/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/scripts/ |
H A D | Hair.material | 3 source Hair.hlsl 15 source Hair.hlsl 27 source Hair.hlsl 48 source Hair.hlsl 69 source Hair.hlsl 81 source Hair.hlsl 93 source Hair.hlsl 105 source Hair.hlsl 117 source Hair.hlsl 129 source Hair.hlsl [all …]
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | hair.c | 61 Hair *hair = (Hair *)id; in hair_init_data() 81 Hair *hair_dst = (Hair *)id_dst; in hair_copy_data() 82 const Hair *hair_src = (const Hair *)id_src; in hair_copy_data() 95 Hair *hair = (Hair *)id; in hair_free_data() 108 Hair *hair = (Hair *)id; in hair_foreach_id() 116 Hair *hair = (Hair *)id; in hair_blend_write() 148 Hair *hair = (Hair *)id; in hair_blend_read_data() 163 Hair *hair = (Hair *)id; in hair_blend_read_lib() 171 Hair *hair = (Hair *)id; in hair_blend_read_expand() 316 Hair *BKE_hair_copy_for_eval(Hair *hair_src, bool reference) in BKE_hair_copy_for_eval() [all …]
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/ |
H A D | BKE_hair.h | 30 struct Hair; 39 void BKE_hair_update_customdata_pointers(struct Hair *hair); 40 bool BKE_hair_customdata_required(struct Hair *hair, struct CustomDataLayer *layer); 44 struct Hair *BKE_hair_new_for_eval(const struct Hair *hair_src, int totpoint, int totcurve); 45 struct Hair *BKE_hair_copy_for_eval(struct Hair *hair_src, bool reference); 55 void BKE_hair_batch_cache_dirty_tag(struct Hair *hair, int mode); 56 void BKE_hair_batch_cache_free(struct Hair *hair); 58 extern void (*BKE_hair_batch_cache_dirty_tag_cb)(struct Hair *hair, int mode); 59 extern void (*BKE_hair_batch_cache_free_cb)(struct Hair *hair);
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/ |
H A D | Hair.cpp | 28 Hair::Hair(int nodes, float segmentLength, float hairWidth) : RenderObject() in Hair() function in Hair 48 void Hair::exertWave(float dt) in exertWave() 79 void Hair::exertGravityWave(float dt) in exertGravityWave() 110 void Hair::setHeadPosition(const Vector &vec) in setHeadPosition() 115 HairNode *Hair::getHairNode(int idx) in getHairNode() 126 void Hair::onRender() in onRender() 195 void Hair::onUpdate(float dt) in onUpdate() 227 void Hair::updatePositions() in updatePositions() 443 void Hair::returnToDefaultPositions(float dt) in returnToDefaultPositions() 459 void Hair::exertForce(const Vector &force, float dt, int usePerc) in exertForce()
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H A D | Hair.h | 38 class Hair : public RenderObject 41 Hair(int nodes=40, float segmentLength=3, float width=18);
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/ |
H A D | draw_cache_impl_hair.c | 45 static void hair_batch_cache_clear(Hair *hair); 59 static bool hair_batch_cache_valid(Hair *hair) in hair_batch_cache_valid() 65 static void hair_batch_cache_init(Hair *hair) in hair_batch_cache_init() 79 void DRW_hair_batch_cache_validate(Hair *hair) in DRW_hair_batch_cache_validate() 87 static HairBatchCache *hair_batch_cache_get(Hair *hair) in hair_batch_cache_get() 93 void DRW_hair_batch_cache_dirty_tag(Hair *hair, int mode) in DRW_hair_batch_cache_dirty_tag() 108 static void hair_batch_cache_clear(Hair *hair) in hair_batch_cache_clear() 118 void DRW_hair_batch_cache_free(Hair *hair) in DRW_hair_batch_cache_free() 198 static void hair_batch_cache_fill_strands_data(Hair *hair, in hair_batch_cache_fill_strands_data() 316 Hair *hair = object->data; in hair_ensure_procedural_data() [all …]
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H A D | draw_cache_impl.h | 36 struct Hair; 69 void DRW_hair_batch_cache_dirty_tag(struct Hair *hair, int mode); 70 void DRW_hair_batch_cache_validate(struct Hair *hair); 71 void DRW_hair_batch_cache_free(struct Hair *hair); 142 int DRW_hair_material_count_get(struct Hair *hair);
