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Searched refs:GlobalArmor (Results 1 – 25 of 27) sorted by relevance

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/dports/games/allacrost/allacrost-1.0.2/src/common/global/
H A Dglobal_actors.h208 GlobalArmor* EquipArmor(GlobalArmor* armor, uint32 index);
293 GlobalArmor* GetArmorEquipped(uint32 index) const;
503 std::vector<GlobalArmor*> _armor_equipped;
773 GlobalArmor* EquipHeadArmor(GlobalArmor* armor) in EquipHeadArmor()
776 GlobalArmor* EquipTorsoArmor(GlobalArmor* armor) in EquipTorsoArmor()
779 GlobalArmor* EquipArmArmor(GlobalArmor* armor) in EquipArmArmor()
782 GlobalArmor* EquipLegArmor(GlobalArmor* armor) in EquipLegArmor()
802 GlobalArmor* GetHeadArmorEquipped() in GetHeadArmorEquipped()
805 GlobalArmor* GetTorsoArmorEquipped() in GetTorsoArmorEquipped()
808 GlobalArmor* GetArmArmorEquipped() in GetArmArmorEquipped()
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H A Dglobal.h415 std::vector<GlobalArmor*>* GetInventoryHeadArmor() in GetInventoryHeadArmor()
418 std::vector<GlobalArmor*>* GetInventoryTorsoArmor() in GetInventoryTorsoArmor()
421 std::vector<GlobalArmor*>* GetInventoryArmArmor() in GetInventoryArmArmor()
424 std::vector<GlobalArmor*>* GetInventoryLegArmor() in GetInventoryLegArmor()
511 std::vector<GlobalArmor*> _inventory_head_armor;
512 std::vector<GlobalArmor*> _inventory_torso_armor;
513 std::vector<GlobalArmor*> _inventory_arm_armor;
514 std::vector<GlobalArmor*> _inventory_leg_armor;
H A Dglobal.cpp332 GlobalArmor *new_obj = new GlobalArmor(obj_id, obj_count); in AddToInventory()
337 GlobalArmor *new_obj = new GlobalArmor(obj_id, obj_count); in AddToInventory()
342 GlobalArmor *new_obj = new GlobalArmor(obj_id, obj_count); in AddToInventory()
347 GlobalArmor *new_obj = new GlobalArmor(obj_id, obj_count); in AddToInventory()
396 GlobalArmor *new_obj = dynamic_cast<GlobalArmor*>(object); in AddToInventory()
401 GlobalArmor *new_obj = dynamic_cast<GlobalArmor*>(object); in AddToInventory()
406 GlobalArmor *new_obj = dynamic_cast<GlobalArmor*>(object); in AddToInventory()
411 GlobalArmor *new_obj = dynamic_cast<GlobalArmor*>(object); in AddToInventory()
1095 character->EquipHeadArmor(new GlobalArmor(equip_id)); in _LoadCharacter()
1105 character->EquipArmArmor(new GlobalArmor(equip_id)); in _LoadCharacter()
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H A Dglobal_objects.h308 class GlobalArmor : public GlobalObject {
310 GlobalArmor(uint32 id, uint32 count = 1);
312 ~GlobalArmor() in ~GlobalArmor()
H A Dglobal_objects.cpp200 GlobalArmor::GlobalArmor(uint32 id, uint32 count) : in GlobalArmor() function in hoa_global::GlobalArmor
266 GLOBAL_OBJECT GlobalArmor::GetObjectType() const { in GetObjectType()
H A Dglobal_actors.cpp73 void GlobalAttackPoint::CalculateTotalDefense(const GlobalArmor* equipped_armor) { in CalculateTotalDefense()
197 _armor_equipped.push_back(new GlobalArmor(*copy._armor_equipped[i])); in GlobalActor()
246 _armor_equipped.push_back(new GlobalArmor(*copy._armor_equipped[i])); in operator =()
267 GlobalArmor* GlobalActor::EquipArmor(GlobalArmor* armor, uint32 index) { in EquipArmor()
273 GlobalArmor* old_armor = _armor_equipped[index]; in EquipArmor()
321 GlobalArmor* GlobalActor::GetArmorEquipped(uint32 index) const { in GetArmorEquipped()
1105 _armor_equipped.push_back(new GlobalArmor(equipment_id)); in GlobalCharacter()
1111 _armor_equipped.push_back(new GlobalArmor(equipment_id)); in GlobalCharacter()
1117 _armor_equipped.push_back(new GlobalArmor(equipment_id)); in GlobalCharacter()
1123 _armor_equipped.push_back(new GlobalArmor(equipment_id)); in GlobalCharacter()
H A Ddefs_global.cpp312 class_<GlobalArmor, GlobalObject>("GlobalArmor") in BindGlobalsToLua()
313 .def("GetUsableBy", &GlobalArmor::GetUsableBy) in BindGlobalsToLua()
