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Searched refs:HEROES (Results 1 – 25 of 37) sorted by relevance

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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/gui/
H A Dinterface_icons.h38 using HEROES = Heroes *; variable
80 class HeroesIcons : public Interface::ListBox<HEROES>, public IconsBar
93 void ActionListDoubleClick( HEROES & ) override;
94 void ActionListSingleClick( HEROES & ) override;
95 void ActionListPressRight( HEROES & ) override;
96 void RedrawItem( const HEROES &, s32 ox, s32 oy, bool current ) override;
H A Dinterface_icons.cpp183 void Interface::HeroesIcons::RedrawItem( const HEROES & item, s32 ox, s32 oy, bool current ) in RedrawItem()
208 void Interface::HeroesIcons::ActionListDoubleClick( HEROES & item ) in ActionListDoubleClick()
221 void Interface::HeroesIcons::ActionListSingleClick( HEROES & item ) in ActionListSingleClick()
232 void Interface::HeroesIcons::ActionListPressRight( HEROES & item ) in ActionListPressRight()
H A Dinterface_focus.cpp115 case GameFocus::HEROES: in ResetFocus()
156 return GameFocus::HEROES; in GetFocusType()
H A Dcursor.h36 HEROES = 0x1002, enumerator
H A Dinterface_events.cpp174 ResetFocus( GameFocus::HEROES ); in EventCastSpell()
202 switch ( Dialog::AdventureOptions( GameFocus::HEROES == GetFocusType() ) ) { in EventAdventureDialog()
/dports/games/heroes/heroes-0.21/tests/
H A Ddefs15 test -z "$HEROES" && HEROES="../src/heroes"
H A Ddemo.test4 $HEROES -g --check=demo
H A Dintro.test4 $HEROES --check=intro
H A Dlvlsave.test8 for lvl in `$HEROES --list=levels | awk '{ print $2 }'`; do
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/
H A Dgame_startgame.cpp184 basicInterface.ResetFocus( GameFocus::HEROES ); in OpenCastleDialog()
260 I.ResetFocus( GameFocus::HEROES ); in OpenHeroesDialog()
390 return Cursor::HEROES; in GetCursorFocusShipmaster()
473 return Cursor::HEROES; in GetCursorFocusHeroes()
476 return newcur != Cursor::POINTER ? newcur : Cursor::HEROES; in GetCursorFocusHeroes()
526 case GameFocus::HEROES: in GetCursorTileIndex()
712 ResetFocus( GameFocus::HEROES ); in HumanTurn()
1021 ResetFocus( GameFocus::HEROES ); in HumanTurn()
1035 ResetFocus( GameFocus::HEROES ); in HumanTurn()
1145 case Cursor::HEROES: { in MouseCursorAreaClickLeft()
[all …]
H A Dgame_mainmenu_ui.cpp38 Copy( AGG::GetICN( ICN::HEROES, 0 ), display ); in drawMainMenuScreen()
H A Dgame_loadgame.cpp60 const fheroes2::Sprite & back = fheroes2::AGG::GetICN( ICN::HEROES, 0 ); in LoadMulti()
125 const fheroes2::Sprite & back = fheroes2::AGG::GetICN( ICN::HEROES, 0 ); in LoadGame()
H A Dgame_interface.h47 HEROES = FOCUS_HEROES, enumerator
H A Dgame_over.cpp357 I.ResetFocus( GameFocus::HEROES ); in LocalCheckGameOver()
H A Dgame.cpp407 case GameFocus::HEROES: { in restoreSoundsForCurrentFocus()
/dports/emulators/dolphin-emu/dolphin-3152428/Data/Sys/GameSettings/
H A DG9S.ini1 # G9SE8P, G9SJ8P, G9SP8P - SONIC HEROES
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/heroes/
H A Dheroes_base.h65 HEROES enumerator
H A Dheroes_base.cpp170 case HeroBase::HEROES: { in LoadDefaults()
197 return GetType() == HEROES; in isHeroes()
/dports/games/pcgen/pcgen/data/3e/badaxe_games/heroes_of_high_favor/dwarves/
H A Dheroes_dwarves.pcc27 …arven warrior prepared to defend it with his very life. Each book in the HEROES OF HIGH FAVOR seri…
/dports/games/pcgen/pcgen/data/35e/badaxe_games/heroes_of_high_favor/dwarves/dwarves_35e/
H A Dheroes_dwarves_35e.pcc27 …arven warrior prepared to defend it with his very life. Each book in the HEROES OF HIGH FAVOR seri…
/dports/games/heroes/heroes-0.21/po/
H A Dpt_BR.po1 # HEROES Brazilian Portuguese PO file
488 "%{>>>}The %yQUEST%w mode allows you to play all 100 levels HEROES offers "
531 "%{>>>}O modo %yCA�ADA%w permite jogar todos os 94 n�veis que HEROES "
585 "the shuttles. The 3 available speeds are: NORMAL, EXPERT, HEROES.\n"
630 "dos ve�culos. As 3 velocidades dispon�veis s�o: NORMAL, EXPERT, HEROES.\n"
1302 msgid "HEROES"
1303 msgstr "HEROES"
H A Dde.po491 "%{>>>}The %yQUEST%w mode allows you to play all 100 levels HEROES offers "
534 "%{>>>}Der %yQUEST%w-Modus erlaubt Dir, alle 100 von HEROES angebotenen Level "
589 "the shuttles. The 3 available speeds are: NORMAL, EXPERT, HEROES.\n"
635 "NORMALSTERBLICHE, EXPERTEN und HEROES geeignet.\n"
1307 msgid "HEROES"
1308 msgstr "HEROES"
H A Dnl.po462 "%{>>>}The %yQUEST%w mode allows you to play all 100 levels HEROES offers "
505 "%{>>>}De %yTOCHT%w modus laat je alle 100 levels spelen die HEROES biedt. Je "
560 "the shuttles. The 3 available speeds are: NORMAL, EXPERT, HEROES.\n"
605 "voor de shuttles. De 3 beschikbare snelheden zijn: NORMAAL, EXPERT, HEROES.\n"
1289 msgid "HEROES"
1290 msgstr "HEROES"
H A Dfr.po495 "%{>>>}The %yQUEST%w mode allows you to play all 100 levels HEROES offers "
538 "%{>>>}Dans le mode %yQU�TE%w vous jouerez les 100 niveaux d'HEROES. Dans "
595 "the shuttles. The 3 available speeds are: NORMAL, EXPERT, HEROES.\n"
640 "des v�hicules. Les 3 vitesses sont: NORMAL, EXPERT, HEROES.\n"
1313 msgid "HEROES"
1314 msgstr "HEROES"
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/agg/
H A Dicn.h311 HEROES, enumerator

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