/dports/graphics/darktable/darktable-3.6.1/src/external/rawspeed/cmake/Modules/ |
H A D | memory-align-alloc.cmake | 6 CHECK_CXX_SYMBOL_EXISTS(free cstdlib HAVE_FREE) 7 if(NOT (HAVE_MALLOC AND HAVE_FREE))
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/dports/graphics/darktable38/darktable-3.8.0/src/external/rawspeed/cmake/Modules/ |
H A D | memory-align-alloc.cmake | 6 CHECK_CXX_SYMBOL_EXISTS(free cstdlib HAVE_FREE) 7 if(NOT (HAVE_MALLOC AND HAVE_FREE))
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/dports/graphics/photoflow/PhotoFlow-8472024f/cmake/modules/ |
H A D | memory-align-alloc.cmake | 6 CHECK_CXX_SYMBOL_EXISTS(free cstdlib HAVE_FREE) 7 if(NOT (HAVE_MALLOC AND HAVE_FREE))
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/dports/graphics/photoflow/PhotoFlow-8472024f/src/external/rawspeed/cmake/Modules/ |
H A D | memory-align-alloc.cmake | 6 CHECK_CXX_SYMBOL_EXISTS(free cstdlib HAVE_FREE) 7 if(NOT (HAVE_MALLOC AND HAVE_FREE))
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/dports/audio/audacity/audacity-Audacity-3.1.3/lib-src/libsbsms/win/ |
H A D | config.h | 16 #define HAVE_FREE 1 macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_config_amiga.h | 44 #define HAVE_FREE 1 macro
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H A D | SDL_config_dreamcast.h | 52 #define HAVE_FREE 1 macro
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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_config_amiga.h | 44 #define HAVE_FREE 1 macro
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H A D | SDL_config_dreamcast.h | 52 #define HAVE_FREE 1 macro
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_config_amiga.h | 44 #define HAVE_FREE 1 macro
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H A D | SDL_config_dreamcast.h | 52 #define HAVE_FREE 1 macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/ |
H A D | SDL_config_amiga.h | 44 #define HAVE_FREE 1 macro
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H A D | SDL_config_dreamcast.h | 52 #define HAVE_FREE 1 macro
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/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/ |
H A D | SDL_config_amiga.h | 44 #define HAVE_FREE 1 macro
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H A D | SDL_config_dreamcast.h | 52 #define HAVE_FREE 1 macro
|
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/ |
H A D | SDL_config_amiga.h | 44 #define HAVE_FREE 1 macro
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H A D | SDL_config_dreamcast.h | 52 #define HAVE_FREE 1 macro
|
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_config_amiga.h | 44 #define HAVE_FREE 1 macro
|
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/ |
H A D | SDL_config_amiga.h | 44 #define HAVE_FREE 1 macro
|
/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/ |
H A D | SDL_config_amiga.h | 44 #define HAVE_FREE 1 macro
|
H A D | SDL_config_dreamcast.h | 52 #define HAVE_FREE 1 macro
|
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/ |
H A D | SDL_config_wii.h | 51 #define HAVE_FREE 1 macro
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H A D | SDL_config_dreamcast.h | 52 #define HAVE_FREE 1 macro
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/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_config_dreamcast.h | 52 #define HAVE_FREE 1 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_config_dreamcast.h | 52 #define HAVE_FREE 1 macro
|