/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | pldghost.c | 125 ghostData->HModelController.Playing=0; in UpdateGhost() 130 ghostData->HModelController.Playing=1; in UpdateGhost() 531 ghostData->HModelController.Deltas=NULL; in CreateNetGhost() 537 ghostData->HModelController.Playing=0; in CreateNetGhost() 538 ghostData->HModelController.Reversed=0; in CreateNetGhost() 539 ghostData->HModelController.Looped=0; in CreateNetGhost() 540 ghostData->HModelController.Tweening=0; in CreateNetGhost() 908 LOCALASSERT(HModelController); in ChangeGhostMarineAccoutrementSet() 5019 corpseData->HModelController.Looped=0; in MakeNewCorpse() 5074 ghostData->HModelController.Playing=1; in UpdateAlienAIGhostAnimSequence() [all …]
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/dports/games/avp/avp-20170505/src/avp/ |
H A D | bh_corpse.c | 172 Splice_HModels(&corpseDataPtr->HModelController,alienStatusPointer->HModelController.section_data); in Convert_Alien_To_Corpse() 200 corpseDataPtr->HModelController.Looped=0; in Convert_Alien_To_Corpse() 201 corpseDataPtr->HModelController.LoopAfterTweening=0; in Convert_Alien_To_Corpse() 274 …Splice_HModels(&corpseDataPtr->HModelController,predatorStatusPointer->HModelController.section_da… in Convert_Predator_To_Corpse() 307 corpseDataPtr->HModelController.Looped=0; in Convert_Predator_To_Corpse() 381 …Splice_HModels(&corpseDataPtr->HModelController,marineStatusPointer->HModelController.section_data… in Convert_Marine_To_Corpse() 418 corpseDataPtr->HModelController.Looped=0; in Convert_Marine_To_Corpse() 482 Splice_HModels(&corpseDataPtr->HModelController,xenoStatusPointer->HModelController.section_data); in Convert_Xenoborg_To_Corpse() 504 corpseDataPtr->HModelController.Looped=0; in Convert_Xenoborg_To_Corpse() 713 corpseStatus->HModelController.Playing=1; in SetCorpseAnimSequence_Core() [all …]
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H A D | bh_plachier.c | 65 Create_HModel(&ph_bhv->HModelController,root_section); in PlacedHierarchyBehaveInit() 69 ph_bhv->HModelController.Playing=ph_tt->playing; in PlacedHierarchyBehaveInit() 125 dPtr->HModelControlBlock=&ph_bhv->HModelController; in MakePlacedHierarchyNear() 140 ProveHModel(&ph_bhv->HModelController,sbptr->SBdptr); in PlacedHierarchyBehaveFun() 144 ProveHModel_Far(&ph_bhv->HModelController,sbptr); in PlacedHierarchyBehaveFun() 151 int timer=ph_bhv->HModelController.sequence_timer; in PlacedHierarchyBehaveFun() 277 Dispel_HModel(&ph_bhv->HModelController); in DeletePlacedHierarchy() 285 ph_bhv->HModelController.Playing=FALSE; in PlacedHierarchyStopSequence() 319 ph_bhv->HModelController.Playing=1; in SendRequestToPlacedHierarchy() 328 ph_bhv->HModelController.Playing=1; in SendRequestToPlacedHierarchy() [all …]
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H A D | bh_debri.c | 1105 ((HDEBRIS_BEHAV_BLOCK * ) sbPtr->SBdataptr)->HModelController.Playing=0; in MakeHierarchicalDebris() 1151 ((HDEBRIS_BEHAV_BLOCK * ) sbPtr->SBdataptr)->HModelController.LockTopSection=1; in MakeHierarchicalDebris() 1188 ((HDEBRIS_BEHAV_BLOCK * ) sbPtr->SBdataptr)->HModelController.LockTopSection=1; in MakeHierarchicalDebris() 1260 ((HDEBRIS_BEHAV_BLOCK * ) sbPtr->SBdataptr)->HModelController.LockTopSection=1; in MakeHierarchicalDebris() 1274 ((HDEBRIS_BEHAV_BLOCK * ) sbPtr->SBdataptr)->HModelController.LockTopSection=1; in MakeHierarchicalDebris() 1363 ((HDEBRIS_BEHAV_BLOCK * ) sbPtr->SBdataptr)->HModelController.Playing=0; in MakeHierarchicalDebris() 1507 hdbhv->HModelController.DisableBleeding=1; in HierarchicalFragmentBehaviour() 1528 if (hdbhv->HModelController.Root_Section->flags§ion_sprays_acid) { in HierarchicalFragmentBehaviour() 1637 dispPtr->HModelControlBlock=&hdebrisStatusPointer->HModelController; in LoadStrategy_HierarchicalDebris() 1663 LoadHierarchy(hier_header,&hdebrisStatusPointer->HModelController); in LoadStrategy_HierarchicalDebris() [all …]
