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Searched refs:HEAR_RANGE_DOOR_LOCKED (Results 1 – 4 of 4) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_local.h102 #define HEAR_RANGE_DOOR_LOCKED 128 // really close since this is a cruel check macro
H A Dg_mover.c2153 …AICast_AudibleEvent( activator->s.clientNum, ent->s.origin, HEAR_RANGE_DOOR_LOCKED ); // "someon… in G_TryDoor()
2164 …AICast_AudibleEvent( activator->s.clientNum, ent->s.origin, HEAR_RANGE_DOOR_LOCKED ); // "someon… in G_TryDoor()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_local.h103 #define HEAR_RANGE_DOOR_LOCKED 128 // really close since this is a cruel check macro
H A Dg_mover.c2168 …AICast_AudibleEvent( activator->s.clientNum, ent->s.origin, HEAR_RANGE_DOOR_LOCKED ); // "someon… in G_TryDoor()
2179 …AICast_AudibleEvent( activator->s.clientNum, ent->s.origin, HEAR_RANGE_DOOR_LOCKED ); // "someon… in G_TryDoor()