Home
last modified time | relevance | path

Searched refs:HAS_HORSE (Results 1 – 2 of 2) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dactor_scripts.c572 if(HAS_HORSE(i)) { in move_to_next_frame()
942 if(HAS_HORSE(act_id)) { in handle_emote_command()
1013 &&!HAS_HORSE(i) in next_command()
1148 if(HAS_HORSE(i)){ in next_command()
1281 if(HAS_HORSE(i)) { in next_command()
1368 if(HAS_HORSE(i)) { in next_command()
1415 if(HAS_HORSE(i)){ in next_command()
1441 if(HAS_HORSE(i)) { in next_command()
1490 if(HAS_HORSE(i)) in next_command()
1501 if(HAS_HORSE(i)) in next_command()
[all …]
H A Dactors.h396 #define HAS_HORSE(a) ((MY_HORSE_ID(a)>=0)&&(MY_HORSE(a)->actor_id<0)) macro