Searched refs:HUDScaleFactor (Results 1 – 3 of 3) sorted by relevance
/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | d3d_hud.cpp | 105 int HUDScaleFactor; variable 237 HUDScaleFactor = DIV_FIXED(ScreenDescriptorBlock.SDB_Width,640); in D3D_InitialiseMarineHUD() 710 MUL_FIXED(HUDLayout_Health_TopY,HUDScaleFactor), in Render_HealthAndArmour() 717 MUL_FIXED(HUDLayout_Health_TopY+HUDLayout_Linespacing,HUDScaleFactor), in Render_HealthAndArmour() 724 MUL_FIXED(HUDLayout_Armour_TopY,HUDScaleFactor), in Render_HealthAndArmour() 731 MUL_FIXED(HUDLayout_Armour_TopY+HUDLayout_Linespacing,HUDScaleFactor), in Render_HealthAndArmour() 843 …int xCentre = MUL_FIXED(HUDLayout_RightmostTextCentre,HUDScaleFactor)+ScreenDescriptorBlock.SDB_Wi… in Render_MarineAmmo() 844 if(!primaryAmmo) xCentre+=MUL_FIXED(HUDScaleFactor,HUDLayout_RightmostTextCentre*2); in Render_MarineAmmo() 850 ScreenDescriptorBlock.SDB_Height - MUL_FIXED(HUDScaleFactor,HUDLayout_AmmoDesc_TopY), in Render_MarineAmmo() 857 ScreenDescriptorBlock.SDB_Height -MUL_FIXED(HUDScaleFactor, HUDLayout_Magazines_TopY), in Render_MarineAmmo() [all …]
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H A D | d3d_render.cpp | 134 extern int HUDScaleFactor; 8694 int h = MUL_FIXED(HUDScaleFactor,HUD_DIGITAL_NUMBERS_HEIGHT); in D3D_RenderHUDNumber_Centred() 8695 int w = MUL_FIXED(HUDScaleFactor,HUD_DIGITAL_NUMBERS_WIDTH); in D3D_RenderHUDNumber_Centred() 8851 length = MUL_FIXED(HUDScaleFactor,length); in D3D_RenderHUDString_Centred() 8858 quadVertices[0].Y = y-MUL_FIXED(HUDScaleFactor,1); in D3D_RenderHUDString_Centred() 8859 quadVertices[1].Y = y-MUL_FIXED(HUDScaleFactor,1); in D3D_RenderHUDString_Centred() 8860 quadVertices[2].Y = y + MUL_FIXED(HUDScaleFactor,HUD_FONT_HEIGHT + 1); in D3D_RenderHUDString_Centred() 8861 quadVertices[3].Y = y + MUL_FIXED(HUDScaleFactor,HUD_FONT_HEIGHT + 1); in D3D_RenderHUDString_Centred() 8890 quadVertices[0].X = x - MUL_FIXED(HUDScaleFactor,1); in D3D_RenderHUDString_Centred() 8891 quadVertices[3].X = x - MUL_FIXED(HUDScaleFactor,1); in D3D_RenderHUDString_Centred() [all …]
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/dports/games/avp/avp-20170505/src/ |
H A D | opengl.c | 44 extern int HUDScaleFactor; 2278 int h = MUL_FIXED(HUDScaleFactor,HUD_DIGITAL_NUMBERS_HEIGHT); in D3D_RenderHUDNumber_Centred() 2279 int w = MUL_FIXED(HUDScaleFactor,HUD_DIGITAL_NUMBERS_WIDTH); in D3D_RenderHUDNumber_Centred() 2440 length = MUL_FIXED(HUDScaleFactor,length); in D3D_RenderHUDString_Centred() 2444 quadVertices[0].Y = y-MUL_FIXED(HUDScaleFactor,1); in D3D_RenderHUDString_Centred() 2445 quadVertices[1].Y = y-MUL_FIXED(HUDScaleFactor,1); in D3D_RenderHUDString_Centred() 2446 quadVertices[2].Y = y + MUL_FIXED(HUDScaleFactor,HUD_FONT_HEIGHT + 1); in D3D_RenderHUDString_Centred() 2447 quadVertices[3].Y = y + MUL_FIXED(HUDScaleFactor,HUD_FONT_HEIGHT + 1); in D3D_RenderHUDString_Centred() 2468 quadVertices[0].X = x - MUL_FIXED(HUDScaleFactor,1); in D3D_RenderHUDString_Centred() 2469 quadVertices[3].X = x - MUL_FIXED(HUDScaleFactor,1); in D3D_RenderHUDString_Centred() [all …]
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