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Searched refs:HModelController (Results 1 – 25 of 39) sorted by relevance

12

/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpldghost.c125 ghostData->HModelController.Playing=0; in UpdateGhost()
130 ghostData->HModelController.Playing=1; in UpdateGhost()
531 ghostData->HModelController.Deltas=NULL; in CreateNetGhost()
537 ghostData->HModelController.Playing=0; in CreateNetGhost()
538 ghostData->HModelController.Reversed=0; in CreateNetGhost()
539 ghostData->HModelController.Looped=0; in CreateNetGhost()
540 ghostData->HModelController.Tweening=0; in CreateNetGhost()
908 LOCALASSERT(HModelController); in ChangeGhostMarineAccoutrementSet()
5019 corpseData->HModelController.Looped=0; in MakeNewCorpse()
5074 ghostData->HModelController.Playing=1; in UpdateAlienAIGhostAnimSequence()
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/dports/games/avp/avp-20170505/src/avp/
H A Dbh_corpse.c172 Splice_HModels(&corpseDataPtr->HModelController,alienStatusPointer->HModelController.section_data); in Convert_Alien_To_Corpse()
200 corpseDataPtr->HModelController.Looped=0; in Convert_Alien_To_Corpse()
201 corpseDataPtr->HModelController.LoopAfterTweening=0; in Convert_Alien_To_Corpse()
274 …Splice_HModels(&corpseDataPtr->HModelController,predatorStatusPointer->HModelController.section_da… in Convert_Predator_To_Corpse()
307 corpseDataPtr->HModelController.Looped=0; in Convert_Predator_To_Corpse()
381 …Splice_HModels(&corpseDataPtr->HModelController,marineStatusPointer->HModelController.section_data… in Convert_Marine_To_Corpse()
418 corpseDataPtr->HModelController.Looped=0; in Convert_Marine_To_Corpse()
482 Splice_HModels(&corpseDataPtr->HModelController,xenoStatusPointer->HModelController.section_data); in Convert_Xenoborg_To_Corpse()
504 corpseDataPtr->HModelController.Looped=0; in Convert_Xenoborg_To_Corpse()
713 corpseStatus->HModelController.Playing=1; in SetCorpseAnimSequence_Core()
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H A Dbh_plachier.c65 Create_HModel(&ph_bhv->HModelController,root_section); in PlacedHierarchyBehaveInit()
69 ph_bhv->HModelController.Playing=ph_tt->playing; in PlacedHierarchyBehaveInit()
125 dPtr->HModelControlBlock=&ph_bhv->HModelController; in MakePlacedHierarchyNear()
140 ProveHModel(&ph_bhv->HModelController,sbptr->SBdptr); in PlacedHierarchyBehaveFun()
144 ProveHModel_Far(&ph_bhv->HModelController,sbptr); in PlacedHierarchyBehaveFun()
151 int timer=ph_bhv->HModelController.sequence_timer; in PlacedHierarchyBehaveFun()
277 Dispel_HModel(&ph_bhv->HModelController); in DeletePlacedHierarchy()
285 ph_bhv->HModelController.Playing=FALSE; in PlacedHierarchyStopSequence()
319 ph_bhv->HModelController.Playing=1; in SendRequestToPlacedHierarchy()
328 ph_bhv->HModelController.Playing=1; in SendRequestToPlacedHierarchy()
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H A Dbh_debri.c1105 ((HDEBRIS_BEHAV_BLOCK * ) sbPtr->SBdataptr)->HModelController.Playing=0; in MakeHierarchicalDebris()
1151 ((HDEBRIS_BEHAV_BLOCK * ) sbPtr->SBdataptr)->HModelController.LockTopSection=1; in MakeHierarchicalDebris()
1188 ((HDEBRIS_BEHAV_BLOCK * ) sbPtr->SBdataptr)->HModelController.LockTopSection=1; in MakeHierarchicalDebris()
1260 ((HDEBRIS_BEHAV_BLOCK * ) sbPtr->SBdataptr)->HModelController.LockTopSection=1; in MakeHierarchicalDebris()
1274 ((HDEBRIS_BEHAV_BLOCK * ) sbPtr->SBdataptr)->HModelController.LockTopSection=1; in MakeHierarchicalDebris()
1363 ((HDEBRIS_BEHAV_BLOCK * ) sbPtr->SBdataptr)->HModelController.Playing=0; in MakeHierarchicalDebris()
1507 hdbhv->HModelController.DisableBleeding=1; in HierarchicalFragmentBehaviour()
1528 if (hdbhv->HModelController.Root_Section->flags&section_sprays_acid) { in HierarchicalFragmentBehaviour()
1637 dispPtr->HModelControlBlock=&hdebrisStatusPointer->HModelController; in LoadStrategy_HierarchicalDebris()
