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Searched refs:Grid_ShouldUseAutostand (Results 1 – 4 of 4) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/common/
H A Dgrid.h56 bool Grid_ShouldUseAutostand (const pathing_t* path, const pos3_t toPos);
H A Dgrid.cpp843 bool Grid_ShouldUseAutostand (const pathing_t* path, const pos3_t toPos) in Grid_ShouldUseAutostand() function
/dports/games/ufoai/ufoai-2.5-source/src/server/
H A Dsv_game.cpp777 import.GridShouldUseAutostand = Grid_ShouldUseAutostand; in SV_InitGameProgs()
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_actor.cpp114 && Grid_ShouldUseAutostand(&cl.pathMap, mousePos)) in CL_ActorMoveMode()
774 && Grid_ShouldUseAutostand(&cl.pathMap, to); in CL_ActorMoveLength()