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H A D | bh_queen.c | 336 InitHModelSequence(&queenStatus->HModelController, in InitQueenBehaviour() 340 queenStatus->HModelController.Looped=1; in InitQueenBehaviour() 380 MakeNonFragable(&queenStatus->HModelController); in InitQueenBehaviour() 397 GLOBALASSERT(HModelController); in QueenPlayingStunAnimation() 401 !HModelAnimation_IsFinished(HModelController)); in QueenPlayingStunAnimation() 967 queenStatus->HModelController.Looped=0; in SetQueenShapeAnimSequence_Core() 970 queenStatus->HModelController.Looped=0; in SetQueenShapeAnimSequence_Core() 1890 queenStatusPointer->HModelController.Playing=0; in QueenMove_Charge() 1915 queenStatusPointer->HModelController.Playing=0; in QueenMove_Charge() 2151 queenStatusPointer->HModelController.Playing=0; in QueenMove_ButtCharge() [all …]
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H A D | bh_pred.c | 677 ProveHModel_Far(&predatorStatus->HModelController,sbPtr); in CreatePredoBot() 1484 if (predatorStatusPointer->HModelController.Tweening==0) { in PredatorHandleMovingAnimation() 1537 if (predatorStatusPointer->HModelController.Tweening==0) { in PredatorHandleMovingAnimation() 2422 predatorStatusPointer->HModelController.Playing=0; in Execute_PNS_DischargePistol() 2446 predatorStatusPointer->HModelController.Playing=1; in Execute_PNS_DischargePistol() 3694 DeInitialise_HModel(&predatorStatusPointer->HModelController); in Execute_PNS_SwapWeapon() 4932 RemoveAllDeltas(&predatorStatusPointer->HModelController); in Predator_Enter_SelfDestruct_State() 6050 if (predatorStatusPointer->HModelController.keyframe_flags) { in Execute_PNS_Taunting() 6133 predatorStatusPointer->HModelController.Playing=0; in Execute_PNS_DischargeSpeargun() 6157 predatorStatusPointer->HModelController.Playing=1; in Execute_PNS_DischargeSpeargun() [all …]
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H A D | bh_dummy.c | 148 dummyStatus->HModelController.section_data=NULL; in CreateDummy() 149 dummyStatus->HModelController.Deltas=NULL; in CreateDummy() 160 Create_HModel(&dummyStatus->HModelController,root_section); in CreateDummy() 161 InitHModelSequence(&dummyStatus->HModelController,(int)HMSQT_MarineStand,(int)MSSS_Fidget_A,-1); in CreateDummy() 171 Create_HModel(&dummyStatus->HModelController,root_section); in CreateDummy() 172 InitHModelSequence(&dummyStatus->HModelController,(int)HMSQT_AlienStand,(int)ASSS_Standard,-1); in CreateDummy() 182 Create_HModel(&dummyStatus->HModelController,root_section); in CreateDummy() 183 … InitHModelSequence(&dummyStatus->HModelController,(int)HMSQT_PredatorStand,(int)PSSS_Standard,-1); in CreateDummy() 186 ProveHModel_Far(&dummyStatus->HModelController,sbPtr); in CreateDummy() 253 dPtr->HModelControlBlock=&dummyStatusPointer->HModelController; in MakeDummyNear()
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H A D | bh_marin.c | 1497 marineStatus->HModelController.section_data=NULL; in CreateMarineBot() 1498 marineStatus->HModelController.Deltas=NULL; in CreateMarineBot() 6638 marineStatusPointer->HModelController.Looped=0; 6654 marineStatusPointer->HModelController.Looped=0; 10399 marineStatusPointer->HModelController.Playing=1; 10750 marineStatusPointer->HModelController.Playing=1; 14744 marineStatusPointer->HModelController.Playing=1; 14970 marineStatusPointer->HModelController.Playing=1; 15321 marineStatusPointer->HModelController.Playing=1; 15636 marineStatusPointer->HModelController.Playing=1; [all …]
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H A D | bh_alien.c | 293 alienStatus->HModelController.section_data=NULL; in CreateAlienBot() 294 alienStatus->HModelController.Deltas=NULL; in CreateAlienBot() 316 Create_HModel(&alienStatus->HModelController,root_section); in CreateAlienBot() 548 Create_HModel(&alienStatus->HModelController,root_section); in CreateAlienDynamic() 572 ProveHModel_Far(&alienStatus->HModelController,sbPtr); in CreateAlienDynamic() 760 Create_HModel(&alienStatus->HModelController,root_section); in InitAlienBehaviour() 793 ProveHModel_Far(&alienStatus->HModelController,sbPtr); in InitAlienBehaviour() 1694 alienStatusPointer->HModelController.Looped=0; in KillAlien() 1695 alienStatusPointer->HModelController.LoopAfterTweening=0; in KillAlien() 2201 alienStatusPointer->HModelController.LoopAfterTweening=0; in Alien_Awaken() [all …]