1663 LoadHierarchy(hier_header,&hdebrisStatusPointer->HModelController); in LoadStrategy_HierarchicalDebris()
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H A Dbh_queen.c336 InitHModelSequence(&queenStatus->HModelController, in InitQueenBehaviour()
340 queenStatus->HModelController.Looped=1; in InitQueenBehaviour()
380 MakeNonFragable(&queenStatus->HModelController); in InitQueenBehaviour()
397 GLOBALASSERT(HModelController); in QueenPlayingStunAnimation()
401 !HModelAnimation_IsFinished(HModelController)); in QueenPlayingStunAnimation()
967 queenStatus->HModelController.Looped=0; in SetQueenShapeAnimSequence_Core()
970 queenStatus->HModelController.Looped=0; in SetQueenShapeAnimSequence_Core()
1890 queenStatusPointer->HModelController.Playing=0; in QueenMove_Charge()
1915 queenStatusPointer->HModelController.Playing=0; in QueenMove_Charge()
2151 queenStatusPointer->HModelController.Playing=0; in QueenMove_ButtCharge()
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H A Dbh_pred.c677 ProveHModel_Far(&predatorStatus->HModelController,sbPtr); in CreatePredoBot()
1484 if (predatorStatusPointer->HModelController.Tweening==0) { in PredatorHandleMovingAnimation()
1537 if (predatorStatusPointer->HModelController.Tweening==0) { in PredatorHandleMovingAnimation()
2422 predatorStatusPointer->HModelController.Playing=0; in Execute_PNS_DischargePistol()
2446 predatorStatusPointer->HModelController.Playing=1; in Execute_PNS_DischargePistol()
3694 DeInitialise_HModel(&predatorStatusPointer->HModelController); in Execute_PNS_SwapWeapon()
4932 RemoveAllDeltas(&predatorStatusPointer->HModelController); in Predator_Enter_SelfDestruct_State()
6050 if (predatorStatusPointer->HModelController.keyframe_flags) { in Execute_PNS_Taunting()
6133 predatorStatusPointer->HModelController.Playing=0; in Execute_PNS_DischargeSpeargun()
6157 predatorStatusPointer->HModelController.Playing=1; in Execute_PNS_DischargeSpeargun()
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H A Dbh_dummy.c148 dummyStatus->HModelController.section_data=NULL; in CreateDummy()
149 dummyStatus->HModelController.Deltas=NULL; in CreateDummy()
160 Create_HModel(&dummyStatus->HModelController,root_section); in CreateDummy()
161 InitHModelSequence(&dummyStatus->HModelController,(int)HMSQT_MarineStand,(int)MSSS_Fidget_A,-1); in CreateDummy()
171 Create_HModel(&dummyStatus->HModelController,root_section); in CreateDummy()
172 InitHModelSequence(&dummyStatus->HModelController,(int)HMSQT_AlienStand,(int)ASSS_Standard,-1); in CreateDummy()
182 Create_HModel(&dummyStatus->HModelController,root_section); in CreateDummy()
183 … InitHModelSequence(&dummyStatus->HModelController,(int)HMSQT_PredatorStand,(int)PSSS_Standard,-1); in CreateDummy()
186 ProveHModel_Far(&dummyStatus->HModelController,sbPtr); in CreateDummy()
253 dPtr->HModelControlBlock=&dummyStatusPointer->HModelController; in MakeDummyNear()
H A Dbh_marin.c1497 marineStatus->HModelController.section_data=NULL; in CreateMarineBot()
1498 marineStatus->HModelController.Deltas=NULL; in CreateMarineBot()
6638 marineStatusPointer->HModelController.Looped=0;
6654 marineStatusPointer->HModelController.Looped=0;
10399 marineStatusPointer->HModelController.Playing=1;
10750 marineStatusPointer->HModelController.Playing=1;
14744 marineStatusPointer->HModelController.Playing=1;
14970 marineStatusPointer->HModelController.Playing=1;
15321 marineStatusPointer->HModelController.Playing=1;
15636 marineStatusPointer->HModelController.Playing=1;
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H A Dbh_alien.c293 alienStatus->HModelController.section_data=NULL; in CreateAlienBot()
294 alienStatus->HModelController.Deltas=NULL; in CreateAlienBot()
316 Create_HModel(&alienStatus->HModelController,root_section); in CreateAlienBot()
548 Create_HModel(&alienStatus->HModelController,root_section); in CreateAlienDynamic()
