Searched refs:HAT_FEZ (Results 1 – 6 of 6) sorted by relevance
/dports/games/barony/Barony-3.3.7/src/ |
H A D | items.hpp | 242 HAT_FEZ, enumerator
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H A D | actchest.cpp | 531 newItem(HAT_FEZ, static_cast<Status>(WORN + rand() % 3), 0, 1, rand(), false, inventory); in actChest()
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H A D | charclass.cpp | 1258 item = newItem(HAT_FEZ, SERVICABLE, 0, 1, 0, true, nullptr); in initClass()
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H A D | items.cpp | 2122 case HAT_FEZ: in useItem()
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H A D | entity.cpp | 11913 case HAT_FEZ: in checkEquipType() 17108 else if ( helm->sprite == items[HAT_FEZ].index ) in setHelmetLimbOffset()
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/dports/games/barony/Barony-3.3.7/src/interface/ |
H A D | interface.cpp | 6439 case HAT_FEZ: in tinkeringGetItemValue()
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