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Searched refs:HMSQT_MarineStand (Results 1 – 7 of 7) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Ddeaths.c418 HMSQT_MarineStand, /* Sequence_Type */
462 HMSQT_MarineStand, /* Sequence_Type */
484 HMSQT_MarineStand, /* Sequence_Type */
506 HMSQT_MarineStand, /* Sequence_Type */
528 HMSQT_MarineStand, /* Sequence_Type */
550 HMSQT_MarineStand, /* Sequence_Type */
572 HMSQT_MarineStand, /* Sequence_Type */
594 HMSQT_MarineStand, /* Sequence_Type */
616 HMSQT_MarineStand, /* Sequence_Type */
638 HMSQT_MarineStand, /* Sequence_Type */
[all …]
H A Dbh_marin.c2262 elevation_controller->sequence_type=HMSQT_MarineStand; in SetMarineElevation()
2265 elevation_controller->sequence_type=HMSQT_MarineStand; in SetMarineElevation()
2320 elevation_controller->sequence_type=HMSQT_MarineStand; in CentreMarineElevation()
2323 elevation_controller->sequence_type=HMSQT_MarineStand; in CentreMarineElevation()
7288 marineStatusPointer->HModelController.Sequence_Type=HMSQT_MarineStand;
7375 marineStatusPointer->HModelController.Sequence_Type=HMSQT_MarineStand;
7459 marineStatusPointer->HModelController.Sequence_Type=HMSQT_MarineStand;
14984 if ((marineStatusPointer->HModelController.Sequence_Type!=HMSQT_MarineStand)
15335 if ((marineStatusPointer->HModelController.Sequence_Type!=HMSQT_MarineStand)
15644 if ((marineStatusPointer->HModelController.Sequence_Type!=HMSQT_MarineStand)
[all …]
H A Dsequnces.h23 HMSQT_MarineStand, enumerator
H A Dbh_dummy.c161 InitHModelSequence(&dummyStatus->HModelController,(int)HMSQT_MarineStand,(int)MSSS_Fidget_A,-1); in CreateDummy()
H A Dbh_debri.c1033 …BEHAV_BLOCK * ) sbPtr->SBdataptr)->HModelController),(ONE_FIXED>>2),HMSQT_MarineStand,MSSS_Spasm,-… in MakeHierarchicalDebris()
1133 …BEHAV_BLOCK * ) sbPtr->SBdataptr)->HModelController),(ONE_FIXED>>2),HMSQT_MarineStand,MSSS_Spasm,-… in MakeHierarchicalDebris()
1173 …BEHAV_BLOCK * ) sbPtr->SBdataptr)->HModelController),(ONE_FIXED>>2),HMSQT_MarineStand,MSSS_Spasm,-… in MakeHierarchicalDebris()
H A Dbh_weap.c477 InitHModelSequence(&fblk->HModelController,HMSQT_MarineStand,MSSS_Minigun_Delta,(ONE_FIXED>>1));
490 …InitHModelTweening(&bblk->HModelController,(ONE_FIXED>>2),HMSQT_MarineStand,MSSS_Minigun_Delta,ONE…
3038 InitHModelSequence(&bblk->HModelController,HMSQT_MarineStand,MSSS_Minigun_Delta,ONE_FIXED);
3048 …InitHModelTweening(&bblk->HModelController,(ONE_FIXED>>2),HMSQT_MarineStand,MSSS_Minigun_Delta,ONE…
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpldghost.c1410 delta_seq=(int)HMSQT_MarineStand; in DamageNetworkGhost()
3334 elevation_controller->sequence_type=HMSQT_MarineStand; in HandleWeaponElevation()
3342 elevation_controller->sequence_type=HMSQT_MarineStand; in HandleWeaponElevation()
3353 elevation_controller->sequence_type=HMSQT_MarineStand; in HandleWeaponElevation()
3366 elevation_controller->sequence_type=HMSQT_MarineStand; in HandleWeaponElevation()
3369 elevation_controller->sequence_type=HMSQT_MarineStand; in HandleWeaponElevation()
3374 elevation_controller->sequence_type=HMSQT_MarineStand; in HandleWeaponElevation()
3384 elevation_controller->sequence_type=HMSQT_MarineStand; in HandleWeaponElevation()
3403 elevation_controller->sequence_type=HMSQT_MarineStand; in HandleWeaponElevation()
3470 elevation_controller->sequence_type=HMSQT_MarineStand; in HandleWeaponElevation()
[all …]