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Searched refs:HUDTranslucencyLevel (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/win95/gadgets/
H A Drootgadg.cpp34 extern signed int HUDTranslucencyLevel;
106 GLOBALASSERT( HUDTranslucencyLevel >= 0); in Render()
107 GLOBALASSERT( HUDTranslucencyLevel <= 255 ); in Render()
113 (HUDTranslucencyLevel << 8) // int FixP_Alpha in Render()
/dports/games/avp/avp-20170505/src/avp/
H A Ddavehook.cpp79 extern signed int HUDTranslucencyLevel;
146 HUDTranslucencyLevel, // int& Value_ToUse, in CreateAll()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_hud.cpp76 signed int HUDTranslucencyLevel=64; variable
404 D3D_HUDQuad_Output(HUDImageNumber,quadVertices,RGBALIGHT_MAKE(255,255,255,HUDTranslucencyLevel)); in D3D_BLTMotionTrackerToHUD()
421 imageDesc.Translucency = HUDTranslucencyLevel; in D3D_BLTMotionTrackerToHUD()
429 BlueBar.Translucency = HUDTranslucencyLevel; in D3D_BLTMotionTrackerToHUD()
461 int trans = MUL_FIXED(brightness*2,HUDTranslucencyLevel); in D3D_BLTMotionTrackerBlipToHUD()
663 imageDesc.Translucency = HUDTranslucencyLevel; in D3D_BLTDigitToHUD()
H A Dusr_io.c1596 extern signed int HUDTranslucencyLevel; in ReadPlayerGameInput()
1600 HUDTranslucencyLevel-=NormalFrameTime>>9; in ReadPlayerGameInput()
1601 if (HUDTranslucencyLevel<0) HUDTranslucencyLevel=0; in ReadPlayerGameInput()
1605 HUDTranslucencyLevel+=NormalFrameTime>>9; in ReadPlayerGameInput()
1606 if (HUDTranslucencyLevel>255) HUDTranslucencyLevel=255; in ReadPlayerGameInput()