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Searched refs:HUDScaleFactor (Results 1 – 3 of 3) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_hud.cpp105 int HUDScaleFactor; variable
237 HUDScaleFactor = DIV_FIXED(ScreenDescriptorBlock.SDB_Width,640); in D3D_InitialiseMarineHUD()
710 MUL_FIXED(HUDLayout_Health_TopY,HUDScaleFactor), in Render_HealthAndArmour()
717 MUL_FIXED(HUDLayout_Health_TopY+HUDLayout_Linespacing,HUDScaleFactor), in Render_HealthAndArmour()
724 MUL_FIXED(HUDLayout_Armour_TopY,HUDScaleFactor), in Render_HealthAndArmour()
731 MUL_FIXED(HUDLayout_Armour_TopY+HUDLayout_Linespacing,HUDScaleFactor), in Render_HealthAndArmour()
843 …int xCentre = MUL_FIXED(HUDLayout_RightmostTextCentre,HUDScaleFactor)+ScreenDescriptorBlock.SDB_Wi… in Render_MarineAmmo()
844 if(!primaryAmmo) xCentre+=MUL_FIXED(HUDScaleFactor,HUDLayout_RightmostTextCentre*2); in Render_MarineAmmo()
850 ScreenDescriptorBlock.SDB_Height - MUL_FIXED(HUDScaleFactor,HUDLayout_AmmoDesc_TopY), in Render_MarineAmmo()
857 ScreenDescriptorBlock.SDB_Height -MUL_FIXED(HUDScaleFactor, HUDLayout_Magazines_TopY), in Render_MarineAmmo()
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H A Dd3d_render.cpp134 extern int HUDScaleFactor;
8694 int h = MUL_FIXED(HUDScaleFactor,HUD_DIGITAL_NUMBERS_HEIGHT); in D3D_RenderHUDNumber_Centred()
8695 int w = MUL_FIXED(HUDScaleFactor,HUD_DIGITAL_NUMBERS_WIDTH); in D3D_RenderHUDNumber_Centred()
8851 length = MUL_FIXED(HUDScaleFactor,length); in D3D_RenderHUDString_Centred()
8858 quadVertices[0].Y = y-MUL_FIXED(HUDScaleFactor,1); in D3D_RenderHUDString_Centred()
8859 quadVertices[1].Y = y-MUL_FIXED(HUDScaleFactor,1); in D3D_RenderHUDString_Centred()
8860 quadVertices[2].Y = y + MUL_FIXED(HUDScaleFactor,HUD_FONT_HEIGHT + 1); in D3D_RenderHUDString_Centred()
8861 quadVertices[3].Y = y + MUL_FIXED(HUDScaleFactor,HUD_FONT_HEIGHT + 1); in D3D_RenderHUDString_Centred()
8890 quadVertices[0].X = x - MUL_FIXED(HUDScaleFactor,1); in D3D_RenderHUDString_Centred()
8891 quadVertices[3].X = x - MUL_FIXED(HUDScaleFactor,1); in D3D_RenderHUDString_Centred()
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/dports/games/avp/avp-20170505/src/
H A Dopengl.c44 extern int HUDScaleFactor;
2278 int h = MUL_FIXED(HUDScaleFactor,HUD_DIGITAL_NUMBERS_HEIGHT); in D3D_RenderHUDNumber_Centred()
2279 int w = MUL_FIXED(HUDScaleFactor,HUD_DIGITAL_NUMBERS_WIDTH); in D3D_RenderHUDNumber_Centred()
2440 length = MUL_FIXED(HUDScaleFactor,length); in D3D_RenderHUDString_Centred()
2444 quadVertices[0].Y = y-MUL_FIXED(HUDScaleFactor,1); in D3D_RenderHUDString_Centred()
2445 quadVertices[1].Y = y-MUL_FIXED(HUDScaleFactor,1); in D3D_RenderHUDString_Centred()
2446 quadVertices[2].Y = y + MUL_FIXED(HUDScaleFactor,HUD_FONT_HEIGHT + 1); in D3D_RenderHUDString_Centred()
2447 quadVertices[3].Y = y + MUL_FIXED(HUDScaleFactor,HUD_FONT_HEIGHT + 1); in D3D_RenderHUDString_Centred()
2468 quadVertices[0].X = x - MUL_FIXED(HUDScaleFactor,1); in D3D_RenderHUDString_Centred()
2469 quadVertices[3].X = x - MUL_FIXED(HUDScaleFactor,1); in D3D_RenderHUDString_Centred()
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