/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32vars.cpp | 74 void Gv_NewArray(const char *pszLabel, void *arrayptr, intptr_t asize, uint32_t dwFlags) in Gv_NewArray() function 660 Gv_NewArray(".LOCALS_BASE", NULL, 0, GAMEARRAY_INT32); in Gv_AddSystemVars() 662 Gv_NewArray("highlight", (void *)highlight, hlcnt_id, in Gv_AddSystemVars() 664 Gv_NewArray("highlightsector", (void *)highlightsector, hlscnt_id, in Gv_AddSystemVars() 668 Gv_NewArray("psect", (void *)prevspritesect, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars() 669 Gv_NewArray("nsect", (void *)nextspritesect, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars() 671 Gv_NewArray("pstat", (void *)prevspritestat, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars() 672 Gv_NewArray("nstat", (void *)nextspritestat, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars() 679 Gv_NewArray("editorcolors", (void *)editorcolors, 256, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars() 683 Gv_NewArray("picanm", (void *)picanm, MAXTILES, GAMEARRAY_READONLY|GAMEARRAY_INT32); in Gv_AddSystemVars() [all …]
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H A D | gamevars.cpp | 599 Gv_NewArray(aGameArray.szLabel, aGameArray.pValues, aGameArray.size, aGameArray.flags); in Gv_ResetVars() 617 void Gv_NewArray(const char *pszLabel, void *arrayptr, intptr_t asize, uint32_t dwFlags) in Gv_NewArray() function 1504 …Gv_NewArray("gotpic", (void *)&gotpic[0], MAXTILES, GAMEARRAY_SYSTEM | G… in Gv_AddSystemVars() 1505 …Gv_NewArray("radiusdmgstatnums", (void *)&g_radiusDmgStatnums[0], MAXSTATUS, GAMEARRAY_SYSTEM | G… in Gv_AddSystemVars() 1506 …Gv_NewArray("show2dsector", (void *)&show2dsector[0], MAXSECTORS, GAMEARRAY_SYSTEM | G… in Gv_AddSystemVars() 1507 …Gv_NewArray("tilesizx", (void *)&tilesiz[0].x, MAXTILES, GAMEARRAY_SYSTEM | G… in Gv_AddSystemVars() 1508 …Gv_NewArray("tilesizy", (void *)&tilesiz[0].y, MAXTILES, GAMEARRAY_SYSTEM | G… in Gv_AddSystemVars()
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H A D | gamevars.h | 159 void Gv_NewArray(const char *pszLabel,void *arrayptr,intptr_t asize,uint32_t dwFlags);
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H A D | m32def.cpp | 2579 Gv_NewArray(tlabel, NULL, asize, GAMEARRAY_NORMAL); in C_ParseCommand()
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H A D | gamedef.cpp | 2716 Gv_NewArray(arrayName, NULL, g_scriptPtr[-1], arrayFlags); in C_ParseCommand()
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32vars.cpp | 74 void Gv_NewArray(const char *pszLabel, void *arrayptr, intptr_t asize, uint32_t dwFlags) in Gv_NewArray() function 660 Gv_NewArray(".LOCALS_BASE", NULL, 0, GAMEARRAY_INT32); in Gv_AddSystemVars() 662 Gv_NewArray("highlight", (void *)highlight, hlcnt_id, in Gv_AddSystemVars() 664 Gv_NewArray("highlightsector", (void *)highlightsector, hlscnt_id, in Gv_AddSystemVars() 668 Gv_NewArray("psect", (void *)prevspritesect, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars() 669 Gv_NewArray("nsect", (void *)nextspritesect, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars() 671 Gv_NewArray("pstat", (void *)prevspritestat, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars() 672 Gv_NewArray("nstat", (void *)nextspritestat, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars() 679 Gv_NewArray("editorcolors", (void *)editorcolors, 256, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars() 683 Gv_NewArray("picanm", (void *)picanm, MAXTILES, GAMEARRAY_READONLY|GAMEARRAY_INT32); in Gv_AddSystemVars() [all …]
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H A D | m32def.cpp | 2575 Gv_NewArray(tlabel, NULL, asize, GAMEARRAY_NORMAL); in C_ParseCommand()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32vars.cpp | 74 void Gv_NewArray(const char *pszLabel, void *arrayptr, intptr_t asize, uint32_t dwFlags) in Gv_NewArray() function 656 Gv_NewArray(".LOCALS_BASE", NULL, 0, GAMEARRAY_INT32); in Gv_AddSystemVars() 658 Gv_NewArray("highlight", (void *)highlight, hlcnt_id, in Gv_AddSystemVars() 660 Gv_NewArray("highlightsector", (void *)highlightsector, hlscnt_id, in Gv_AddSystemVars() 664 Gv_NewArray("psect", (void *)prevspritesect, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars() 665 Gv_NewArray("nsect", (void *)nextspritesect, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars() 667 Gv_NewArray("pstat", (void *)prevspritestat, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars() 668 Gv_NewArray("nstat", (void *)nextspritestat, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars() 675 Gv_NewArray("editorcolors", (void *)editorcolors, 256, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars() 679 Gv_NewArray("picanm", (void *)picanm, MAXTILES, GAMEARRAY_READONLY|GAMEARRAY_INT32); in Gv_AddSystemVars() [all …]
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H A D | m32def.cpp | 2571 Gv_NewArray(tlabel, NULL, asize, GAMEARRAY_NORMAL); in C_ParseCommand()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | m32script.h | 49 void Gv_NewArray(const char *pszLabel, void *arrayptr, intptr_t asize, uint32_t dwFlags);
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