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Searched refs:HUD_EFFECTIVE_WIDTH (Results 1 – 1 of 1) sorted by relevance

/dports/games/taisei/taisei-1.3.2/src/
H A Dstagedraw.c1055 #define HUD_EFFECTIVE_WIDTH (HUD_WIDTH - HUD_X_PADDING * 2) macro
1148 …stage_draw_hud_score(ALIGN_RIGHT, HUD_EFFECTIVE_WIDTH, ypos_hiscore, buf, bufsize, progress.hiscor… in stage_draw_hud_scores()
1149 …stage_draw_hud_score(ALIGN_RIGHT, HUD_EFFECTIVE_WIDTH, ypos_score, buf, bufsize, global.plr.poin… in stage_draw_hud_scores()
1253 stage_draw_hud_objpool_stats(0, 390, HUD_EFFECTIVE_WIDTH); in stage_draw_hud_text()
1286 .pos = { HUD_EFFECTIVE_WIDTH - res_text_padding, labels->y.lives + labels->y_ofs.lives_text }, in stage_draw_hud_text()
1312 .pos = { HUD_EFFECTIVE_WIDTH - res_text_padding, labels->y.bombs + labels->y_ofs.bombs_text }, in stage_draw_hud_text()
1415 .pos = { HUD_EFFECTIVE_WIDTH * 0.5, 450 }, in stage_draw_hud_text()
1635 …float pos_lives = HUD_EFFECTIVE_WIDTH - spr_life->w * (PLR_MAX_LIVES - 0.5) - spacing * (PLR_MAX_L… in stage_draw_hud()
1636 …float pos_bombs = HUD_EFFECTIVE_WIDTH - spr_bomb->w * (PLR_MAX_BOMBS - 0.5) - spacing * (PLR_MAX_B… in stage_draw_hud()
1683 .pos = { HUD_EFFECTIVE_WIDTH * 0.5, 400 }, in stage_draw_hud()
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