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Searched refs:GroundUnitsAttackMoveState (Results 1 – 1 of 1) sorted by relevance

/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/BotModules/Squads/States/
H A DGroundStates.cs60 owner.FuzzyStateMachine.ChangeState(owner, new GroundUnitsAttackMoveState(), true); in Tick()
69 class GroundUnitsAttackMoveState : GroundStateBase, IState class