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Searched refs:GuiButton (Results 1 – 25 of 115) sorted by relevance

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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/gui/
H A Dgui2_button.cpp6 GuiButton::GuiButton(GuiContainer* owner, string id, string text, func_t func) in GuiButton() function in GuiButton
13 void GuiButton::onDraw(sf::RenderTarget& window) in onDraw()
57 bool GuiButton::onMouseDown(sf::Vector2f position) in onMouseDown()
62 void GuiButton::onMouseUp(sf::Vector2f position) in onMouseUp()
75 string GuiButton::getText() const in getText()
80 GuiButton* GuiButton::setText(string text) in setText()
86 GuiButton* GuiButton::setTextSize(float size) in setTextSize()
92 GuiButton* GuiButton::setIcon(string icon_name, EGuiAlign icon_alignment, float rotation) in setIcon()
100 GuiButton* GuiButton::setColors(WidgetColorSet color_set) in setColors()
106 string GuiButton::getIcon() const in getIcon()
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H A Dgui2_button.h6 class GuiButton : public GuiElement
21 GuiButton(GuiContainer* owner, string id, string text, func_t func);
27 GuiButton* setText(string text);
28 GuiButton* setTextSize(float size);
29GuiButton* setIcon(string icon_name, EGuiAlign icon_alignment = ACenterLeft, float rotation = 0);
30 GuiButton* setColors(WidgetColorSet color_set);
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screenComponents/
H A DmainScreenControls.cpp16 for(GuiButton* button : buttons) in GuiMainScreenControls()
31 …buttons.push_back(new GuiButton(this, "MAIN_SCREEN_FRONT_BUTTON", tr("mainscreen", "Front"), [this… in GuiMainScreenControls()
39 …buttons.push_back(new GuiButton(this, "MAIN_SCREEN_BACK_BUTTON", tr("mainscreen", "Back"), [this]() in GuiMainScreenControls()
47 …buttons.push_back(new GuiButton(this, "MAIN_SCREEN_LEFT_BUTTON", tr("mainscreen", "Left"), [this]() in GuiMainScreenControls()
55 …buttons.push_back(new GuiButton(this, "MAIN_SCREEN_RIGHT_BUTTON", tr("mainscreen", "Right"), [this… in GuiMainScreenControls()
68 …buttons.push_back(new GuiButton(this, "MAIN_SCREEN_TARGET_BUTTON", tr("mainscreen", "Target lock")… in GuiMainScreenControls()
80 …buttons.push_back(new GuiButton(this, "MAIN_SCREEN_TACTICAL_BUTTON", tr("mainscreen", "Tactical"),… in GuiMainScreenControls()
91 …buttons.push_back(new GuiButton(this, "MAIN_SCREEN_LONG_RANGE_BUTTON", tr("mainscreen", "Long Rang… in GuiMainScreenControls()
105 …buttons.push_back(new GuiButton(this, "MAIN_SCREEN_SHOW_COMMS_BUTTON", tr("mainscreen", "Show comm… in GuiMainScreenControls()
128 for(GuiButton* button : buttons) in GuiMainScreenControls()
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H A DmainScreenControls.h7 class GuiButton; variable
13 std::vector<GuiButton*> buttons;
14 GuiButton* target_lock_button = nullptr;
15 GuiButton* tactical_button = nullptr;
16 GuiButton* long_range_button = nullptr;
17 GuiButton* show_comms_button = nullptr;
18 GuiButton* hide_comms_button = nullptr;
H A DselfDestructEntry.cpp33 …(new GuiButton(code_entry, id + "_BUTTON_7", "7", [this]() {code_entry_label->setText(code_entry_l… in GuiSelfDestructEntry()
34 …(new GuiButton(code_entry, id + "_BUTTON_8", "8", [this]() {code_entry_label->setText(code_entry_l… in GuiSelfDestructEntry()