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/dports/devel/R-cran-vcd/vcd/demo/ |
H A D | mosaic.R | 18 Hair <- margin.table(HairEyeColor,1) globalVar 19 Hair 21 names(mHair) <- names(Hair) 26 resid <- (Hair - mHair) / sqrt(mHair) 31 mosaic(Hair, residuals = resid, main = "Hair Color Proportions") 68 mosaic(HairEyeColor, expected = ~ Hair * Eye + Sex, 71 mosaic(HairEyeColor, expected = ~ Hair * Sex + Eye*Sex,
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/dports/graphics/blender/blender-2.91.0/intern/cycles/render/ |
H A D | hair.cpp | 25 void Hair::Curve::bounds_grow(const int k, in bounds_grow() 50 void Hair::Curve::bounds_grow(const int k, in bounds_grow() 282 NODE_DEFINE(Hair) in NODE_DEFINE() argument 294 Hair::Hair() : Geometry(node_type, Geometry::HAIR) in Hair() function in Hair 300 Hair::~Hair() in ~Hair() 304 void Hair::resize_curves(int numcurves, int numkeys) in resize_curves() 324 void Hair::clear() in clear() 336 void Hair::add_curve_key(float3 co, float radius) in add_curve_key() 342 void Hair::add_curve(int first_key, int shader) in add_curve() 374 void Hair::compute_bounds() in compute_bounds() [all …]
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H A D | hair.h | 24 class Hair : public Geometry { 102 Hair(); 103 ~Hair();
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | player.c | 75 CFREE(p->Char.Hair); in PlayerDataAddOrUpdate() 76 p->Char.Hair = NULL; in PlayerDataAddOrUpdate() 77 if (strlen(pd.Hair) > 0) in PlayerDataAddOrUpdate() 79 CSTRDUP(p->Char.Hair, pd.Hair); in PlayerDataAddOrUpdate() 155 if (t->Hair != NULL) in PlayerDataDefault() 157 strcpy(pd.Hair, t->Hair); in PlayerDataDefault() 178 strcpy(pd.Hair, "shades"); in PlayerDataDefault() 183 pd.Colors.Hair = Color2Net(colorBlack); in PlayerDataDefault() 189 strcpy(pd.Hair, "beret"); in PlayerDataDefault() 194 pd.Colors.Hair = Color2Net(colorRed); in PlayerDataDefault() [all …]
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H A D | character.c | 47 CFREE(c->Hair); in CharacterTerminate() 83 const char *hair = c->Hair; in CharacterStoreCopy() 86 CSTRDUP(c->Hair, hair); in CharacterStoreCopy() 144 LoadStr(&ch->Hair, child, "HairType"); in CharacterLoadJSON() 167 LoadColor(&ch->Colors.Hair, child, "Hair"); in CharacterLoadJSON() 224 if (c->Hair) in CharacterSave() 226 AddStringPair(node, "HairType", c->Hair); in CharacterSave() 232 AddColorPair(node, "Hair", c->Colors.Hair); in CharacterSave() 365 CFREE(c->Hair); in CharacterShuffleAppearance() 368 CSTRDUP(c->Hair, hairStyleName); in CharacterShuffleAppearance() [all …]
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H A D | player_template.c | 60 CharacterOldFaceToHair(t.CharClassName, &t.CharClassName, &t.Hair); in LoadPlayerTemplate() 65 LoadStr(&t.Hair, node, "HairType"); in LoadPlayerTemplate() 85 LoadColor(&t.Colors.Hair, node, "Hair"); in LoadPlayerTemplate() 155 CFREE(pt->Hair); in PlayerTemplatesClear() 190 AddColorPair(template, "Hair", t->Colors.Hair); in SavePlayerTemplate() 243 if (c->Hair != NULL) in PlayerTemplateAddCharacter() 245 CSTRDUP(t.Hair, c->Hair); in PlayerTemplateAddCharacter()
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H A D | net_util.c | 66 if (p->Char.Hair) in NMakePlayerData() 68 strcpy(d.Hair, p->Char.Hair); in NMakePlayerData() 150 co.Hair = Color2Net(c.Hair); in CharColors2Net() 161 co.Hair = Net2Color(c.Hair); in Net2CharColors()
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/dports/graphics/blender/blender-2.91.0/source/blender/makesrna/intern/ |
