/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Soldier_Ani.cc | 2064 PlaySoldierJA2Sample(pSoldier, ACR_LUNGE, HIGHVOLUME, 1, TRUE); in AdjustToNextAnimationFrame() 2070 PlaySoldierJA2Sample(pSoldier, ACR_SWIPE, HIGHVOLUME, 1, TRUE); in AdjustToNextAnimationFrame() 2106 PlayLocationJA2Sample(pSoldier->sGridNo, snd, HIGHVOLUME, 1); in AdjustToNextAnimationFrame() 2180 PlaySoldierJA2Sample(pSoldier, ACR_FALL_1, HIGHVOLUME, 1, TRUE); in AdjustToNextAnimationFrame() 2186 PlaySoldierJA2Sample(pSoldier, GRAB_ROOF, HIGHVOLUME, 1, TRUE); in AdjustToNextAnimationFrame() 2391 PlaySoldierJA2Sample(pSoldier, SLAP_2, HIGHVOLUME, 1, FALSE); in AdjustToNextAnimationFrame() 2419 PlayJA2Sample(USE_WIRE_CUTTERS, HIGHVOLUME, 1, MIDDLEPAN); in AdjustToNextAnimationFrame() 2424 PlayJA2Sample(BLOODCAT_ATTACK, HIGHVOLUME, 1, MIDDLEPAN); in AdjustToNextAnimationFrame() 2487 PlaySoldierJA2Sample(pSoldier, COW_FALL, HIGHVOLUME, 1, TRUE); in AdjustToNextAnimationFrame() 2525 PlaySoldierJA2Sample(pSoldier, SLAP_1, HIGHVOLUME, 1, FALSE); in AdjustToNextAnimationFrame() [all …]
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H A D | Merc_Entering.cc | 522 iVol=__min( HIGHVOLUME, iVol+5); in HandleHeliDrop() 524 if(iVol==HIGHVOLUME) in HandleHeliDrop()
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H A D | Weapons.cc | 737 …er->uiBurstSoundID = PlayLocationJA2SampleFromFile(pSoldier->sGridNo, zBurstString, HIGHVOLUME, 1); in UseGun() 747 …er->uiBurstSoundID = PlayLocationJA2SampleFromFile(pSoldier->sGridNo, zBurstString, HIGHVOLUME, 1); in UseGun() 753 …D = PlayLocationJA2Sample(pSoldier->sGridNo, GCM->getWeapon(usItemNum)->burstSound, HIGHVOLUME, 1); in UseGun() 785 PlayLocationJA2Sample(pSoldier->sGridNo, uiSound, HIGHVOLUME, 1); in UseGun() 789 PlayLocationJA2Sample(pSoldier->sGridNo, GCM->getWeapon(usItemNum)->sound, HIGHVOLUME, 1); in UseGun() 1544 PlayLocationJA2Sample(pSoldier->sGridNo, GCM->getWeapon(usItemNum)->sound, HIGHVOLUME, 1); in UseLauncher() 1617 PlayLocationJA2Sample(sGridNo, SMALL_EXPLODE_1, HIGHVOLUME, 1); in DoSpecialEffectAmmoMiss() 1638 PlayLocationJA2Sample(sGridNo, CREATURE_GAS_NOISE, HIGHVOLUME, 1); in DoSpecialEffectAmmoMiss() 3278 PlayJA2Sample(SoundRange<MISS_1, MISS_8>(), HIGHVOLUME, 1, MIDDLEPAN); in ShotMiss() 3290 PlayJA2Sample(SPIT_RICOCHET, HIGHVOLUME, 1, MIDDLEPAN); in ShotMiss()
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H A D | Vehicles.cc | 237 …PlayLocationJA2Sample(vs->sGridNo, g_vehicle_type_info[v.ubVehicleType].enter_sound, HIGHVOLUME, 1… in AddSoldierToVehicle() 624 …GridNo, g_vehicle_type_info[pVehicleList[vs.bVehicleID].ubVehicleType].enter_sound, HIGHVOLUME, 1); in ExitVehicle() 1061 …PlayLocationJA2Sample(s->sGridNo, g_vehicle_type_info[v->ubVehicleType].move_sound, HIGHVOLUME, 1); in HandleVehicleMovementSound()
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H A D | End_Game.cc | 101 PlayJA2Sample(OPEN_STATUE, HIGHVOLUME, 1, MIDDLEPAN); in ChangeO3SectorStatue()
