Searched refs:Grid_MoveLength (Results 1 – 5 of 5) sorted by relevance
/dports/games/ufoai/ufoai-2.5-source/src/tests/ |
H A D | test_routing.cpp | 121 lengthStored = Grid_MoveLength(path, to, crouchingState, true); in testMove() 130 lengthStored = Grid_MoveLength(path, to, crouchingState, true); in testMove() 138 lengthStored = Grid_MoveLength(path, to, crouchingState, true); in testMove() 146 lengthStored = Grid_MoveLength(path, to, crouchingState, true); in testMove() 154 lengthStored = Grid_MoveLength(path, to, crouchingState, true); in testMove() 162 lengthStored = Grid_MoveLength(path, to, crouchingState, true); in testMove() 170 lengthStored = Grid_MoveLength(path, to, crouchingState, true); in testMove() 178 lengthStored = Grid_MoveLength(path, to, crouchingState, true); in testMove() 186 lengthStored = Grid_MoveLength(path, to, crouchingState, true); in testMove() 194 lengthStored = Grid_MoveLength(path, to, crouchingState, true); in testMove() [all …]
|
/dports/games/ufoai/ufoai-2.5-source/src/common/ |
H A D | grid.h | 50 pos_t Grid_MoveLength(const pathing_t* path, const pos3_t to, byte crouchingState, bool stored);
|
H A D | grid.cpp | 723 pos_t Grid_MoveLength (const pathing_t* path, const pos3_t to, byte crouchingState, bool stored) in Grid_MoveLength() function
|
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/ |
H A D | cl_actor.cpp | 777 const int length = Grid_MoveLength(&cl.pathMap, to, crouchingState, false); in CL_ActorMoveLength() 2270 Com_Printf("%3i ", Grid_MoveLength(&cl.pathMap, loc, crouchingState, false)); in CL_DumpTUs_f() 2274 …Com_Printf("TUs at (%i, %i, %i) = %i\n", pos[0], pos[1], pos[2], Grid_MoveLength(&cl.pathMap, pos,… in CL_DumpTUs_f()
|
/dports/games/ufoai/ufoai-2.5-source/src/server/ |
H A D | sv_game.cpp | 770 import.MoveLength = Grid_MoveLength; in SV_InitGameProgs()
|