35 …(new GuiButton(code_entry, id + "_BUTTON_9", "9", [this]() {code_entry_label->setText(code_entry_l… in GuiSelfDestructEntry()
36 …(new GuiButton(code_entry, id + "_BUTTON_4", "4", [this]() {code_entry_label->setText(code_entry_l… in GuiSelfDestructEntry()
37 …(new GuiButton(code_entry, id + "_BUTTON_5", "5", [this]() {code_entry_label->setText(code_entry_l… in GuiSelfDestructEntry()
38 …(new GuiButton(code_entry, id + "_BUTTON_6", "6", [this]() {code_entry_label->setText(code_entry_l… in GuiSelfDestructEntry()
39 …(new GuiButton(code_entry, id + "_BUTTON_1", "1", [this]() {code_entry_label->setText(code_entry_l… in GuiSelfDestructEntry()
40 …(new GuiButton(code_entry, id + "_BUTTON_2", "2", [this]() {code_entry_label->setText(code_entry_l… in GuiSelfDestructEntry()
41 …(new GuiButton(code_entry, id + "_BUTTON_3", "3", [this]() {code_entry_label->setText(code_entry_l… in GuiSelfDestructEntry()
42 …(new GuiButton(code_entry, id + "_BUTTON_Clr", "Clr", [this]() {code_entry_label->setText("");}))-… in GuiSelfDestructEntry()
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H A DcommsOverlay.h8 class GuiButton; variable
19 GuiButton* opening_cancel;
23 GuiButton* hailed_answer;
24 GuiButton* hailed_ignore;
33 GuiButton* chat_comms_send_button;
34 GuiButton* chat_comms_close_button;
39 GuiButton* script_comms_close;
H A DcommsOverlay.cpp25 opening_cancel = new GuiButton(opening_box, "COMMS_OPENING_CANCEL", tr("button", "Cancel"), []() in GuiCommsOverlay()
39 hailed_answer = new GuiButton(hailed_box, "COMMS_BEING_HAILED_ANSWER", tr("Answer"), []() { in GuiCommsOverlay()
45 hailed_ignore = new GuiButton(hailed_box, "COMMS_BEING_HAILED_IGNORE", tr("Ignore"), []() { in GuiCommsOverlay()
57 (new GuiButton(no_response_box, "COMMS_NO_REPLY_OK", "Ok", []() { in GuiCommsOverlay()
68 (new GuiButton(broken_box, "COMMS_BROKEN_OK", "Ok", []() { in GuiCommsOverlay()
79 (new GuiButton(closed_box, "COMMS_CLOSED_OK", "Ok", []() { in GuiCommsOverlay()
102 …chat_comms_send_button = new GuiButton(chat_comms_box, "SEND_BUTTON", tr("button", "Send"), [this]… in GuiCommsOverlay()
110 …chat_comms_close_button = new GuiButton(chat_comms_box, "CLOSE_BUTTON", tr("button", "Close"), [th… in GuiCommsOverlay()
140 …script_comms_close = new GuiButton(script_comms_box, "CLOSE_BUTTON", tr("button", "Close"), [this]… in GuiCommsOverlay()
H A DselfDestructButton.h6 class GuiButton; variable
11 GuiButton* activate_button;
12 GuiButton* confirm_button;
13 GuiButton* cancel_button;
H A DmissileTubeControls.h7 class GuiButton; variable
17 GuiButton* load_button;
18 GuiButton* fire_button;
H A DhackingDialog.h10 class GuiButton; variable
35 GuiButton* reset_button;
36 GuiButton* close_button;
H A DselfDestructButton.cpp12 activate_button = new GuiButton(this, id + "_ACTIVATE", tr("Self destruct"), [this](){ in GuiSelfDestructButton()
19 confirm_button = new GuiButton(this, id + "_CONFIRM", tr("selfdestruct", "Confirm!"), [this](){ in GuiSelfDestructButton()
25 cancel_button = new GuiButton(this, id + "_CANCEL", tr("button", "Cancel"), [this](){ in GuiSelfDestructButton()
H A DonScreenKeyboard.cpp36 (new GuiButton(row, "", "", [this](){ in OnScreenKeyboardControl()
39 (new GuiButton(row, "", "<--", [this](){ in OnScreenKeyboardControl()
