/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/gui/ |
H A D | interface_icons.h | 38 using HEROES = Heroes *; variable 80 class HeroesIcons : public Interface::ListBox<HEROES>, public IconsBar 93 void ActionListDoubleClick( HEROES & ) override; 94 void ActionListSingleClick( HEROES & ) override; 95 void ActionListPressRight( HEROES & ) override; 96 void RedrawItem( const HEROES &, s32 ox, s32 oy, bool current ) override;
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H A D | interface_icons.cpp | 183 void Interface::HeroesIcons::RedrawItem( const HEROES & item, s32 ox, s32 oy, bool current ) in RedrawItem() 208 void Interface::HeroesIcons::ActionListDoubleClick( HEROES & item ) in ActionListDoubleClick() 221 void Interface::HeroesIcons::ActionListSingleClick( HEROES & item ) in ActionListSingleClick() 232 void Interface::HeroesIcons::ActionListPressRight( HEROES & item ) in ActionListPressRight()
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H A D | interface_focus.cpp | 115 case GameFocus::HEROES: in ResetFocus() 156 return GameFocus::HEROES; in GetFocusType()
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H A D | cursor.h | 36 HEROES = 0x1002, enumerator
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H A D | interface_events.cpp | 174 ResetFocus( GameFocus::HEROES ); in EventCastSpell() 202 switch ( Dialog::AdventureOptions( GameFocus::HEROES == GetFocusType() ) ) { in EventAdventureDialog()
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/dports/games/heroes/heroes-0.21/tests/ |
H A D | defs | 15 test -z "$HEROES" && HEROES="../src/heroes"
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H A D | demo.test | 4 $HEROES -g --check=demo
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H A D | intro.test | 4 $HEROES --check=intro
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H A D | lvlsave.test | 8 for lvl in `$HEROES --list=levels | awk '{ print $2 }'`; do
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/ |
H A D | game_startgame.cpp | 184 basicInterface.ResetFocus( GameFocus::HEROES ); in OpenCastleDialog() 260 I.ResetFocus( GameFocus::HEROES ); in OpenHeroesDialog() 390 return Cursor::HEROES; in GetCursorFocusShipmaster() 473 return Cursor::HEROES; in GetCursorFocusHeroes() 476 return newcur != Cursor::POINTER ? newcur : Cursor::HEROES; in GetCursorFocusHeroes() 526 case GameFocus::HEROES: in GetCursorTileIndex() 712 ResetFocus( GameFocus::HEROES ); in HumanTurn() 1021 ResetFocus( GameFocus::HEROES ); in HumanTurn() 1035 ResetFocus( GameFocus::HEROES ); in HumanTurn() 1145 case Cursor::HEROES: { in MouseCursorAreaClickLeft() [all …]
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H A D | game_mainmenu_ui.cpp | 38 Copy( AGG::GetICN( ICN::HEROES, 0 ), display ); in drawMainMenuScreen()
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H A D | game_loadgame.cpp | 60 const fheroes2::Sprite & back = fheroes2::AGG::GetICN( ICN::HEROES, 0 ); in LoadMulti() 125 const fheroes2::Sprite & back = fheroes2::AGG::GetICN( ICN::HEROES, 0 ); in LoadGame()
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H A D | game_interface.h | 47 HEROES = FOCUS_HEROES, enumerator
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H A D | game_over.cpp | 357 I.ResetFocus( GameFocus::HEROES ); in LocalCheckGameOver()
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H A D | game.cpp | 407 case GameFocus::HEROES: { in restoreSoundsForCurrentFocus()
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/dports/emulators/dolphin-emu/dolphin-3152428/Data/Sys/GameSettings/ |
H A D | G9S.ini | 1 # G9SE8P, G9SJ8P, G9SP8P - SONIC HEROES
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/heroes/ |
H A D | heroes_base.h | 65 HEROES enumerator
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H A D | heroes_base.cpp | 170 case HeroBase::HEROES: { in LoadDefaults() 197 return GetType() == HEROES; in isHeroes()
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/dports/games/pcgen/pcgen/data/3e/badaxe_games/heroes_of_high_favor/dwarves/ |
H A D | heroes_dwarves.pcc | 27 …arven warrior prepared to defend it with his very life. Each book in the HEROES OF HIGH FAVOR seri…
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/dports/games/pcgen/pcgen/data/35e/badaxe_games/heroes_of_high_favor/dwarves/dwarves_35e/ |
H A D | heroes_dwarves_35e.pcc | 27 …arven warrior prepared to defend it with his very life. Each book in the HEROES OF HIGH FAVOR seri…
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/dports/games/heroes/heroes-0.21/po/ |
H A D | pt_BR.po | 1 # HEROES Brazilian Portuguese PO file 488 "%{>>>}The %yQUEST%w mode allows you to play all 100 levels HEROES offers " 531 "%{>>>}O modo %yCA�ADA%w permite jogar todos os 94 n�veis que HEROES " 585 "the shuttles. The 3 available speeds are: NORMAL, EXPERT, HEROES.\n" 630 "dos ve�culos. As 3 velocidades dispon�veis s�o: NORMAL, EXPERT, HEROES.\n" 1302 msgid "HEROES" 1303 msgstr "HEROES"
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H A D | de.po | 491 "%{>>>}The %yQUEST%w mode allows you to play all 100 levels HEROES offers " 534 "%{>>>}Der %yQUEST%w-Modus erlaubt Dir, alle 100 von HEROES angebotenen Level " 589 "the shuttles. The 3 available speeds are: NORMAL, EXPERT, HEROES.\n" 635 "NORMALSTERBLICHE, EXPERTEN und HEROES geeignet.\n" 1307 msgid "HEROES" 1308 msgstr "HEROES"
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H A D | nl.po | 462 "%{>>>}The %yQUEST%w mode allows you to play all 100 levels HEROES offers " 505 "%{>>>}De %yTOCHT%w modus laat je alle 100 levels spelen die HEROES biedt. Je " 560 "the shuttles. The 3 available speeds are: NORMAL, EXPERT, HEROES.\n" 605 "voor de shuttles. De 3 beschikbare snelheden zijn: NORMAAL, EXPERT, HEROES.\n" 1289 msgid "HEROES" 1290 msgstr "HEROES"
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H A D | fr.po | 495 "%{>>>}The %yQUEST%w mode allows you to play all 100 levels HEROES offers " 538 "%{>>>}Dans le mode %yQU�TE%w vous jouerez les 100 niveaux d'HEROES. Dans " 595 "the shuttles. The 3 available speeds are: NORMAL, EXPERT, HEROES.\n" 640 "des v�hicules. Les 3 vitesses sont: NORMAL, EXPERT, HEROES.\n" 1313 msgid "HEROES" 1314 msgstr "HEROES"
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/agg/ |
H A D | icn.h | 311 HEROES, enumerator
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