H A Dglobal_utils.cpp122 new_object = new GlobalArmor(id, count); in GlobalCreateNewObject()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/global/objects/
H A Dglobal_armor.h37 class GlobalArmor : public GlobalObject
40 explicit GlobalArmor(uint32_t id, uint32_t count = 1);
41 virtual ~GlobalArmor() override in ~GlobalArmor()
H A Dglobal_inventory_handler.cpp90 std::vector<std::shared_ptr<GlobalArmor>>& InventoryHandler::GetInventoryArmors(GLOBAL_OBJECT objec… in GetInventoryArmors()
133 auto new_arm = std::make_shared<GlobalArmor>(obj_id, obj_count); in AddToInventory()
138 auto new_arm = std::make_shared<GlobalArmor>(obj_id, obj_count); in AddToInventory()
143 auto new_arm = std::make_shared<GlobalArmor>(obj_id, obj_count); in AddToInventory()
148 auto new_arm = std::make_shared<GlobalArmor>(obj_id, obj_count); in AddToInventory()
200 auto new_obj = std::dynamic_pointer_cast<GlobalArmor>(object); in AddToInventory()
204 auto new_obj = std::dynamic_pointer_cast<GlobalArmor>(object); in AddToInventory()
208 auto new_obj = std::dynamic_pointer_cast<GlobalArmor>(object); in AddToInventory()
212 auto new_obj = std::dynamic_pointer_cast<GlobalArmor>(object); in AddToInventory()
H A Dglobal_inventory_handler.h127 std::vector<std::shared_ptr<GlobalArmor>>& GetInventoryArmors(GLOBAL_OBJECT object_type);
182 std::vector<std::shared_ptr<GlobalArmor>> _inventory_head_armors;
183 std::vector<std::shared_ptr<GlobalArmor>> _inventory_torso_armors;
184 std::vector<std::shared_ptr<GlobalArmor>> _inventory_arm_armors;
185 std::vector<std::shared_ptr<GlobalArmor>> _inventory_leg_armors;
H A Dglobal_armor.cpp21 GlobalArmor::GlobalArmor(uint32_t id, uint32_t count) : in GlobalArmor() function in vt_global::GlobalArmor
86 GLOBAL_OBJECT GlobalArmor::GetObjectType() const in GetObjectType()
H A Dglobal_object.cpp33 new_object = std::make_shared<GlobalArmor>(id, count); in GlobalCreateNewObject()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/menu/menu_windows/
H A Dmenu_equip_window.cpp304 …std::shared_ptr<GlobalArmor> armor = inventory_handler.GetInventoryArmors(object_type).at(inventor… in _Equip()
307 …std::shared_ptr<GlobalArmor> gbl_arm = std::dynamic_pointer_cast<GlobalArmor>(inventory_handler.Ge… in _Equip()
389 std::shared_ptr<GlobalArmor> selected_armor = in _UpdateEquipList()
390 std::dynamic_pointer_cast<GlobalArmor>(equipment_list.at(j)); in _UpdateEquipList()
420 … std::shared_ptr<GlobalArmor> head_armor = _character->GetEquippedArmor(GLOBAL_OBJECT_HEAD_ARMOR); in _UpdateEquipList()
424 …std::shared_ptr<GlobalArmor> torso_armor = _character->GetEquippedArmor(GLOBAL_OBJECT_TORSO_ARMOR); in _UpdateEquipList()
428 … std::shared_ptr<GlobalArmor> arm_armor = _character->GetEquippedArmor(GLOBAL_OBJECT_ARM_ARMOR); in _UpdateEquipList()
432 … std::shared_ptr<GlobalArmor> leg_armor = _character->GetEquippedArmor(GLOBAL_OBJECT_LEG_ARMOR); in _UpdateEquipList()
H A Dmenu_party_window.cpp289 std::shared_ptr<GlobalArmor> head_armor = ch->GetEquippedArmor(GLOBAL_OBJECT_HEAD_ARMOR); in UpdateStatus()
297 std::shared_ptr<GlobalArmor> torso_armor = ch->GetEquippedArmor(GLOBAL_OBJECT_TORSO_ARMOR); in UpdateStatus()
304 std::shared_ptr<GlobalArmor> arm_armor = ch->GetEquippedArmor(GLOBAL_OBJECT_ARM_ARMOR); in UpdateStatus()
311 std::shared_ptr<GlobalArmor> leg_armor = ch->GetEquippedArmor(GLOBAL_OBJECT_LEG_ARMOR); in UpdateStatus()
H A Dmenu_inventory_window.cpp357 std::shared_ptr<GlobalArmor> selected_armor = nullptr; in Update()
462 … std::dynamic_pointer_cast<GlobalArmor>(inventory_handler.GetGlobalObject(_object->GetID())); in Update()
594 std::shared_ptr<GlobalArmor> selected_armor = in _UpdateSelection()
595 std::dynamic_pointer_cast<GlobalArmor>(_object); in _UpdateSelection()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/global/actors/
H A Dglobal_character.h31 class GlobalArmor; variable