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H A D | Soldier_Control.cc | 531 UINT32 volume = CalculateSpeechVolume(HIGHVOLUME); in DoNinjaAttack() 2903 PlayLocationJA2Sample(pSoldier->sGridNo, CROW_EXPLODE_1, HIGHVOLUME, 1); in EVENT_SoldierGotHit() 4352 PlaySoldierJA2Sample(pSoldier, TURRET_STOP, HIGHVOLUME, 1, TRUE); in TurnSoldier() 4464 pSoldier->uiTuringSoundID = PlaySoldierJA2Sample(pSoldier, TURRET_MOVE, HIGHVOLUME, 100, TRUE); in TurnSoldier() 5437 PlayJA2Sample(DOORCR_1, HIGHVOLUME, 1, MIDDLEPAN); in HandleTakeDamageDeath() 5438 PlayJA2Sample(HEADCR_1, HIGHVOLUME, 1, MIDDLEPAN); in HandleTakeDamageDeath() 5945 PlayJA2Sample(ROBOT_DEATH, HIGHVOLUME, 1, MIDDLEPAN); in InternalDoMercBattleSound() 5968 PlayJA2Sample(sub_snd, HIGHVOLUME, 1, MIDDLEPAN); in InternalDoMercBattleSound() 5972 PlayLocationJA2Sample(s->sGridNo, sub_snd, CalculateSpeechVolume(HIGHVOLUME), 1); in InternalDoMercBattleSound() 6074 UINT32 const base_volume = bSpecialCode == BATTLE_SND_LOWER_VOLUME ? MIDVOLUME : HIGHVOLUME; in InternalDoMercBattleSound() [all …]
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H A D | Handle_Items.cc | 293 PlayJA2Sample(RG_ID_IMPRINTED, HIGHVOLUME, 1, MIDDLE); in HandleItem() 303 PlayJA2Sample(RG_ID_INVALID, HIGHVOLUME, 1, MIDDLE); in HandleItem() 763 PlayLocationJA2Sample(s->sGridNo, USE_X_RAY_MACHINE, HIGHVOLUME, 1); in HandleItem() 2575 PlayJA2Sample(USE_STATUE_REMOTE, HIGHVOLUME, 1, MIDDLEPAN); in StartBombMessageBox()
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H A D | Rotting_Corpses.cc | 1080 PlayLocationJA2Sample(sGridNo, BODY_EXPLODE_1, HIGHVOLUME, 1); in VaporizeCorpse()
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H A D | Keys.cc | 637 PlayLocationJA2Sample(sGridNo, SMALL_EXPLODE_1, HIGHVOLUME, 1); in AttemptToBlowUpLock()
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H A D | Faces.cc | 1223 f.uiSoundID = PlayJA2GapSample(zSoundFile, HIGHVOLUME, 1, MIDDLEPAN, &f.GapList); in SetFaceTalking()
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H A D | Interface_Panels.cc | 2949 PlayJA2Sample(DOORCR_1, HIGHVOLUME, 1, MIDDLEPAN); in HandlePanelFaceAnimations() 2950 PlayJA2Sample(HEADCR_1, HIGHVOLUME, 1, MIDDLEPAN); in HandlePanelFaceAnimations()
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H A D | Items.cc | 1343 PlayJA2Sample(usReloadSound, HIGHVOLUME, 1, MIDDLEPAN); in ReloadGun() 1386 PlayJA2Sample(usReloadSound, HIGHVOLUME, 1, MIDDLEPAN); in EmptyWeaponMagazine()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/ |
H A D | GameSettings.cc | 89 SetSoundEffectsVolume(sound_volume <= HIGHVOLUME ? sound_volume : MIDVOLUME); in LoadGameSettings() 90 SetSpeechVolume( speech_volume <= HIGHVOLUME ? speech_volume : MIDVOLUME); in LoadGameSettings() 91 MusicSetVolume( music_volume <= HIGHVOLUME ? music_volume : MIDVOLUME); in LoadGameSettings()
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H A D | Options_Screen.cc | 756 …uiLastPlayingSoundID = PlayJA2SampleFromFile(SOUNDSDIR "/weapons/lmg reload.wav", HIGHVOLUME, 1, M… in HandleSliderBarMovementSounds() 767 …uiLastPlayingSpeechID = PlayJA2GapSample(BATTLESNDSDIR "/m_cool.wav", HIGHVOLUME, 1, MIDDLEPAN, NU… in HandleSliderBarMovementSounds()
