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Searched refs:HSendPacket (Results 1 – 12 of 12) sorted by relevance

/dports/games/uhexen/uhexen-0.601/src/
H A Dd_net.c125 void HSendPacket (int node, int flags) in HSendPacket() function
470 HSendPacket (i, NCMD_RETRANSMIT); in NetUpdate()
475 HSendPacket (i, 0); in NetUpdate()
577 HSendPacket(i, NCMD_SETUP); in D_ArbitrateNetStart()
655 HSendPacket (i, NCMD_SETUP); in D_ArbitrateNetStart()
766 HSendPacket (j, NCMD_EXIT); in D_QuitNetGame()
/dports/games/heretic/glheretic-1.2/
H A Dd_net.c116 void HSendPacket (int node, int flags) in HSendPacket() function
430 HSendPacket (i, NCMD_RETRANSMIT); in NetUpdate()
435 HSendPacket (i, 0); in NetUpdate()
534 HSendPacket (i, NCMD_SETUP); in D_ArbitrateNetStart()
633 HSendPacket (j, NCMD_EXIT); in D_QuitNetGame()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dd_net.h86 byte HSendPacket(byte to_node, byte flags, byte acknum, int packetlength);
H A Dd_clisrv.c704 HSendPacket(0, SP_reliable|SP_queue|SP_error_handler, 0, bufsize ); // lost on failure in SV_Send_NetXCmd_pn()
1295 HSendPacket( nn, flags, 0, size_packet ); // ignore failures in SV_SendPacket_All()
1317 return HSendPacket( nnode, SP_reliable|SP_queue|SP_error_handler, 0, 0 ); in SendPacket()
2180 errcode = HSendPacket(to_node, SP_reliable|SP_queue|SP_error_handler, 0, paksize); in SV_Send_player_desc()
2500 byte errcode = HSendPacket(to_node, SP_reliable|SP_queue, 0, sizeof(repair_pak_t)); in SV_Send_repair()
2901 HSendPacket( to_node, 0, 0, sizeof(askinfo_pak_t) ); // msg lost when too busy in CL_Send_AskInfo()
4844 HSendPacket( cl_servernode, 0, 0, packetsize ); // msg lost when too busy in CL_Send_ClientCmd()
4869 HSendPacket( cl_servernode, 0, 0, packetsize ); // msg lost when too busy in CL_Send_ClientCmd()
5083 HSendPacket(nnode, 0, 0, packsize); // msg lost when too busy in SV_Send_Tics()
5127 HSendPacket(nnode, 0, 0, packsize); // msg lost when too busy in SV_Send_Tics()
[all …]
H A Dd_net.c629 HSendPacket( to_node, 0, 0, MAXACKTOSEND ); in Net_Send_AcksPacket()
739 HSendPacket( nn, 0, ackpakp->acknum, ackpakp->length - PACKET_BASE_SIZE ); in Net_AckTicker()
1505 … q_net_error = HSendPacket( pq->to_node, pq->flags & ~SP_queue, pq->acknum, pq->packetlength ); in NetQueue_send()
1532 byte HSendPacket(byte to_node, byte flags, byte acknum, int packetlength) in HSendPacket() function
H A Dd_netfil.c463 byte errcode = HSendPacket(cl_servernode, SP_reliable, 0, p - netbuffer->u.bytepak.b); in Send_RequestFile()
874 byte errcode = HSendPacket(nn, SP_reliable, 0, FILETX_HEADER_SIZE + send_size ); in Filetx_Ticker()
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dd_net.h51 boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum,
H A Dd_netfil.c342 return HSendPacket(servernode, true, 0, p - (char *)netbuffer->u.textcmd); in CL_SendFileRequest()
569 if (!HSendPacket(i, true, 0, 0)) in SV_PrepareSendLuaFileToNextNode()
682 HSendPacket(servernode, true, 0, 0); in CL_PrepareDownloadLuaFile()
1064 …if (HSendPacket(i, false, 0, FILETXHEADER + fragmentsize)) // Don't use the default acknowledgemen… in FileSendTicker()
1163 HSendPacket(servernode, false, 0, packetsize); in SendAckPacket()
1341 HSendPacket(servernode, true, 0, 1); in PT_FileFragment()
1347 HSendPacket(servernode, true, 0, 0); in PT_FileFragment()
H A Dd_clisrv.c1371 waspacketsent = HSendPacket(node, true, 0, len); in SV_SendServerConfig()
1584 HSendPacket(servernode, true, 0, 0); in CL_LoadReceivedSavegame()
1631 HSendPacket(node, false, 0, sizeof (askinfo_pak)); in SendAskInfo()
3093 if (!HSendPacket(playernode[playernum], true, 0, 0)) in Command_ResendGamestate()
3283 HSendPacket(i, true, 0, 0); in D_QuitNetGame()
3292 HSendPacket(servernode, true, 0, 0); in D_QuitNetGame()
3786 if (!HSendPacket(servernode, true, 0, 0)) in PT_WillResendGamestate()
4104 HSendPacket(node, true, 0, 0); in HandlePacketFromPlayer()
4571 HSendPacket(servernode, false, 0, packetsize); in CL_SendClientCmd()
4588 HSendPacket(servernode, false, 0, packetsize); in CL_SendClientCmd()
[all …]
H A Dd_net.c438 HSendPacket(node, false, 0, MAXACKTOSEND); in Net_SendAcks()
516 HSendPacket((INT32)(node - nodes), false, ackpak[i].acknum, in Net_AckTicker()
992 boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlength) in HSendPacket() function
H A Dd_netcmd.c2936 HSendPacket(servernode, true, 0, 16); in Command_Login_f()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dd_net.cpp433 void HSendPacket (int node, int len) in HSendPacket() function
765 HSendPacket (doomcom.remotenode, 1); in GetPackets()
1277 HSendPacket (i, int(cmddata - netbuffer)); in NetUpdate()
1281 HSendPacket (i, k); in NetUpdate()
1524 HSendPacket (i, int(stream - netbuffer)); in DoArbitrate()
1634 HSendPacket (1, 10); in SendSetup()
1638 HSendPacket (1, len); in SendSetup()
1647 HSendPacket (i, len); in SendSetup()
1782 HSendPacket (nodeforplayer[Net_Arbitrator], 2); in D_QuitNetGame()
1788 HSendPacket (j, k); in D_QuitNetGame()