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Searched refs:Gv_NewArray (Results 1 – 10 of 10) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32vars.cpp74 void Gv_NewArray(const char *pszLabel, void *arrayptr, intptr_t asize, uint32_t dwFlags) in Gv_NewArray() function
660 Gv_NewArray(".LOCALS_BASE", NULL, 0, GAMEARRAY_INT32); in Gv_AddSystemVars()
662 Gv_NewArray("highlight", (void *)highlight, hlcnt_id, in Gv_AddSystemVars()
664 Gv_NewArray("highlightsector", (void *)highlightsector, hlscnt_id, in Gv_AddSystemVars()
668 Gv_NewArray("psect", (void *)prevspritesect, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars()
669 Gv_NewArray("nsect", (void *)nextspritesect, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars()
671 Gv_NewArray("pstat", (void *)prevspritestat, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars()
672 Gv_NewArray("nstat", (void *)nextspritestat, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars()
679 Gv_NewArray("editorcolors", (void *)editorcolors, 256, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
683 Gv_NewArray("picanm", (void *)picanm, MAXTILES, GAMEARRAY_READONLY|GAMEARRAY_INT32); in Gv_AddSystemVars()
[all …]
H A Dgamevars.cpp599 Gv_NewArray(aGameArray.szLabel, aGameArray.pValues, aGameArray.size, aGameArray.flags); in Gv_ResetVars()
617 void Gv_NewArray(const char *pszLabel, void *arrayptr, intptr_t asize, uint32_t dwFlags) in Gv_NewArray() function
1504Gv_NewArray("gotpic", (void *)&gotpic[0], MAXTILES, GAMEARRAY_SYSTEM | G… in Gv_AddSystemVars()
1505Gv_NewArray("radiusdmgstatnums", (void *)&g_radiusDmgStatnums[0], MAXSTATUS, GAMEARRAY_SYSTEM | G… in Gv_AddSystemVars()
1506Gv_NewArray("show2dsector", (void *)&show2dsector[0], MAXSECTORS, GAMEARRAY_SYSTEM | G… in Gv_AddSystemVars()
1507Gv_NewArray("tilesizx", (void *)&tilesiz[0].x, MAXTILES, GAMEARRAY_SYSTEM | G… in Gv_AddSystemVars()
1508Gv_NewArray("tilesizy", (void *)&tilesiz[0].y, MAXTILES, GAMEARRAY_SYSTEM | G… in Gv_AddSystemVars()
H A Dgamevars.h159 void Gv_NewArray(const char *pszLabel,void *arrayptr,intptr_t asize,uint32_t dwFlags);
H A Dm32def.cpp2579 Gv_NewArray(tlabel, NULL, asize, GAMEARRAY_NORMAL); in C_ParseCommand()
H A Dgamedef.cpp2716 Gv_NewArray(arrayName, NULL, g_scriptPtr[-1], arrayFlags); in C_ParseCommand()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32vars.cpp74 void Gv_NewArray(const char *pszLabel, void *arrayptr, intptr_t asize, uint32_t dwFlags) in Gv_NewArray() function
660 Gv_NewArray(".LOCALS_BASE", NULL, 0, GAMEARRAY_INT32); in Gv_AddSystemVars()
662 Gv_NewArray("highlight", (void *)highlight, hlcnt_id, in Gv_AddSystemVars()
664 Gv_NewArray("highlightsector", (void *)highlightsector, hlscnt_id, in Gv_AddSystemVars()
668 Gv_NewArray("psect", (void *)prevspritesect, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars()
669 Gv_NewArray("nsect", (void *)nextspritesect, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars()
671 Gv_NewArray("pstat", (void *)prevspritestat, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars()
672 Gv_NewArray("nstat", (void *)nextspritestat, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars()
679 Gv_NewArray("editorcolors", (void *)editorcolors, 256, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
683 Gv_NewArray("picanm", (void *)picanm, MAXTILES, GAMEARRAY_READONLY|GAMEARRAY_INT32); in Gv_AddSystemVars()
[all …]
H A Dm32def.cpp2575 Gv_NewArray(tlabel, NULL, asize, GAMEARRAY_NORMAL); in C_ParseCommand()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32vars.cpp74 void Gv_NewArray(const char *pszLabel, void *arrayptr, intptr_t asize, uint32_t dwFlags) in Gv_NewArray() function
656 Gv_NewArray(".LOCALS_BASE", NULL, 0, GAMEARRAY_INT32); in Gv_AddSystemVars()
658 Gv_NewArray("highlight", (void *)highlight, hlcnt_id, in Gv_AddSystemVars()
660 Gv_NewArray("highlightsector", (void *)highlightsector, hlscnt_id, in Gv_AddSystemVars()
664 Gv_NewArray("psect", (void *)prevspritesect, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars()
665 Gv_NewArray("nsect", (void *)nextspritesect, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars()
667 Gv_NewArray("pstat", (void *)prevspritestat, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars()
668 Gv_NewArray("nstat", (void *)nextspritestat, MAXSPRITES, GAMEARRAY_READONLY|GAMEARRAY_INT16); in Gv_AddSystemVars()
675 Gv_NewArray("editorcolors", (void *)editorcolors, 256, GAMEARRAY_READONLY|GAMEARRAY_UINT8); in Gv_AddSystemVars()
679 Gv_NewArray("picanm", (void *)picanm, MAXTILES, GAMEARRAY_READONLY|GAMEARRAY_INT32); in Gv_AddSystemVars()
[all …]
H A Dm32def.cpp2571 Gv_NewArray(tlabel, NULL, asize, GAMEARRAY_NORMAL); in C_ParseCommand()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dm32script.h49 void Gv_NewArray(const char *pszLabel, void *arrayptr, intptr_t asize, uint32_t dwFlags);