobalArmor> torso_armor = ch->GetEquippedArmor(GLOBAL_OBJECT_TORSO_ARMOR); in UpdateStatus() 304 std::shared_ptr<GlobalArmor> arm_armor = ch->GetEquippedArmor(GLOBAL_OBJECT_ARM_ARMOR); in UpdateStatus() 311 std::shared_ptr<GlobalArmor> leg_armor = ch->GetEquippedArmor(GLOBAL_OBJECT_LEG_ARMOR); in UpdateStatus()
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H A D | menu_inventory_window.cpp | 357 std::shared_ptr<GlobalArmor> selected_armor = nullptr; in Update() 462 … std::dynamic_pointer_cast<GlobalArmor>(inventory_handler.GetGlobalObject(_object->GetID())); in Update() 594 std::shared_ptr<GlobalArmor> selected_armor = in _UpdateSelection() 595 std::dynamic_pointer_cast<GlobalArmor>(_object); in _UpdateSelection()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/global/actors/ |
H A D | global_character.h | 31 class GlobalArmor; variable 177 std::shared_ptr<GlobalArmor> EquipArmor(const std::shared_ptr<GlobalArmor>& armor); 180 std::shared_ptr<GlobalArmor> UnequipArmor(GLOBAL_OBJECT object_type); 182 std::shared_ptr<GlobalArmor> GetEquippedArmor(GLOBAL_OBJECT object_type) const; 451 std::vector<std::shared_ptr<GlobalArmor>> _equipped_armors;
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H A D | global_character.cpp | 194 _equipped_armors.push_back(std::make_shared<GlobalArmor>(equipment_id)); in GlobalCharacter() 200 _equipped_armors.push_back(std::make_shared<GlobalArmor>(equipment_id)); in GlobalCharacter() 206 _equipped_armors.push_back(std::make_shared<GlobalArmor>(equipment_id)); in GlobalCharacter() 212 _equipped_armors.push_back(std::make_shared<GlobalArmor>(equipment_id)); in GlobalCharacter() 403 EquipArmor(std::make_shared<GlobalArmor>(equip_id)); in LoadCharacter() 408 EquipArmor(std::make_shared<GlobalArmor>(equip_id)); in LoadCharacter() 413 EquipArmor(std::make_shared<GlobalArmor>(equip_id)); in LoadCharacter() 418 EquipArmor(std::make_shared<GlobalArmor>(equip_id)); in LoadCharacter() 750 std::shared_ptr<GlobalArmor> GlobalCharacter::EquipArmor(const std::shared_ptr<GlobalArmor>& armor) in EquipArmor() 759 std::shared_ptr<GlobalArmor> old_armor = _equipped_armors[position_index]; in EquipArmor() [all …]
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H A D | global_attack_point.h | 30 class GlobalArmor; variable 81 void CalculateTotalDefense(const std::shared_ptr<GlobalArmor>& equipped_armor);
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H A D | global_attack_point.cpp | 81 void GlobalAttackPoint::CalculateTotalDefense(const std::shared_ptr<GlobalArmor>& equipped_armor) in CalculateTotalDefense()
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/dports/games/allacrost/allacrost-1.0.2/src/modes/menu/ |
H A D | menu_views.cpp | 1198 { GlobalArmor* hlm = GlobalManager->GetInventoryHeadArmor()->at(_equip_list.GetSelection()); in Update() 1201 …GlobalManager->AddToInventory(ch->EquipHeadArmor((GlobalArmor*)GlobalManager->RetrieveFromInventor… in Update() 1209 { GlobalArmor* arm = GlobalManager->GetInventoryTorsoArmor()->at(_equip_list.GetSelection()); in Update() 1212 …GlobalManager->AddToInventory(ch->EquipTorsoArmor((GlobalArmor*)GlobalManager->RetrieveFromInvento… in Update() 1220 { GlobalArmor* shld = GlobalManager->GetInventoryArmArmor()->at(_equip_list.GetSelection()); in Update() 1223 …GlobalManager->AddToInventory(ch->EquipArmArmor((GlobalArmor*)GlobalManager->RetrieveFromInventory… in Update() 1231 { GlobalArmor* lgs = GlobalManager->GetInventoryLegArmor()->at(_equip_list.GetSelection()); in Update() 1234 …GlobalManager->AddToInventory(ch->EquipLegArmor((GlobalArmor*)GlobalManager->RetrieveFromInventory… in Update()
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H A D | menu.cpp | 919 …GlobalArmor* armor = GlobalManager->GetInventoryHeadArmor()->at(_equip_window._equip_list.GetSelec… in _DrawBottomMenu() 938 …GlobalArmor* armor = GlobalManager->GetInventoryTorsoArmor()->at(_equip_window._equip_list.GetSele… in _DrawBottomMenu() 957 …GlobalArmor* armor = GlobalManager->GetInventoryArmArmor()->at(_equip_window._equip_list.GetSelect… in _DrawBottomMenu() 976 …GlobalArmor* armor = GlobalManager->GetInventoryLegArmor()->at(_equip_window._equip_list.GetSelect… in _DrawBottomMenu()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/menu/ |
H A D | menu_mode.cpp | 424 std::shared_ptr<vt_global::GlobalArmor> armor = nullptr; in UpdateEquipmentInfo() 431 armor = std::dynamic_pointer_cast<vt_global::GlobalArmor>(_object); in UpdateEquipmentInfo() 495 …std::shared_ptr<vt_global::GlobalArmor> armor = _character->GetEquippedArmor(_object->GetObjectTyp… in UpdateEquipmentInfo()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/ |
H A D | common_bindings.cpp | 351 luabind::class_<GlobalArmor, GlobalObject>("GlobalArmor") in BindCommonCode() 352 .def("GetUsableBy", &GlobalArmor::GetUsableBy) in BindCommonCode()
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/dports/games/allacrost/allacrost-1.0.2/src/ |
H A D | defs.h | 192 class GlobalArmor; variable
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