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H A D | JAScreens.cc | 456 PlayJA2StreamingSampleFromFile(SOUNDSDIR "/sex.wav", HIGHVOLUME, 1, MIDDLEPAN, NULL); in SexScreenHandle()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Utils/ |
H A D | Sound_Control.cc | 469 return (uiVolume * guiSpeechVolume + HIGHVOLUME / 2) / HIGHVOLUME; in CalculateSpeechVolume() 475 return (uiVolume * guiSoundEffectsVolume + HIGHVOLUME / 2) / HIGHVOLUME; in CalculateSoundEffectsVolume()
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H A D | Sound_Control.h | 21 #define HIGHVOLUME 127 macro
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | PreBattle_Interface.cc | 610 PlayJA2SampleFromFile(SOUNDSDIR "/laptop power up (8-11).wav", HIGHVOLUME, 1, MIDDLEPAN); in DoTransitionFromMapscreenToPreBattleInterface() 993 PlayJA2Sample(EXPLOSION_1, HIGHVOLUME, 1, MIDDLEPAN); in AutoResolveBattleCallback() 1030 PlayJA2Sample(EXPLOSION_1, HIGHVOLUME, 1, MIDDLEPAN); in GoToSectorCallback()
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H A D | Auto_Resolve.cc | 392 PlayJA2SampleFromFile(SOUNDSDIR "/laptop power up (8-11).wav", HIGHVOLUME, 1, MIDDLEPAN); in DoTransitionFromPreBattleInterfaceToAutoResolve() 1928 PlayJA2StreamingSample(AUTORESOLVE_FINISHFX, HIGHVOLUME, 1, MIDDLEPAN); in FinishButtonCallback() 3190 PlayAutoResolveSample(DOORCR_1, HIGHVOLUME, 1, MIDDLEPAN); in AttackTarget() 3191 PlayAutoResolveSample(HEADCR_1, HIGHVOLUME, 1, MIDDLEPAN); in AttackTarget() 3363 PlayAutoResolveSample(DOORCR_1, HIGHVOLUME, 1, MIDDLEPAN); in TargetHitCallback() 3364 PlayAutoResolveSample(HEADCR_1, HIGHVOLUME, 1, MIDDLEPAN); in TargetHitCallback()
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H A D | Map_Screen_Helicopter.cc | 1122 …if (PlayJA2StreamingSampleFromFile(STSOUNDSDIR "/blah2.wav", HIGHVOLUME, 1, MIDDLEPAN, HeliCrashSo… in HandleSAMSiteAttackOfHelicopterInSector()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/ |
H A D | Pits.cc | 200 PlayLocationJA2Sample(sGridNo, CAVE_COLLAPSE, HIGHVOLUME, 1); in SearchForOtherMembersWithinPitRadiusAndMakeThemFall()
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H A D | Interactive_Tiles.cc | 121 PlayLocationJA2Sample(grid_no, GetStructureOpenSound(structure, closing), HIGHVOLUME, 1); in HandleStructChangeFromGridNo()
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H A D | Structure.cc | 1254 if (snd != NO_SOUND) PlayLocationJA2Sample(grid_no, snd, HIGHVOLUME, 1); in DamageStructure()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Laptop/ |
H A D | Laptop.cc | 1033 PlayJA2SampleFromFile(SOUNDSDIR "/laptop power up (8-11).wav", HIGHVOLUME, 1, MIDDLEPAN); in LaptopScreenHandle() 1416 PlayJA2SampleFromFile(SOUNDSDIR "/laptop power down (8-11).wav", HIGHVOLUME, 1, MIDDLEPAN); in LeaveLapTopScreen()
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/ |
H A D | AIMain.cc | 1460 …PlaySoldierJA2Sample(pSoldier, SoundRange<BLOODCAT_GROWL_1, BLOODCAT_GROWL_4>(), HIGHVOLUME, 1, TR… in ExecuteAction()
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