51 (new GuiButton(row, "", string(chr), [this, chr](){ in addButtonsToRow()
H A DcustomShipFunctions.cpp36 GuiButton* button = dynamic_cast<GuiButton*>(entries[n].element); in checkEntries()
83 e.element = new GuiButton(this, "", csf.caption, [name]() in createEntries()
/dports/audio/praat/praat-6.2.03/sys/
H A DGuiButton.cpp22 Thing_implement (GuiButton, GuiControl, 0);
25 #define iam_button GuiButton me = (GuiButton) userData
27 #define iam_button GuiButton me = (GuiButton) widget -> userData
29 #define iam_button GuiButton me = (GuiButton) self -> d_userData
34 GuiButton me = (GuiButton) userData;
39 GuiButton me = (GuiButton) userData;
85 GuiButton d_userData;
88 GuiButton me = d_userData;
98 d_userData = static_cast <GuiButton> (userData);
102 GuiButton me = d_userData;
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screens/gm/
H A DgameMasterScreen.h20 class GuiButton; variable
51 GuiButton* player_comms_hail;
52 GuiButton* global_message_button;
55 GuiButton* tweak_button;
56 GuiButton* copy_scenario_button;
57 GuiButton* copy_selected_button;
62 GuiButton* message_close_button;
75 GuiButton* create_button;
76 GuiButton* cancel_action_button;
H A DobjectCreationView.cpp55 (new GuiButton(box, "CREATE_ARTIFACT", tr("create", "Artifact"), [this]() { in GuiObjectCreationView()
59 (new GuiButton(box, "CREATE_WARP_JAMMER", tr("create", "Warp Jammer"), [this]() { in GuiObjectCreationView()
63 (new GuiButton(box, "CREATE_MINE", tr("create", "Mine"), [this]() { in GuiObjectCreationView()
68 (new GuiButton(box, "CREATE_SUPPLY_DROP", tr("create", "Supply Drop"), [this]() { in GuiObjectCreationView()
72 (new GuiButton(box, "CREATE_ASTEROID", tr("create", "Asteroid"), [this]() { in GuiObjectCreationView()
76 (new GuiButton(box, "CREATE_VISUAL_ASTEROID", tr("create", "Visual Asteroid"), [this]() { in GuiObjectCreationView()
80 (new GuiButton(box, "CREATE_PLANET", tr("create", "Planet"), [this]() { in GuiObjectCreationView()
84 (new GuiButton(box, "CREATE_BLACKHOLE", tr("create", "BlackHole"), [this]() { in GuiObjectCreationView()
88 (new GuiButton(box, "CREATE_NEBULA", tr("create", "Nebula"), [this]() { in GuiObjectCreationView()
92 (new GuiButton(box, "CREATE_WORMHOLE", tr("create", "Worm Hole"), [this]() { in GuiObjectCreationView()
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H A DgameMasterScreen.cpp75 … create_button = new GuiButton(this, "CREATE_OBJECT_BUTTON", tr("button", "Create..."), [this]() { in GameMasterScreen()
80 …copy_scenario_button = new GuiButton(this, "COPY_SCENARIO_BUTTON", tr("button", "Copy scenario"), … in GameMasterScreen()
85 …copy_selected_button = new GuiButton(this, "COPY_SELECTED_BUTTON", tr("button", "Copy selected"), … in GameMasterScreen()
90 …cancel_action_button = new GuiButton(this, "CANCEL_CREATE_BUTTON", tr("button", "Cancel"), [this](… in GameMasterScreen()
95 tweak_button = new GuiButton(this, "TWEAK_OBJECT", tr("button", "Tweak"), [this]() { in GameMasterScreen()
129 player_comms_hail = new GuiButton(this, "HAIL_PLAYER", tr("button", "Hail ship"), [this]() { in GameMasterScreen()
166 (new GuiButton(order_layout, "ORDER_DEFEND_LOCATION", tr("Defend location"), [this]() { in GameMasterScreen()
171 (new GuiButton(order_layout, "ORDER_STAND_GROUND", tr("Stand ground"), [this]() { in GameMasterScreen()