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H A D | bh_near.c | 437 switch(alienStatusPointer->HModelController.Sequence_Type) { in Force_Alien_Running_Sequence() 1990 alienStatus->HModelController.Playing=1; in SetAlienShapeAnimSequence_Core() 2300 alienStatusPointer->HModelController.Looped=0; in StartAlienPounce() 2301 alienStatusPointer->HModelController.LoopAfterTweening=0; in StartAlienPounce() 2504 alienStatusPointer->HModelController.Playing=0; in AlienNearState_Pounce() 2512 alienStatusPointer->HModelController.Playing=1; in AlienNearState_Pounce() 2716 if (alienStatusPointer->HModelController.Playing) { in AlienNearState_Dormant() 2720 alienStatusPointer->HModelController.Playing=0; in AlienNearState_Dormant() 2724 alienStatusPointer->HModelController.Playing=1; in AlienNearState_Dormant() 2983 alienStatusPointer->HModelController.Looped=0; in StartAlienTaunt() [all …]
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H A D | bh_agun.c | 208 agunStatus->HModelController.section_data=NULL; in CreateSentrygun() 209 agunStatus->HModelController.Deltas=NULL; in CreateSentrygun() 222 Create_HModel(&agunStatus->HModelController,root_section); in CreateSentrygun() 311 dPtr->HModelControlBlock=&agunStatusPointer->HModelController; in MakeSentrygunNear() 416 agunStatus->HModelController.section_data=NULL; in AutoGunBehaveInit() 417 agunStatus->HModelController.Deltas=NULL; in AutoGunBehaveInit() 429 Create_HModel(&agunStatus->HModelController,root_section); in AutoGunBehaveInit() 1485 agunStatusPointer->HModelController.DisableBleeding=1; in Execute_AGun_Dying() 1504 agunStatusPointer->HModelController.Looped=0; in KillAGun() 1505 agunStatusPointer->HModelController.LoopAfterTweening=0; in KillAGun() [all …]
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H A D | bh_xeno.c | 334 xenoStatus->HModelController.section_data=NULL; in CreateXenoborg() 335 xenoStatus->HModelController.Deltas=NULL; in CreateXenoborg() 625 xenoStatus->HModelController.section_data=NULL; in InitXenoborgBehaviour() 626 xenoStatus->HModelController.Deltas=NULL; in InitXenoborgBehaviour() 1161 xenoStatusPointer->HModelController.Looped=0; in KillXeno() 1162 xenoStatusPointer->HModelController.LoopAfterTweening=0; in KillXeno() 1313 if ((xenoStatus->HModelController.Sequence_Type==type) in EnforceXenoborgShapeAnimSequence_Core() 1335 xenoStatus->HModelController.Playing=1; in SetXenoborgShapeAnimSequence_Core() 1781 xenoStatusPointer->HModelController.Looped=0; in Execute_Xeno_PowerDown() 4967 if (xenoStatusPointer->HModelController.Tweening==0) { [all …]
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H A D | stratdef.c | 586 …Extreme_Gibbing(sbptr,alienStatusPointer->HModelController.section_data,alienStatusPointer->GibbFa… in RemoveDestroyedStrategyBlocks() 589 …KillRandomSections(alienStatusPointer->HModelController.section_data,alienStatusPointer->GibbFacto… in RemoveDestroyedStrategyBlocks() 605 …Extreme_Gibbing(sbptr,marineStatusPointer->HModelController.section_data,marineStatusPointer->Gibb… in RemoveDestroyedStrategyBlocks() 608 …KillRandomSections(marineStatusPointer->HModelController.section_data,-(marineStatusPointer->GibbF… in RemoveDestroyedStrategyBlocks() 619 …Extreme_Gibbing(sbptr,predatorStatusPointer->HModelController.section_data,predatorStatusPointer->… in RemoveDestroyedStrategyBlocks() 633 …Extreme_Gibbing(sbptr,xenoStatusPointer->HModelController.section_data,xenoStatusPointer->GibbFact… in RemoveDestroyedStrategyBlocks() 636 …KillRandomSections(xenoStatusPointer->HModelController.section_data,-(xenoStatusPointer->GibbFacto… in RemoveDestroyedStrategyBlocks() 659 …Extreme_Gibbing(sbptr,corpseStatusPointer->HModelController.section_data,corpseStatusPointer->Gibb… in RemoveDestroyedStrategyBlocks() 662 …KillRandomSections(corpseStatusPointer->HModelController.section_data,-(corpseStatusPointer->GibbF… in RemoveDestroyedStrategyBlocks() 675 …Extreme_Gibbing(sbptr,debrisStatusPointer->HModelController.section_data,debrisStatusPointer->Gibb… in RemoveDestroyedStrategyBlocks() [all …]
