Searched refs:HAS_COMPASS (Results 1 – 7 of 7) sorted by relevance
71 (HAS_SHIELD|HAS_COMPASS|HAS_REFUEL|HAS_REPAIR|HAS_CONNECTOR73 long DEF_USED = (HAS_SHIELD|HAS_COMPASS);
508 if (!BIT(pl->have, HAS_COMPASS)) in Handle_keyboard()510 TOGGLE_BIT(pl->used, HAS_COMPASS); in Handle_keyboard()511 if (BIT(pl->used, HAS_COMPASS) == 0) { in Handle_keyboard()
106 #define HAS_COMPASS (1U<<22) macro
405 if (BIT(pl->lock.tagged, LOCK_PLAYER) && BIT(pl->used, HAS_COMPASS)) { in Frame_status()1180 if (BIT(pl->used, HAS_COMPASS) in Frame_radar()
52 uint32_t DEF_HAVE = (HAS_SHIELD|HAS_COMPASS|HAS_REFUEL|HAS_REPAIR54 uint32_t DEF_USED = (HAS_SHIELD|HAS_COMPASS);
98 #define HAS_COMPASS (1U<<22) macro117 #define USES_COMPASS HAS_COMPASS
435 if (!BIT(pl->have, HAS_COMPASS)) in Player_toggle_compass()