176 (new GuiButton(order_layout, "ORDER_ROAMING", tr("Roaming"), [this]() { in GameMasterScreen()
181 (new GuiButton(order_layout, "ORDER_IDLE", tr("Idle"), [this]() { in GameMasterScreen()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screens/crew6/
H A DrelayScreen.h10 class GuiButton; variable
38 GuiButton* hack_target_button;
40 GuiButton* delete_waypoint_button;
41 GuiButton* launch_probe_button;
44 std::vector<GuiButton*> alert_level_buttons;
H A DrelayScreen.cpp107 hack_target_button = new GuiButton(option_buttons, "HACK_TARGET", tr("Start hacking"), [this](){ in RelayScreen()
130 (new GuiButton(option_buttons, "WAYPOINT_PLACE_BUTTON", tr("Place Waypoint"), [this]() { in RelayScreen()
135 …delete_waypoint_button = new GuiButton(option_buttons, "WAYPOINT_DELETE_BUTTON", tr("Delete Waypoi… in RelayScreen()
144 …launch_probe_button = new GuiButton(option_buttons, "LAUNCH_PROBE_BUTTON", tr("Launch Probe"), [th… in RelayScreen()
165 for(GuiButton* button : alert_level_buttons) in RelayScreen()
173GuiButton* alert_button = new GuiButton(layout, "", alertLevelToLocaleString(EAlertLevel(level)), … in RelayScreen()
177 for(GuiButton* button : alert_level_buttons) in RelayScreen()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/menus/
H A DshipSelectionScreen.h14 class GuiButton; variable
27 GuiButton* ready_button;
33 GuiButton* password_entry_ok;
34 GuiButton* password_cancel;
35 GuiButton* password_confirmation;
H A DmainMenus.cpp80 (new GuiButton(this, "START_SERVER", tr("Start server"), [this]() { in MainMenu()
89 (new GuiButton(this, "START_CLIENT", tr("Start client"), [this]() { in MainMenu()
94 (new GuiButton(this, "OPEN_OPTIONS", tr("Options"), [this]() { in MainMenu()
99 (new GuiButton(this, "QUIT", tr("Quit"), [this]() { in MainMenu()
103 (new GuiButton(this, "START_TUTORIAL", tr("Tutorials"), [this]() { in MainMenu()
110 GuiButton* touch_calib = new GuiButton(this, "TOUCH_CALIB", "", [this]() { in MainMenu()
160 (new GuiButton(this, "", "TO DA GM!", [this]() { in MainMenu()
172 (new GuiButton(this, "", "MODELS!", [this]() { in MainMenu()
/dports/science/py-pymol/pymol-open-source-2.4.0/modules/pmg_tk/skins/normal/
H A Dbuilder.py924 class GuiButton: class
1021 GuiButton(self, "",None,"Unassigned")
1037 GuiButton(self, "",None,"Unassigned")
1038 GuiButton(self, "",None,"Unassigned")
1071 GuiButton(self, "Cycle", self.cycleBond, "Cycle bond valence");
1146 GuiButton(self, "Delete", self.removeAtom, "Remove atoms")
1148 GuiButton(self, "Clear", self.clear, "Delete everything")
1152 GuiButton(self, "Clean", self.clean, "Cleanup Structure")
1153 GuiButton(self, "Sculpt", self.sculpt, "Molecular Sculpting")
1154 GuiButton(self, "Fix", self.fix, "Fix Atom Positions")
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screens/crew4/
H A DoperationsScreen.h8 class GuiButton; variable
29 GuiButton* place_waypoint_button;
30 GuiButton* delete_waypoint_button;
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screens/
H A DcrewStationScreen.h14 class GuiButton; variable
39 GuiButton* select_station_button;
44 GuiButton* message_close_button;
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/
H A DmouseCalibrator.h8 class GuiButton; variable
22 GuiButton* ready_button;

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