Searched refs:HUD_PrimaryRounds (Results 1 – 1 of 1) sorted by relevance
101 static int HUD_PrimaryRounds; variable252 HUD_PrimaryRounds = 0; in InitMarineHUD()285 HUD_PrimaryRounds = 0; in ReInitHUD()974 if (primaryRounds>HUD_PrimaryRounds) in DisplayMarinesAmmo()976 HUD_PrimaryRounds += NormalFrameTime/512; in DisplayMarinesAmmo()978 if (primaryRounds<HUD_PrimaryRounds) in DisplayMarinesAmmo()980 HUD_PrimaryRounds = primaryRounds; in DisplayMarinesAmmo()1009 HUD_PrimaryRounds, in DisplayMarinesAmmo()