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Searched refs:HAS_COMPASS (Results 1 – 7 of 7) sorted by relevance

/dports/games/xpilot/xpilot-4.5.5/src/server/
H A Drules.c71 (HAS_SHIELD|HAS_COMPASS|HAS_REFUEL|HAS_REPAIR|HAS_CONNECTOR
73 long DEF_USED = (HAS_SHIELD|HAS_COMPASS);
H A Devent.c508 if (!BIT(pl->have, HAS_COMPASS)) in Handle_keyboard()
510 TOGGLE_BIT(pl->used, HAS_COMPASS); in Handle_keyboard()
511 if (BIT(pl->used, HAS_COMPASS) == 0) { in Handle_keyboard()
H A Dobject.h106 #define HAS_COMPASS (1U<<22) macro
H A Dframe.c405 if (BIT(pl->lock.tagged, LOCK_PLAYER) && BIT(pl->used, HAS_COMPASS)) { in Frame_status()
1180 if (BIT(pl->used, HAS_COMPASS) in Frame_radar()
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/
H A Drules.c52 uint32_t DEF_HAVE = (HAS_SHIELD|HAS_COMPASS|HAS_REFUEL|HAS_REPAIR
54 uint32_t DEF_USED = (HAS_SHIELD|HAS_COMPASS);
H A Dplayer.h98 #define HAS_COMPASS (1U<<22) macro
117 #define USES_COMPASS HAS_COMPASS
H A Devent.c435 if (!BIT(pl->have, HAS_COMPASS)) in Player_toggle_compass()