Searched refs:HUMAN_SHIP (Results 1 – 5 of 5) sorted by relevance
405 HUMAN_SHIP, enumerator462 HUMAN_SHIP, /* COMMANDER_CONVERSATION */ \486 HUMAN_SHIP /* INVALID_CONVERSATION */
355 SetRaceAllied (HUMAN_SHIP, TRUE); in InitGameStructures()356 CloneShipFragment (HUMAN_SHIP, &GLOBAL (built_ship_q), 0); in InitGameStructures()
1360 status = HUMAN_SHIP; in InitCommunication()
181 #define HUMAN_SHIP X Y FACING_VALUE ID_VALUE207 {HUMAN_SHIP 24 16 sw 1}208 {HUMAN_SHIP 14 16 se 2}209 {HUMAN_SHIP 26 17 sw 3}210 {HUMAN_SHIP 12 17 se 4}
706 if (i != HUMAN_SHIP && CheckAlliance (i) == GOOD_GUY) in AnalyzeCondition()