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Searched refs:GunFire (Results 1 – 5 of 5) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dweapon_class.c481 e.u.GunFire.ActorUID = actorUID; in WeaponClassFire()
482 strcpy(e.u.GunFire.Gun, wc->name); in WeaponClassFire()
483 e.u.GunFire.MuzzlePos = Vec2ToNet(pos); in WeaponClassFire()
485 e.u.GunFire.Z = (int)z; in WeaponClassFire()
486 e.u.GunFire.Angle = (float)radians; in WeaponClassFire()
487 e.u.GunFire.Sound = playSound; in WeaponClassFire()
488 e.u.GunFire.Flags = flags; in WeaponClassFire()
489 e.u.GunFire.IsGun = isGun; in WeaponClassFire()
H A Dgame_events.c174 if (e.u.GunFire.IsGun) in GameEventsEnqueue()
176 actorUID = e.u.GunFire.ActorUID; in GameEventsEnqueue()
262 e.u.GunFire.has_MuzzlePos = true; in GameEventNew()
H A Dgame_events.h181 NGunFire GunFire; member
H A Dnet_client.c417 if (e.u.GunFire.IsGun) in OnReceive()
419 actorUID = e.u.GunFire.ActorUID; in OnReceive()
H A Dhandle_game_events.c392 OnGunFire(e.u.GunFire, sd); in HandleGameEvent()