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Searched refs:HAT_FEZ (Results 1 – 6 of 6) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Ditems.hpp242 HAT_FEZ, enumerator
H A Dactchest.cpp531 newItem(HAT_FEZ, static_cast<Status>(WORN + rand() % 3), 0, 1, rand(), false, inventory); in actChest()
H A Dcharclass.cpp1258 item = newItem(HAT_FEZ, SERVICABLE, 0, 1, 0, true, nullptr); in initClass()
H A Ditems.cpp2122 case HAT_FEZ: in useItem()
H A Dentity.cpp11913 case HAT_FEZ: in checkEquipType()
17108 else if ( helm->sprite == items[HAT_FEZ].index ) in setHelmetLimbOffset()
/dports/games/barony/Barony-3.3.7/src/interface/
H A Dinterface.cpp6439 case HAT_FEZ: in tinkeringGetItemValue()