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Searched refs:Grid_MoveLength (Results 1 – 5 of 5) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/tests/
H A Dtest_routing.cpp121 lengthStored = Grid_MoveLength(path, to, crouchingState, true); in testMove()
130 lengthStored = Grid_MoveLength(path, to, crouchingState, true); in testMove()
138 lengthStored = Grid_MoveLength(path, to, crouchingState, true); in testMove()
146 lengthStored = Grid_MoveLength(path, to, crouchingState, true); in testMove()
154 lengthStored = Grid_MoveLength(path, to, crouchingState, true); in testMove()
162 lengthStored = Grid_MoveLength(path, to, crouchingState, true); in testMove()
170 lengthStored = Grid_MoveLength(path, to, crouchingState, true); in testMove()
178 lengthStored = Grid_MoveLength(path, to, crouchingState, true); in testMove()
186 lengthStored = Grid_MoveLength(path, to, crouchingState, true); in testMove()
194 lengthStored = Grid_MoveLength(path, to, crouchingState, true); in testMove()
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/dports/games/ufoai/ufoai-2.5-source/src/common/
H A Dgrid.h50 pos_t Grid_MoveLength(const pathing_t* path, const pos3_t to, byte crouchingState, bool stored);
H A Dgrid.cpp723 pos_t Grid_MoveLength (const pathing_t* path, const pos3_t to, byte crouchingState, bool stored) in Grid_MoveLength() function
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_actor.cpp777 const int length = Grid_MoveLength(&cl.pathMap, to, crouchingState, false); in CL_ActorMoveLength()
2270 Com_Printf("%3i ", Grid_MoveLength(&cl.pathMap, loc, crouchingState, false)); in CL_DumpTUs_f()
2274 …Com_Printf("TUs at (%i, %i, %i) = %i\n", pos[0], pos[1], pos[2], Grid_MoveLength(&cl.pathMap, pos,… in CL_DumpTUs_f()
/dports/games/ufoai/ufoai-2.5-source/src/server/
H A Dsv_game.cpp770 import.MoveLength = Grid_MoveLength; in SV_InitGameProgs()