Searched refs:GrandStrategyGame (Results 1 – 4 of 4) sorted by relevance
71 CGrandStrategyGame GrandStrategyGame; variable814 GrandStrategyGame.Heroes[i]->IsAlive() in MinisterSuccession()817 …(GrandStrategyGame.Heroes[i]->Province != nullptr && GrandStrategyGame.Heroes[i]->Province->Owner … in MinisterSuccession()818 …|| (GrandStrategyGame.Heroes[i]->Province == nullptr && GrandStrategyGame.Heroes[i]->ProvinceOfOri… in MinisterSuccession()820 && !GrandStrategyGame.Heroes[i]->Custom in MinisterSuccession()1152 …GrandStrategyGame.AvailableEvents.erase(std::remove(GrandStrategyGame.AvailableEvents.begin(), Gra… in Trigger()1320 …GrandStrategyGame.UnpublishedWorks.erase(std::remove(GrandStrategyGame.UnpublishedWorks.begin(), G… in FinalizeGrandStrategyInitialization()1362 GrandStrategyGame.DoTurn(); in DoGrandStrategyTurn()1370 …return GrandStrategyGame.Provinces[province]->BordersProvince(GrandStrategyGame.Provinces[second_p… in ProvinceBordersProvince()1639 …GrandStrategyGame.UnpublishedWorks.erase(std::remove(GrandStrategyGame.UnpublishedWorks.begin(), G… in GrandStrategyWorkCreated()[all …]
65 CGrandStrategyProvince *province = GrandStrategyGame.Provinces[province_id]; in CclGetGrandStrategyProvinceData()
1142 lua_createtable(l, GrandStrategyGame.Heroes.size(), 0); in CclGetGrandStrategyHeroes()1143 for (size_t i = 1; i <= GrandStrategyGame.Heroes.size(); ++i) in CclGetGrandStrategyHeroes()1145 lua_pushstring(l, GrandStrategyGame.Heroes[i-1]->GetFullName().c_str()); in CclGetGrandStrategyHeroes()
319 extern CGrandStrategyGame GrandStrategyGame; /// Grand strategy game