572 ProveHModel_Far(&alienStatus->HModelController,sbPtr); in CreateAlienDynamic()
760 Create_HModel(&alienStatus->HModelController,root_section); in InitAlienBehaviour()
793 ProveHModel_Far(&alienStatus->HModelController,sbPtr); in InitAlienBehaviour()
1694 alienStatusPointer->HModelController.Looped=0; in KillAlien()
1695 alienStatusPointer->HModelController.LoopAfterTweening=0; in KillAlien()
2201 alienStatusPointer->HModelController.LoopAfterTweening=0; in Alien_Awaken()
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H A Dbh_near.c437 switch(alienStatusPointer->HModelController.Sequence_Type) { in Force_Alien_Running_Sequence()
1990 alienStatus->HModelController.Playing=1; in SetAlienShapeAnimSequence_Core()
2300 alienStatusPointer->HModelController.Looped=0; in StartAlienPounce()
2301 alienStatusPointer->HModelController.LoopAfterTweening=0; in StartAlienPounce()
2504 alienStatusPointer->HModelController.Playing=0; in AlienNearState_Pounce()
2512 alienStatusPointer->HModelController.Playing=1; in AlienNearState_Pounce()
2716 if (alienStatusPointer->HModelController.Playing) { in AlienNearState_Dormant()
2720 alienStatusPointer->HModelController.Playing=0; in AlienNearState_Dormant()
2724 alienStatusPointer->HModelController.Playing=1; in AlienNearState_Dormant()
2983 alienStatusPointer->HModelController.Looped=0; in StartAlienTaunt()
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H A Dbh_agun.c208 agunStatus->HModelController.section_data=NULL; in CreateSentrygun()
209 agunStatus->HModelController.Deltas=NULL; in CreateSentrygun()
222 Create_HModel(&agunStatus->HModelController,root_section); in CreateSentrygun()
311 dPtr->HModelControlBlock=&agunStatusPointer->HModelController; in MakeSentrygunNear()
416 agunStatus->HModelController.section_data=NULL; in AutoGunBehaveInit()
417 agunStatus->HModelController.Deltas=NULL; in AutoGunBehaveInit()
429 Create_HModel(&agunStatus->HModelController,root_section); in AutoGunBehaveInit()
1485 agunStatusPointer->HModelController.DisableBleeding=1; in Execute_AGun_Dying()
1504 agunStatusPointer->HModelController.Looped=0; in KillAGun()
1505 agunStatusPointer->HModelController.LoopAfterTweening=0; in KillAGun()
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H A Dbh_xeno.c334 xenoStatus->HModelController.section_data=NULL; in CreateXenoborg()
335 xenoStatus->HModelController.Deltas=NULL; in CreateXenoborg()
625 xenoStatus->HModelController.section_data=NULL; in InitXenoborgBehaviour()
626 xenoStatus->HModelController.Deltas=NULL; in InitXenoborgBehaviour()
1161 xenoStatusPointer->HModelController.Looped=0; in KillXeno()
1162 xenoStatusPointer->HModelController.LoopAfterTweening=0; in KillXeno()
1313 if ((xenoStatus->HModelController.Sequence_Type==type) in EnforceXenoborgShapeAnimSequence_Core()
1335 xenoStatus->HModelController.Playing=1; in SetXenoborgShapeAnimSequence_Core()
1781 xenoStatusPointer->HModelController.Looped=0; in Execute_Xeno_PowerDown()
4967 if (xenoStatusPointer->HModelController.Tweening==0) {
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H A Dstratdef.c586 …Extreme_Gibbing(sbptr,alienStatusPointer->HModelController.section_data,alienStatusPointer->GibbFa… in RemoveDestroyedStrategyBlocks()
589 …KillRandomSections(alienStatusPointer->HModelController.section_data,alienStatusPointer->GibbFacto… in RemoveDestroyedStrategyBlocks()
605 …Extreme_Gibbing(sbptr,marineStatusPointer->HModelController.section_data,marineStatusPointer->Gibb… in RemoveDestroyedStrategyBlocks()
608 …KillRandomSections(marineStatusPointer->HModelController.section_data,-(marineStatusPointer->GibbF… in RemoveDestroyedStrategyBlocks()
619 …Extreme_Gibbing(sbptr,predatorStatusPointer->HModelController.section_data,predatorStatusPointer->… in RemoveDestroyedStrategyBlocks()
633 …Extreme_Gibbing(sbptr,xenoStatusPointer->HModelController.section_data,xenoStatusPointer->GibbFact… in RemoveDestroyedStrategyBlocks()
