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Searched refs:HIGHVOLUME (Results 1 – 25 of 33) sorted by relevance

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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DSoldier_Ani.cc2064 PlaySoldierJA2Sample(pSoldier, ACR_LUNGE, HIGHVOLUME, 1, TRUE); in AdjustToNextAnimationFrame()
2070 PlaySoldierJA2Sample(pSoldier, ACR_SWIPE, HIGHVOLUME, 1, TRUE); in AdjustToNextAnimationFrame()
2106 PlayLocationJA2Sample(pSoldier->sGridNo, snd, HIGHVOLUME, 1); in AdjustToNextAnimationFrame()
2180 PlaySoldierJA2Sample(pSoldier, ACR_FALL_1, HIGHVOLUME, 1, TRUE); in AdjustToNextAnimationFrame()
2186 PlaySoldierJA2Sample(pSoldier, GRAB_ROOF, HIGHVOLUME, 1, TRUE); in AdjustToNextAnimationFrame()
2391 PlaySoldierJA2Sample(pSoldier, SLAP_2, HIGHVOLUME, 1, FALSE); in AdjustToNextAnimationFrame()
2419 PlayJA2Sample(USE_WIRE_CUTTERS, HIGHVOLUME, 1, MIDDLEPAN); in AdjustToNextAnimationFrame()
2424 PlayJA2Sample(BLOODCAT_ATTACK, HIGHVOLUME, 1, MIDDLEPAN); in AdjustToNextAnimationFrame()
2487 PlaySoldierJA2Sample(pSoldier, COW_FALL, HIGHVOLUME, 1, TRUE); in AdjustToNextAnimationFrame()
2525 PlaySoldierJA2Sample(pSoldier, SLAP_1, HIGHVOLUME, 1, FALSE); in AdjustToNextAnimationFrame()
[all …]
H A DMerc_Entering.cc522 iVol=__min( HIGHVOLUME, iVol+5); in HandleHeliDrop()
524 if(iVol==HIGHVOLUME) in HandleHeliDrop()
H A DWeapons.cc737 …er->uiBurstSoundID = PlayLocationJA2SampleFromFile(pSoldier->sGridNo, zBurstString, HIGHVOLUME, 1); in UseGun()
747 …er->uiBurstSoundID = PlayLocationJA2SampleFromFile(pSoldier->sGridNo, zBurstString, HIGHVOLUME, 1); in UseGun()
753 …D = PlayLocationJA2Sample(pSoldier->sGridNo, GCM->getWeapon(usItemNum)->burstSound, HIGHVOLUME, 1); in UseGun()
785 PlayLocationJA2Sample(pSoldier->sGridNo, uiSound, HIGHVOLUME, 1); in UseGun()
789 PlayLocationJA2Sample(pSoldier->sGridNo, GCM->getWeapon(usItemNum)->sound, HIGHVOLUME, 1); in UseGun()
1544 PlayLocationJA2Sample(pSoldier->sGridNo, GCM->getWeapon(usItemNum)->sound, HIGHVOLUME, 1); in UseLauncher()
1617 PlayLocationJA2Sample(sGridNo, SMALL_EXPLODE_1, HIGHVOLUME, 1); in DoSpecialEffectAmmoMiss()
1638 PlayLocationJA2Sample(sGridNo, CREATURE_GAS_NOISE, HIGHVOLUME, 1); in DoSpecialEffectAmmoMiss()
3278 PlayJA2Sample(SoundRange<MISS_1, MISS_8>(), HIGHVOLUME, 1, MIDDLEPAN); in ShotMiss()
3290 PlayJA2Sample(SPIT_RICOCHET, HIGHVOLUME, 1, MIDDLEPAN); in ShotMiss()
H A DVehicles.cc237 …PlayLocationJA2Sample(vs->sGridNo, g_vehicle_type_info[v.ubVehicleType].enter_sound, HIGHVOLUME, 1… in AddSoldierToVehicle()
624 …GridNo, g_vehicle_type_info[pVehicleList[vs.bVehicleID].ubVehicleType].enter_sound, HIGHVOLUME, 1); in ExitVehicle()
1061 …PlayLocationJA2Sample(s->sGridNo, g_vehicle_type_info[v->ubVehicleType].move_sound, HIGHVOLUME, 1); in HandleVehicleMovementSound()
