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Searched refs:Gv_NewVar (Results 1 – 13 of 13) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dm32vars.cpp133 void Gv_NewVar(const char *pszLabel, intptr_t lValue, uint32_t dwFlags) in Gv_NewVar() function
528 Gv_NewVar("wall", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL); in Gv_AddSystemVars()
535 Gv_NewVar("I", 0, GAMEVAR_READONLY | GAMEVAR_SYSTEM); // THISACTOR in Gv_AddSystemVars()
537 Gv_NewVar("LOTAG", 0, GAMEVAR_SYSTEM); in Gv_AddSystemVars()
538 Gv_NewVar("HITAG", 0, GAMEVAR_SYSTEM); in Gv_AddSystemVars()
539 Gv_NewVar("TEXTURE", 0, GAMEVAR_SYSTEM); in Gv_AddSystemVars()
574 Gv_NewVar("posx",(intptr_t)&pos.x, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
575 Gv_NewVar("posy",(intptr_t)&pos.y, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
576 Gv_NewVar("posz",(intptr_t)&pos.z, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
577 Gv_NewVar("ang",(intptr_t)&ang, GAMEVAR_SHORTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
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H A Dgamevars.cpp692 void Gv_NewVar(const char *pszLabel, intptr_t lValue, uint32_t dwFlags) in Gv_NewVar() function
1333 Gv_NewVar("sprite", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL); in Gv_AddSystemVars()
1334 Gv_NewVar("__sprite__", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL); in Gv_AddSystemVars()
1335 Gv_NewVar("__actor__", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL); in Gv_AddSystemVars()
1336 Gv_NewVar("__spriteext__", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL); in Gv_AddSystemVars()
1337 Gv_NewVar("sector", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL); in Gv_AddSystemVars()
1338 Gv_NewVar("__sector__", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL); in Gv_AddSystemVars()
1339 Gv_NewVar("wall", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL); in Gv_AddSystemVars()
1340 Gv_NewVar("__wall__", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL); in Gv_AddSystemVars()
1341 Gv_NewVar("player", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL); in Gv_AddSystemVars()
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H A Dgamevars.h160 void Gv_NewVar(const char *pszLabel,intptr_t lValue,uint32_t dwFlags);
H A Dm32def.cpp2531 Gv_NewVar(tlabel, *(g_scriptPtr-2), *(g_scriptPtr-1)); in C_ParseCommand()
H A Dgamedef.cpp2672 Gv_NewVar(LAST_LABEL, defaultValue, varFlags); in C_ParseCommand()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dm32vars.cpp133 void Gv_NewVar(const char *pszLabel, intptr_t lValue, uint32_t dwFlags) in Gv_NewVar() function
528 Gv_NewVar("wall", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL); in Gv_AddSystemVars()
535 Gv_NewVar("I", 0, GAMEVAR_READONLY | GAMEVAR_SYSTEM); // THISACTOR in Gv_AddSystemVars()
537 Gv_NewVar("LOTAG", 0, GAMEVAR_SYSTEM); in Gv_AddSystemVars()
538 Gv_NewVar("HITAG", 0, GAMEVAR_SYSTEM); in Gv_AddSystemVars()
539 Gv_NewVar("TEXTURE", 0, GAMEVAR_SYSTEM); in Gv_AddSystemVars()
574 Gv_NewVar("posx",(intptr_t)&pos.x, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
575 Gv_NewVar("posy",(intptr_t)&pos.y, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
576 Gv_NewVar("posz",(intptr_t)&pos.z, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
577 Gv_NewVar("ang",(intptr_t)&ang, GAMEVAR_SHORTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
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H A Dm32def.cpp2527 Gv_NewVar(tlabel, *(g_scriptPtr-2), *(g_scriptPtr-1)); in C_ParseCommand()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dm32vars.cpp133 void Gv_NewVar(const char *pszLabel, intptr_t lValue, uint32_t dwFlags) in Gv_NewVar() function
525 Gv_NewVar("wall", -1, GAMEVAR_READONLY | GAMEVAR_SYSTEM | GAMEVAR_SPECIAL); in Gv_AddSystemVars()
532 Gv_NewVar("I", 0, GAMEVAR_READONLY | GAMEVAR_SYSTEM); // THISACTOR in Gv_AddSystemVars()
534 Gv_NewVar("LOTAG", 0, GAMEVAR_SYSTEM); in Gv_AddSystemVars()
535 Gv_NewVar("HITAG", 0, GAMEVAR_SYSTEM); in Gv_AddSystemVars()
536 Gv_NewVar("TEXTURE", 0, GAMEVAR_SYSTEM); in Gv_AddSystemVars()
571 Gv_NewVar("posx",(intptr_t)&pos.x, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
572 Gv_NewVar("posy",(intptr_t)&pos.y, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
573 Gv_NewVar("posz",(intptr_t)&pos.z, GAMEVAR_INTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
574 Gv_NewVar("ang",(intptr_t)&ang, GAMEVAR_SHORTPTR | GAMEVAR_SYSTEM); in Gv_AddSystemVars()
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H A Dgamevars.cpp264 void Gv_NewVar(const char *pszLabel, intptr_t lValue, uint32_t dwFlags) in Gv_NewVar() function
662 Gv_NewVar(aszBuf, weapondefaults[Weapidx].Membname, GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM); \
747Gv_NewVar("COOP", (intptr_t)&ud.coop, GAMEVAR_SYSTEM | GAMEV… in Gv_AddSystemVars()
748Gv_NewVar("FFIRE", (intptr_t)&ud.ffire, GAMEVAR_SYSTEM | GAMEV… in Gv_AddSystemVars()
750Gv_NewVar("MARKER", (intptr_t)&ud.marker, GAMEVAR_SYSTEM | GAMEV… in Gv_AddSystemVars()
751Gv_NewVar("MONSTERS_OFF", (intptr_t)&ud.monsters_off, GAMEVAR_SYSTEM | GAMEV… in Gv_AddSystemVars()
752Gv_NewVar("MULTIMODE", (intptr_t)&ud.multimode, GAMEVAR_SYSTEM | GAMEV… in Gv_AddSystemVars()
753Gv_NewVar("RESPAWN_INVENTORY", (intptr_t)&ud.respawn_inventory, GAMEVAR_SYSTEM | GAMEV… in Gv_AddSystemVars()
754Gv_NewVar("RESPAWN_ITEMS", (intptr_t)&ud.respawn_items, GAMEVAR_SYSTEM | GAMEV… in Gv_AddSystemVars()
755Gv_NewVar("RESPAWN_MONSTERS", (intptr_t)&ud.respawn_monsters, GAMEVAR_SYSTEM | GAMEV… in Gv_AddSystemVars()
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H A Dgamevars.h92 void Gv_NewVar(const char *pszLabel,intptr_t lValue,uint32_t dwFlags);
H A Dgamedef.cpp1385 Gv_NewVar(LAST_LABEL, defaultValue, varFlags); in C_ParseCommand()
H A Dm32def.cpp2523 Gv_NewVar(tlabel, *(g_scriptPtr-2), *(g_scriptPtr-1)); in C_ParseCommand()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dm32script.h48 void Gv_NewVar(const char *pszLabel, intptr_t lValue, uint32_t dwFlags);