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Searched refs:HUMAN_SHIP (Results 1 – 5 of 5) sorted by relevance

/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Draces.h405 HUMAN_SHIP, enumerator
462 HUMAN_SHIP, /* COMMANDER_CONVERSATION */ \
486 HUMAN_SHIP /* INVALID_CONVERSATION */
H A Dglobdata.c355 SetRaceAllied (HUMAN_SHIP, TRUE); in InitGameStructures()
356 CloneShipFragment (HUMAN_SHIP, &GLOBAL (built_ship_q), 0); in InitGameStructures()
H A Dcomm.c1360 status = HUMAN_SHIP; in InitCommunication()
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Son_Of_The_Black_Eye/scenarios/
H A D11_Clash_of_Armies.cfg181 #define HUMAN_SHIP X Y FACING_VALUE ID_VALUE
207 {HUMAN_SHIP 24 16 sw 1}
208 {HUMAN_SHIP 14 16 se 2}
209 {HUMAN_SHIP 26 17 sw 3}
210 {HUMAN_SHIP 12 17 se 4}
/dports/games/uqm/uqm-0.8.0/src/uqm/comm/starbas/
H A Dstarbas.c706 if (i != HUMAN_SHIP && CheckAlliance (i) == GOOD_GUY) in AnalyzeCondition()