Searched refs:GunName (Results 1 – 2 of 2) sorted by relevance
118 char *GunName; member
665 …ectionData(predatorStatus->HModelController.section_data,predatorStatus->Selected_Weapon->GunName); in CreatePredoBot()855 …ectionData(predatorStatus->HModelController.section_data,predatorStatus->Selected_Weapon->GunName); in InitPredatorBehaviour()3700 …datorStatusPointer->HModelController.section_data,predatorStatusPointer->Selected_Weapon->GunName); in Execute_PNS_SwapWeapon()7133 …datorStatusPointer->HModelController.section_data,predatorStatusPointer->Selected_Weapon->GunName); in LoadStrategy_Predator()