H A DEnd_Game.cc101 PlayJA2Sample(OPEN_STATUE, HIGHVOLUME, 1, MIDDLEPAN); in ChangeO3SectorStatue()
H A DSoldier_Control.cc531 UINT32 volume = CalculateSpeechVolume(HIGHVOLUME); in DoNinjaAttack()
2903 PlayLocationJA2Sample(pSoldier->sGridNo, CROW_EXPLODE_1, HIGHVOLUME, 1); in EVENT_SoldierGotHit()
4352 PlaySoldierJA2Sample(pSoldier, TURRET_STOP, HIGHVOLUME, 1, TRUE); in TurnSoldier()
4464 pSoldier->uiTuringSoundID = PlaySoldierJA2Sample(pSoldier, TURRET_MOVE, HIGHVOLUME, 100, TRUE); in TurnSoldier()
5437 PlayJA2Sample(DOORCR_1, HIGHVOLUME, 1, MIDDLEPAN); in HandleTakeDamageDeath()
5438 PlayJA2Sample(HEADCR_1, HIGHVOLUME, 1, MIDDLEPAN); in HandleTakeDamageDeath()
5945 PlayJA2Sample(ROBOT_DEATH, HIGHVOLUME, 1, MIDDLEPAN); in InternalDoMercBattleSound()
5968 PlayJA2Sample(sub_snd, HIGHVOLUME, 1, MIDDLEPAN); in InternalDoMercBattleSound()
5972 PlayLocationJA2Sample(s->sGridNo, sub_snd, CalculateSpeechVolume(HIGHVOLUME), 1); in InternalDoMercBattleSound()
6074 UINT32 const base_volume = bSpecialCode == BATTLE_SND_LOWER_VOLUME ? MIDVOLUME : HIGHVOLUME; in InternalDoMercBattleSound()
[all …]
H A DHandle_Items.cc293 PlayJA2Sample(RG_ID_IMPRINTED, HIGHVOLUME, 1, MIDDLE); in HandleItem()
303 PlayJA2Sample(RG_ID_INVALID, HIGHVOLUME, 1, MIDDLE); in HandleItem()
763 PlayLocationJA2Sample(s->sGridNo, USE_X_RAY_MACHINE, HIGHVOLUME, 1); in HandleItem()
2575 PlayJA2Sample(USE_STATUE_REMOTE, HIGHVOLUME, 1, MIDDLEPAN); in StartBombMessageBox()
H A DRotting_Corpses.cc1080 PlayLocationJA2Sample(sGridNo, BODY_EXPLODE_1, HIGHVOLUME, 1); in VaporizeCorpse()
H A DKeys.cc637 PlayLocationJA2Sample(sGridNo, SMALL_EXPLODE_1, HIGHVOLUME, 1); in AttemptToBlowUpLock()
H A DFaces.cc1223 f.uiSoundID = PlayJA2GapSample(zSoundFile, HIGHVOLUME, 1, MIDDLEPAN, &f.GapList); in SetFaceTalking()
H A DInterface_Panels.cc2949 PlayJA2Sample(DOORCR_1, HIGHVOLUME, 1, MIDDLEPAN); in HandlePanelFaceAnimations()
2950 PlayJA2Sample(HEADCR_1, HIGHVOLUME, 1, MIDDLEPAN); in HandlePanelFaceAnimations()
H A DItems.cc1343 PlayJA2Sample(usReloadSound, HIGHVOLUME, 1, MIDDLEPAN); in ReloadGun()
1386 PlayJA2Sample(usReloadSound, HIGHVOLUME, 1, MIDDLEPAN); in EmptyWeaponMagazine()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/
H A DGameSettings.cc89 SetSoundEffectsVolume(sound_volume <= HIGHVOLUME ? sound_volume : MIDVOLUME); in LoadGameSettings()
90 SetSpeechVolume( speech_volume <= HIGHVOLUME ? speech_volume : MIDVOLUME); in LoadGameSettings()
91 MusicSetVolume( music_volume <= HIGHVOLUME ? music_volume : MIDVOLUME); in LoadGameSettings()
H A DOptions_Screen.cc756 …uiLastPlayingSoundID = PlayJA2SampleFromFile(SOUNDSDIR "/weapons/lmg reload.wav", HIGHVOLUME, 1, M… in HandleSliderBarMovementSounds()
