Home
last modified time | relevance | path

Searched refs:HEAL_TIME (Results 1 – 3 of 3) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dgame.hpp308 #define HEAL_TIME 600 //10 seconds. //Original time: 3600 (1 minute) macro
H A Dentity.cpp3389 healthRegenInterval = HEAL_TIME * 4; in handleEffects()
16264 return (HEAL_TIME / (healring * 6)); // 1 HP each 12 sec base in getHealthRegenInterval()
16268 return (abs(healring) * HEAL_TIME * 4); // 1 HP each 48 sec if negative regen in getHealthRegenInterval()
16272 return HEAL_TIME; in getHealthRegenInterval()
16274 return HEAL_TIME; in getHealthRegenInterval()
/dports/games/barony/Barony-3.3.7/src/interface/
H A Dupdatecharactersheet.cpp1731 regen = HEAL_TIME * 4 / TICKS_PER_SECOND; in statsHoverText()
1745 …n rate: 0 / %2.1fs"), "HP regen rate: 0 / %2.1fs", (static_cast<real_t>(HEAL_TIME) / TICKS_PER_SEC… in statsHoverText()
1747 else if ( regen < HEAL_TIME / TICKS_PER_SECOND ) in statsHoverText()