/dports/games/uhexen/uhexen-0.601/src/ |
H A D | d_net.c | 125 void HSendPacket (int node, int flags) in HSendPacket() function 470 HSendPacket (i, NCMD_RETRANSMIT); in NetUpdate() 475 HSendPacket (i, 0); in NetUpdate() 577 HSendPacket(i, NCMD_SETUP); in D_ArbitrateNetStart() 655 HSendPacket (i, NCMD_SETUP); in D_ArbitrateNetStart() 766 HSendPacket (j, NCMD_EXIT); in D_QuitNetGame()
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/dports/games/heretic/glheretic-1.2/ |
H A D | d_net.c | 116 void HSendPacket (int node, int flags) in HSendPacket() function 430 HSendPacket (i, NCMD_RETRANSMIT); in NetUpdate() 435 HSendPacket (i, 0); in NetUpdate() 534 HSendPacket (i, NCMD_SETUP); in D_ArbitrateNetStart() 633 HSendPacket (j, NCMD_EXIT); in D_QuitNetGame()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | d_net.h | 86 byte HSendPacket(byte to_node, byte flags, byte acknum, int packetlength);
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H A D | d_clisrv.c | 704 HSendPacket(0, SP_reliable|SP_queue|SP_error_handler, 0, bufsize ); // lost on failure in SV_Send_NetXCmd_pn() 1295 HSendPacket( nn, flags, 0, size_packet ); // ignore failures in SV_SendPacket_All() 1317 return HSendPacket( nnode, SP_reliable|SP_queue|SP_error_handler, 0, 0 ); in SendPacket() 2180 errcode = HSendPacket(to_node, SP_reliable|SP_queue|SP_error_handler, 0, paksize); in SV_Send_player_desc() 2500 byte errcode = HSendPacket(to_node, SP_reliable|SP_queue, 0, sizeof(repair_pak_t)); in SV_Send_repair() 2901 HSendPacket( to_node, 0, 0, sizeof(askinfo_pak_t) ); // msg lost when too busy in CL_Send_AskInfo() 4844 HSendPacket( cl_servernode, 0, 0, packetsize ); // msg lost when too busy in CL_Send_ClientCmd() 4869 HSendPacket( cl_servernode, 0, 0, packetsize ); // msg lost when too busy in CL_Send_ClientCmd() 5083 HSendPacket(nnode, 0, 0, packsize); // msg lost when too busy in SV_Send_Tics() 5127 HSendPacket(nnode, 0, 0, packsize); // msg lost when too busy in SV_Send_Tics() [all …]
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H A D | d_net.c | 629 HSendPacket( to_node, 0, 0, MAXACKTOSEND ); in Net_Send_AcksPacket() 739 HSendPacket( nn, 0, ackpakp->acknum, ackpakp->length - PACKET_BASE_SIZE ); in Net_AckTicker() 1505 … q_net_error = HSendPacket( pq->to_node, pq->flags & ~SP_queue, pq->acknum, pq->packetlength ); in NetQueue_send() 1532 byte HSendPacket(byte to_node, byte flags, byte acknum, int packetlength) in HSendPacket() function
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H A D | d_netfil.c | 463 byte errcode = HSendPacket(cl_servernode, SP_reliable, 0, p - netbuffer->u.bytepak.b); in Send_RequestFile() 874 byte errcode = HSendPacket(nn, SP_reliable, 0, FILETX_HEADER_SIZE + send_size ); in Filetx_Ticker()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | d_net.h | 51 boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum,
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H A D | d_netfil.c | 342 return HSendPacket(servernode, true, 0, p - (char *)netbuffer->u.textcmd); in CL_SendFileRequest() 569 if (!HSendPacket(i, true, 0, 0)) in SV_PrepareSendLuaFileToNextNode() 682 HSendPacket(servernode, true, 0, 0); in CL_PrepareDownloadLuaFile() 1064 …if (HSendPacket(i, false, 0, FILETXHEADER + fragmentsize)) // Don't use the default acknowledgemen… in FileSendTicker() 1163 HSendPacket(servernode, false, 0, packetsize); in SendAckPacket() 1341 HSendPacket(servernode, true, 0, 1); in PT_FileFragment() 1347 HSendPacket(servernode, true, 0, 0); in PT_FileFragment()
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H A D | d_clisrv.c | 1371 waspacketsent = HSendPacket(node, true, 0, len); in SV_SendServerConfig() 1584 HSendPacket(servernode, true, 0, 0); in CL_LoadReceivedSavegame() 1631 HSendPacket(node, false, 0, sizeof (askinfo_pak)); in SendAskInfo() 3093 if (!HSendPacket(playernode[playernum], true, 0, 0)) in Command_ResendGamestate() 3283 HSendPacket(i, true, 0, 0); in D_QuitNetGame() 3292 HSendPacket(servernode, true, 0, 0); in D_QuitNetGame() 3786 if (!HSendPacket(servernode, true, 0, 0)) in PT_WillResendGamestate() 4104 HSendPacket(node, true, 0, 0); in HandlePacketFromPlayer() 4571 HSendPacket(servernode, false, 0, packetsize); in CL_SendClientCmd() 4588 HSendPacket(servernode, false, 0, packetsize); in CL_SendClientCmd() [all …]
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H A D | d_net.c | 438 HSendPacket(node, false, 0, MAXACKTOSEND); in Net_SendAcks() 516 HSendPacket((INT32)(node - nodes), false, ackpak[i].acknum, in Net_AckTicker() 992 boolean HSendPacket(INT32 node, boolean reliable, UINT8 acknum, size_t packetlength) in HSendPacket() function
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H A D | d_netcmd.c | 2936 HSendPacket(servernode, true, 0, 16); in Command_Login_f()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | d_net.cpp | 433 void HSendPacket (int node, int len) in HSendPacket() function 765 HSendPacket (doomcom.remotenode, 1); in GetPackets() 1277 HSendPacket (i, int(cmddata - netbuffer)); in NetUpdate() 1281 HSendPacket (i, k); in NetUpdate() 1524 HSendPacket (i, int(stream - netbuffer)); in DoArbitrate() 1634 HSendPacket (1, 10); in SendSetup() 1638 HSendPacket (1, len); in SendSetup() 1647 HSendPacket (i, len); in SendSetup() 1782 HSendPacket (nodeforplayer[Net_Arbitrator], 2); in D_QuitNetGame() 1788 HSendPacket (j, k); in D_QuitNetGame()
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