Searched refs:HUD_C_NORMAL (Results 1 – 12 of 12) sorted by relevance
403 setGaugeColor(is_bright ? HUD_C_BRIGHT : HUD_C_NORMAL); in renderDots()415 setGaugeColor(is_bright ? HUD_C_BRIGHT : HUD_C_NORMAL); in renderDots()
165 hud_set_gauge_color(gauge, HUD_C_NORMAL); in hud_shield_maybe_flash()861 setGaugeColor(HUD_C_NORMAL); in maybeFlashShield()1081 setGaugeColor(HUD_C_NORMAL); in maybeFlashShield()
173 #define HUD_C_NORMAL -1 macro
301 setGaugeColor(HUD_C_NORMAL); in render()
460 case HUD_C_NORMAL: in setGaugeColor()3204 case HUD_C_NORMAL: in hud_set_gauge_color()
5605 setGaugeColor(HUD_C_NORMAL); in render()5628 setGaugeColor(HUD_C_NORMAL); in render()5646 setGaugeColor(HUD_C_NORMAL); in render()
415 setGaugeColor(is_bright ? HUD_C_BRIGHT : HUD_C_NORMAL); in renderDots()427 setGaugeColor(is_bright ? HUD_C_BRIGHT : HUD_C_NORMAL); in renderDots()
166 hud_set_gauge_color(gauge, HUD_C_NORMAL); in hud_shield_maybe_flash()894 setGaugeColor(HUD_C_NORMAL); in maybeFlashShield()1108 setGaugeColor(HUD_C_NORMAL); in maybeFlashShield()
164 #define HUD_C_NORMAL -1 macro
268 setGaugeColor(HUD_C_NORMAL); in render()
503 case HUD_C_NORMAL: in setGaugeColor()3164 case HUD_C_NORMAL: in hud_set_gauge_color()
5578 setGaugeColor(HUD_C_NORMAL); in render()5601 setGaugeColor(HUD_C_NORMAL); in render()5618 setGaugeColor(HUD_C_NORMAL); in render()