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Searched refs:Grid_GetTUsForDirection (Results 1 – 4 of 4) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/tests/
H A Dtest_routing.cpp331 CU_ASSERT_EQUAL(Grid_GetTUsForDirection(0, 0), 2); in testTUsForDir()
332 CU_ASSERT_EQUAL(Grid_GetTUsForDirection(2, 0), 2); in testTUsForDir()
333 CU_ASSERT_EQUAL(Grid_GetTUsForDirection(5, 0), 3); in testTUsForDir()
334 CU_ASSERT_EQUAL(Grid_GetTUsForDirection(5, false), 3); in testTUsForDir()
335 CU_ASSERT_EQUAL(Grid_GetTUsForDirection(0, 1), 3); /* now crouching */ in testTUsForDir()
336 CU_ASSERT_EQUAL(Grid_GetTUsForDirection(5, 1), 4); in testTUsForDir()
337 CU_ASSERT_EQUAL(Grid_GetTUsForDirection(5, true), 4); in testTUsForDir()
338 CU_ASSERT_EQUAL(Grid_GetTUsForDirection(16, 0), 4); /* flying takes twice as much */ in testTUsForDir()
339 CU_ASSERT_EQUAL(Grid_GetTUsForDirection(16, 1), 4); /* flying & crouching is still the same */ in testTUsForDir()
/dports/games/ufoai/ufoai-2.5-source/src/common/
H A Dgrid.h54 int Grid_GetTUsForDirection(const int dir, const int crouched);
H A Dgrid.cpp249 const byte TUsForMove = Grid_GetTUsForDirection(dir, crouchingState); in calcNewTUs()
284 int tuCr = Grid_GetTUsForDirection(dir, 1); /* 1 means crouched */ in checkWalkingDirections()
791 int Grid_GetTUsForDirection (const int dir, const int crouched) in Grid_GetTUsForDirection() function
/dports/games/ufoai/ufoai-2.5-source/src/server/
H A Dsv_game.cpp772 import.GetTUsForDirection = Grid_GetTUsForDirection; in SV_InitGameProgs()