Searched refs:HUD_EFFECTIVE_WIDTH (Results 1 – 1 of 1) sorted by relevance
/dports/games/taisei/taisei-1.3.2/src/ |
H A D | stagedraw.c | 1055 #define HUD_EFFECTIVE_WIDTH (HUD_WIDTH - HUD_X_PADDING * 2) macro 1148 …stage_draw_hud_score(ALIGN_RIGHT, HUD_EFFECTIVE_WIDTH, ypos_hiscore, buf, bufsize, progress.hiscor… in stage_draw_hud_scores() 1149 …stage_draw_hud_score(ALIGN_RIGHT, HUD_EFFECTIVE_WIDTH, ypos_score, buf, bufsize, global.plr.poin… in stage_draw_hud_scores() 1253 stage_draw_hud_objpool_stats(0, 390, HUD_EFFECTIVE_WIDTH); in stage_draw_hud_text() 1286 .pos = { HUD_EFFECTIVE_WIDTH - res_text_padding, labels->y.lives + labels->y_ofs.lives_text }, in stage_draw_hud_text() 1312 .pos = { HUD_EFFECTIVE_WIDTH - res_text_padding, labels->y.bombs + labels->y_ofs.bombs_text }, in stage_draw_hud_text() 1415 .pos = { HUD_EFFECTIVE_WIDTH * 0.5, 450 }, in stage_draw_hud_text() 1635 …float pos_lives = HUD_EFFECTIVE_WIDTH - spr_life->w * (PLR_MAX_LIVES - 0.5) - spacing * (PLR_MAX_L… in stage_draw_hud() 1636 …float pos_bombs = HUD_EFFECTIVE_WIDTH - spr_bomb->w * (PLR_MAX_BOMBS - 0.5) - spacing * (PLR_MAX_B… in stage_draw_hud() 1683 .pos = { HUD_EFFECTIVE_WIDTH * 0.5, 400 }, in stage_draw_hud() [all …]
|