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H A D | bh_fhug.c | 137 Create_HModel(&facehuggerStatus->HModelController,root_section); in InitFacehuggerBehaviour() 139 ProveHModel_Far(&facehuggerStatus->HModelController,sbPtr); in InitFacehuggerBehaviour() 471 fhugStatusPointer->HModelController.Looped=0; in KillFaceHugger() 472 fhugStatusPointer->HModelController.LoopAfterTweening=0; in KillFaceHugger() 971 fhugStatusPointer->HModelController.Looped=0; in JumpAtPlayer() 972 fhugStatusPointer->HModelController.LoopAfterTweening=0; in JumpAtPlayer() 1039 if (fhugStatusPointer->HModelController.keyframe_flags) { in Execute_FHNS_Jumping() 1041 fhugStatusPointer->HModelController.Playing=0; in Execute_FHNS_Jumping() 1057 fhugStatusPointer->HModelController.Playing=0; in Execute_FHNS_Jumping() 1065 fhugStatusPointer->HModelController.Playing=1; in Execute_FHNS_Jumping() [all …]
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H A D | bh_weap.h | 82 HMODELCONTROLLER HModelController; member 88 HMODELCONTROLLER HModelController; member 104 HMODELCONTROLLER HModelController; member
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H A D | ai_sight.c | 66 disc_sec=GetThisSectionData(frisbeeStatusPointer->HModelController.section_data,"Mdisk"); in NPCCanSeeTarget() 102 head_sec=GetThisSectionData(marineStatusPointer->HModelController.section_data,"head"); in NPCCanSeeTarget() 137 head_sec=GetThisSectionData(xenoStatusPointer->HModelController.section_data,"head"); in NPCCanSeeTarget()
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H A D | bh_dummy.h | 18 HMODELCONTROLLER HModelController; member
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H A D | bh_types.c | 3105 Dispel_HModel(&ag_bhv->HModelController); in RemoveBehaviourStrategy() 3114 Dispel_HModel(&asb->HModelController); in RemoveBehaviourStrategy() 3142 Dispel_HModel(&dummyStatusPointer->HModelController); in RemoveBehaviourStrategy() 3156 Dispel_HModel(&bblk->HModelController); in RemoveBehaviourStrategy() 3184 Dispel_HModel(&fblk->HModelController); in RemoveBehaviourStrategy() 3198 Dispel_HModel(&fhugStatusPointer->HModelController); in RemoveBehaviourStrategy() 3210 Dispel_HModel(&xenoStatus->HModelController); in RemoveBehaviourStrategy() 3240 Dispel_HModel(&queenStatusPointer->HModelController); in RemoveBehaviourStrategy() 3258 Dispel_HModel(&ghostData->HModelController); in RemoveBehaviourStrategy() 3383 Dispel_HModel(&hdbblk->HModelController); in RemoveBehaviourStrategy() [all …]
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H A D | bh_weap.c | 408 dispPtr->HModelControlBlock=&bblk->HModelController; 476 Create_HModel(&fblk->HModelController,root_section); 479 ProveHModel(&fblk->HModelController,dispPtr); 480 fblk->HModelController.Looped=1; 3040 ProveHModel(&bblk->HModelController,dispPtr); 3509 bbPtr->HModelController.Playing=0; 3534 ProveHModel_Far(&bbPtr->HModelController,sbPtr); 3544 bbPtr->HModelController.Playing=0; 4949 SaveHierarchy(&behav->HModelController); 5050 SaveHierarchy(&behav->HModelController); [all …]
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H A D | bh_debri.h | 21 HMODELCONTROLLER HModelController; member
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H A D | bh_agun.h | 25 HMODELCONTROLLER HModelController; member
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H A D | bh_paq.h | 57 HMODELCONTROLLER HModelController; member
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H A D | bh_plachier.h | 50 HMODELCONTROLLER HModelController; member
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H A D | bh_fhug.h | 61 HMODELCONTROLLER HModelController; member
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H A D | bh_corpse.h | 16 HMODELCONTROLLER HModelController; member
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