767 …uiLastPlayingSpeechID = PlayJA2GapSample(BATTLESNDSDIR "/m_cool.wav", HIGHVOLUME, 1, MIDDLEPAN, NU… in HandleSliderBarMovementSounds()
H A DJAScreens.cc456 PlayJA2StreamingSampleFromFile(SOUNDSDIR "/sex.wav", HIGHVOLUME, 1, MIDDLEPAN, NULL); in SexScreenHandle()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/
H A DSound_Control.cc469 return (uiVolume * guiSpeechVolume + HIGHVOLUME / 2) / HIGHVOLUME; in CalculateSpeechVolume()
475 return (uiVolume * guiSoundEffectsVolume + HIGHVOLUME / 2) / HIGHVOLUME; in CalculateSoundEffectsVolume()
H A DSound_Control.h21 #define HIGHVOLUME 127 macro
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DPreBattle_Interface.cc610 PlayJA2SampleFromFile(SOUNDSDIR "/laptop power up (8-11).wav", HIGHVOLUME, 1, MIDDLEPAN); in DoTransitionFromMapscreenToPreBattleInterface()
993 PlayJA2Sample(EXPLOSION_1, HIGHVOLUME, 1, MIDDLEPAN); in AutoResolveBattleCallback()
1030 PlayJA2Sample(EXPLOSION_1, HIGHVOLUME, 1, MIDDLEPAN); in GoToSectorCallback()
H A DAuto_Resolve.cc392 PlayJA2SampleFromFile(SOUNDSDIR "/laptop power up (8-11).wav", HIGHVOLUME, 1, MIDDLEPAN); in DoTransitionFromPreBattleInterfaceToAutoResolve()
1928 PlayJA2StreamingSample(AUTORESOLVE_FINISHFX, HIGHVOLUME, 1, MIDDLEPAN); in FinishButtonCallback()
3190 PlayAutoResolveSample(DOORCR_1, HIGHVOLUME, 1, MIDDLEPAN); in AttackTarget()
3191 PlayAutoResolveSample(HEADCR_1, HIGHVOLUME, 1, MIDDLEPAN); in AttackTarget()
3363 PlayAutoResolveSample(DOORCR_1, HIGHVOLUME, 1, MIDDLEPAN); in TargetHitCallback()
3364 PlayAutoResolveSample(HEADCR_1, HIGHVOLUME, 1, MIDDLEPAN); in TargetHitCallback()
H A DMap_Screen_Helicopter.cc1122 …if (PlayJA2StreamingSampleFromFile(STSOUNDSDIR "/blah2.wav", HIGHVOLUME, 1, MIDDLEPAN, HeliCrashSo… in HandleSAMSiteAttackOfHelicopterInSector()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DPits.cc200 PlayLocationJA2Sample(sGridNo, CAVE_COLLAPSE, HIGHVOLUME, 1); in SearchForOtherMembersWithinPitRadiusAndMakeThemFall()
H A DInteractive_Tiles.cc121 PlayLocationJA2Sample(grid_no, GetStructureOpenSound(structure, closing), HIGHVOLUME, 1); in HandleStructChangeFromGridNo()
H A DStructure.cc1254 if (snd != NO_SOUND) PlayLocationJA2Sample(grid_no, snd, HIGHVOLUME, 1); in DamageStructure()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/
H A DLaptop.cc1033 PlayJA2SampleFromFile(SOUNDSDIR "/laptop power up (8-11).wav", HIGHVOLUME, 1, MIDDLEPAN); in LaptopScreenHandle()
1416 PlayJA2SampleFromFile(SOUNDSDIR "/laptop power down (8-11).wav", HIGHVOLUME, 1, MIDDLEPAN); in LeaveLapTopScreen()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAIMain.cc1460 …PlaySoldierJA2Sample(pSoldier, SoundRange<BLOODCAT_GROWL_1, BLOODCAT_GROWL_4>(), HIGHVOLUME, 1, TR… in ExecuteAction()

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