177 std::shared_ptr<GlobalArmor> EquipArmor(const std::shared_ptr<GlobalArmor>& armor);
180 std::shared_ptr<GlobalArmor> UnequipArmor(GLOBAL_OBJECT object_type);
182 std::shared_ptr<GlobalArmor> GetEquippedArmor(GLOBAL_OBJECT object_type) const;
451 std::vector<std::shared_ptr<GlobalArmor>> _equipped_armors;
H A Dglobal_character.cpp194 _equipped_armors.push_back(std::make_shared<GlobalArmor>(equipment_id)); in GlobalCharacter()
200 _equipped_armors.push_back(std::make_shared<GlobalArmor>(equipment_id)); in GlobalCharacter()
206 _equipped_armors.push_back(std::make_shared<GlobalArmor>(equipment_id)); in GlobalCharacter()
212 _equipped_armors.push_back(std::make_shared<GlobalArmor>(equipment_id)); in GlobalCharacter()
403 EquipArmor(std::make_shared<GlobalArmor>(equip_id)); in LoadCharacter()
408 EquipArmor(std::make_shared<GlobalArmor>(equip_id)); in LoadCharacter()
413 EquipArmor(std::make_shared<GlobalArmor>(equip_id)); in LoadCharacter()
418 EquipArmor(std::make_shared<GlobalArmor>(equip_id)); in LoadCharacter()
750 std::shared_ptr<GlobalArmor> GlobalCharacter::EquipArmor(const std::shared_ptr<GlobalArmor>& armor) in EquipArmor()
759 std::shared_ptr<GlobalArmor> old_armor = _equipped_armors[position_index]; in EquipArmor()
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H A Dglobal_attack_point.h30 class GlobalArmor; variable
81 void CalculateTotalDefense(const std::shared_ptr<GlobalArmor>& equipped_armor);
H A Dglobal_attack_point.cpp81 void GlobalAttackPoint::CalculateTotalDefense(const std::shared_ptr<GlobalArmor>& equipped_armor) in CalculateTotalDefense()
/dports/games/allacrost/allacrost-1.0.2/src/modes/menu/
H A Dmenu_views.cpp1198 { GlobalArmor* hlm = GlobalManager->GetInventoryHeadArmor()->at(_equip_list.GetSelection()); in Update()
1201 …GlobalManager->AddToInventory(ch->EquipHeadArmor((GlobalArmor*)GlobalManager->RetrieveFromInventor… in Update()
1209 { GlobalArmor* arm = GlobalManager->GetInventoryTorsoArmor()->at(_equip_list.GetSelection()); in Update()
1212 …GlobalManager->AddToInventory(ch->EquipTorsoArmor((GlobalArmor*)GlobalManager->RetrieveFromInvento… in Update()
1220 { GlobalArmor* shld = GlobalManager->GetInventoryArmArmor()->at(_equip_list.GetSelection()); in Update()
1223 …GlobalManager->AddToInventory(ch->EquipArmArmor((GlobalArmor*)GlobalManager->RetrieveFromInventory… in Update()
1231 { GlobalArmor* lgs = GlobalManager->GetInventoryLegArmor()->at(_equip_list.GetSelection()); in Update()
1234 …GlobalManager->AddToInventory(ch->EquipLegArmor((GlobalArmor*)GlobalManager->RetrieveFromInventory… in Update()
H A Dmenu.cpp919GlobalArmor* armor = GlobalManager->GetInventoryHeadArmor()->at(_equip_window._equip_list.GetSelec… in _DrawBottomMenu()
938GlobalArmor* armor = GlobalManager->GetInventoryTorsoArmor()->at(_equip_window._equip_list.GetSele… in _DrawBottomMenu()
957GlobalArmor* armor = GlobalManager->GetInventoryArmArmor()->at(_equip_window._equip_list.GetSelect… in _DrawBottomMenu()
976GlobalArmor* armor = GlobalManager->GetInventoryLegArmor()->at(_equip_window._equip_list.GetSelect… in _DrawBottomMenu()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/menu/
H A Dmenu_mode.cpp424 std::shared_ptr<vt_global::GlobalArmor> armor = nullptr; in UpdateEquipmentInfo()
431 armor = std::dynamic_pointer_cast<vt_global::GlobalArmor>(_object); in UpdateEquipmentInfo()
495 …std::shared_ptr<vt_global::GlobalArmor> armor = _character->GetEquippedArmor(_object->GetObjectTyp… in UpdateEquipmentInfo()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/
H A Dcommon_bindings.cpp351 luabind::class_<GlobalArmor, GlobalObject>("GlobalArmor") in BindCommonCode()
352 .def("GetUsableBy", &GlobalArmor::GetUsableBy) in BindCommonCode()
/dports/games/allacrost/allacrost-1.0.2/src/
H A Ddefs.h192 class GlobalArmor; variable

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