Searched refs:HUDWEAPON_BOW_FORCE_RELOAD (Results 1 – 1 of 1) sorted by relevance
313 #define HUDWEAPON_BOW_FORCE_RELOAD my->skill[10] macro791 HUDWEAPON_BOW_FORCE_RELOAD = 1; in actHudWeapon()844 HUDWEAPON_BOW_FORCE_RELOAD = 1; in actHudWeapon()850 if ( (swingweapon && HUDWEAPON_CHOP != 0) || HUDWEAPON_BOW_FORCE_RELOAD == 1 ) in actHudWeapon()852 if ( HUDWEAPON_BOW_FORCE_RELOAD == 1 ) in actHudWeapon()864 HUDWEAPON_BOW_FORCE_RELOAD = 0; in actHudWeapon()