636 …KillRandomSections(xenoStatusPointer->HModelController.section_data,-(xenoStatusPointer->GibbFacto… in RemoveDestroyedStrategyBlocks()
659 …Extreme_Gibbing(sbptr,corpseStatusPointer->HModelController.section_data,corpseStatusPointer->Gibb… in RemoveDestroyedStrategyBlocks()
662 …KillRandomSections(corpseStatusPointer->HModelController.section_data,-(corpseStatusPointer->GibbF… in RemoveDestroyedStrategyBlocks()
675 …Extreme_Gibbing(sbptr,debrisStatusPointer->HModelController.section_data,debrisStatusPointer->Gibb… in RemoveDestroyedStrategyBlocks()
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H A Dbh_fhug.c137 Create_HModel(&facehuggerStatus->HModelController,root_section); in InitFacehuggerBehaviour()
139 ProveHModel_Far(&facehuggerStatus->HModelController,sbPtr); in InitFacehuggerBehaviour()
471 fhugStatusPointer->HModelController.Looped=0; in KillFaceHugger()
472 fhugStatusPointer->HModelController.LoopAfterTweening=0; in KillFaceHugger()
971 fhugStatusPointer->HModelController.Looped=0; in JumpAtPlayer()
972 fhugStatusPointer->HModelController.LoopAfterTweening=0; in JumpAtPlayer()
1039 if (fhugStatusPointer->HModelController.keyframe_flags) { in Execute_FHNS_Jumping()
1041 fhugStatusPointer->HModelController.Playing=0; in Execute_FHNS_Jumping()
1057 fhugStatusPointer->HModelController.Playing=0; in Execute_FHNS_Jumping()
1065 fhugStatusPointer->HModelController.Playing=1; in Execute_FHNS_Jumping()
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H A Dbh_weap.h82 HMODELCONTROLLER HModelController; member
88 HMODELCONTROLLER HModelController; member
104 HMODELCONTROLLER HModelController; member
H A Dai_sight.c66 disc_sec=GetThisSectionData(frisbeeStatusPointer->HModelController.section_data,"Mdisk"); in NPCCanSeeTarget()
102 head_sec=GetThisSectionData(marineStatusPointer->HModelController.section_data,"head"); in NPCCanSeeTarget()
137 head_sec=GetThisSectionData(xenoStatusPointer->HModelController.section_data,"head"); in NPCCanSeeTarget()
H A Dbh_dummy.h18 HMODELCONTROLLER HModelController; member
H A Dbh_types.c3105 Dispel_HModel(&ag_bhv->HModelController); in RemoveBehaviourStrategy()
3114 Dispel_HModel(&asb->HModelController); in RemoveBehaviourStrategy()
3142 Dispel_HModel(&dummyStatusPointer->HModelController); in RemoveBehaviourStrategy()
3156 Dispel_HModel(&bblk->HModelController); in RemoveBehaviourStrategy()
3184 Dispel_HModel(&fblk->HModelController); in RemoveBehaviourStrategy()
3198 Dispel_HModel(&fhugStatusPointer->HModelController); in RemoveBehaviourStrategy()
3210 Dispel_HModel(&xenoStatus->HModelController); in RemoveBehaviourStrategy()
3240 Dispel_HModel(&queenStatusPointer->HModelController); in RemoveBehaviourStrategy()
3258 Dispel_HModel(&ghostData->HModelController); in RemoveBehaviourStrategy()
3383 Dispel_HModel(&hdbblk->HModelController); in RemoveBehaviourStrategy()
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H A Dbh_weap.c408 dispPtr->HModelControlBlock=&bblk->HModelController;
476 Create_HModel(&fblk->HModelController,root_section);
479 ProveHModel(&fblk->HModelController,dispPtr);
480 fblk->HModelController.Looped=1;
3040 ProveHModel(&bblk->HModelController,dispPtr);
3509 bbPtr->HModelController.Playing=0;
3534 ProveHModel_Far(&bbPtr->HModelController,sbPtr);
3544 bbPtr->HModelController.Playing=0;
4949 SaveHierarchy(&behav->HModelController);
5050 SaveHierarchy(&behav->HModelController);
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H A Dbh_debri.h21 HMODELCONTROLLER HModelController; member
H A Dbh_agun.h25 HMODELCONTROLLER HModelController; member
H A Dbh_paq.h57 HMODELCONTROLLER HModelController; member
H A Dbh_plachier.h50 HMODELCONTROLLER HModelController; member
H A Dbh_fhug.h61 HMODELCONTROLLER HModelController; member
H A Dbh_corpse.h16 HMODELCONTROLLER HModelController; member

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