H A D | rna_hair.c | 45 static Hair *rna_hair(PointerRNA *ptr) in rna_hair() 47 return (Hair *)ptr->owner_id; in rna_hair() 52 const Hair *hair = rna_hair(ptr); in rna_HairPoint_index_get() 69 const Hair *hair = rna_hair(ptr); in rna_HairPoint_radius_get() 79 const Hair *hair = rna_hair(ptr); in rna_HairPoint_radius_set() 94 Hair *hair = rna_hair(ptr); in rna_HairCurve_index_get() 105 Hair *hair = rna_hair(ptr); in rna_HairCurve_points_begin()
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/dports/graphics/blender/blender-2.91.0/intern/cycles/bvh/ |
H A D | bvh_unaligned.cpp | 75 const Hair *hair = static_cast<const Hair *>(object->geometry); in compute_aligned_space() 76 const Hair::Curve &curve = hair->get_curve(curve_index); in compute_aligned_space() 101 const Hair *hair = static_cast<const Hair *>(object->geometry); in compute_aligned_prim_boundbox() 102 const Hair::Curve &curve = hair->get_curve(curve_index); in compute_aligned_prim_boundbox()
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H A D | bvh_embree.h | 35 class Hair; variable 61 void add_curves(const Object *ob, const Hair *hair, int i); 75 void set_curve_vertex_buffer(RTCGeometry geom_id, const Hair *hair, const bool update);
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/dports/graphics/blender/blender-2.91.0/intern/cycles/blender/ |
H A D | blender_curves.cpp | 154 static bool ObtainCacheParticleUV(Hair *hair, in ObtainCacheParticleUV() 217 static bool ObtainCacheParticleVcol(Hair *hair, in ObtainCacheParticleVcol() 639 static float4 interpolate_hair_points(BL::Hair b_hair, in interpolate_hair_points() 653 static void export_hair_curves(Scene *scene, Hair *hair, BL::Hair b_hair) in export_hair_curves() 681 BL::Hair::curves_iterator b_curve_iter; in export_hair_curves() 729 static void export_hair_curves_motion(Hair *hair, BL::Hair b_hair, int motion_step) in export_hair_curves_motion() 751 BL::Hair::curves_iterator b_curve_iter; in export_hair_curves_motion() 757 Hair::Curve curve = hair->get_curve(curve_index); in export_hair_curves_motion() 802 BL::Hair b_hair(b_ob.data()); in sync_hair() 822 Hair *hair, in sync_hair() [all …]
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H A D | blender_geometry.cpp | 86 geom = scene->create_node<Hair>(); in sync_geometry() 140 Hair *hair = static_cast<Hair *>(geom); in sync_geometry() 181 Hair *hair = static_cast<Hair *>(geom); in sync_geometry_motion()
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/dports/graphics/povray36/povray-3.6.1/scenes/advanced/cats/ |
H A D | povcatray.pov | 135 #declare Hair= difference { 160 #undef Hair 193 #declare Hair= union { 212 #undef Hair 247 #declare Hair= union { 268 #undef Hair
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/dports/cad/leocad/leocad-21.06/resources/ |
H A D | minifig.ini | 62 "Friends Hair w. Top Knot Bun and Hair Band" "15673.DAT" 0 1 0 0 0 1 0 0 0 1 0 0 0 63 "Friends Hair w. Top Knot Bun and Medium Blue Hair Band" "15673P01.DAT" 0 1 0 0 0 1 0 0 0 1 0 0 0 76 "Hair Coiled" "21778.DAT" 0 1 0 0 0 1 0 0 0 1 0 0 0 87 "Hair Flat Top" "30608.DAT" 0 1 0 0 0 1 0 0 0 1 0 0 0 88 "Hair Islander" "6025.DAT" 0 1 0 0 0 1 0 0 0 1 0 0 0 89 "Hair Male" "3901.DAT" 0 1 0 0 0 1 0 0 0 1 0 0 0 108 "Hair Peaked" "42444.DAT" 0 1 0 0 0 1 0 0 0 1 0 0 0 109 "Hair Ponytail" "6093a.DAT" 0 1 0 0 0 1 0 0 0 1 0 0 0 124 "Hair Spiked" "98385.DAT" 0 1 0 0 0 1 0 0 0 1 0 0 0 133 "Hair Tousled" "10048.DAT" 0 1 0 0 0 1 0 0 0 1 0 0 0 [all …]
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/ |
H A D | player_select_menus.c | 222 CFREE(c->Hair); in PostInputHairMenu() 223 c->Hair = NULL; in PostInputHairMenu() 228 CSTRDUP(c->Hair, *hair); in PostInputHairMenu() 364 CFREE(p->Char.Hair); in PostInputLoadTemplate() 365 p->Char.Hair = NULL; in PostInputLoadTemplate() 366 if (t->Hair) in PostInputLoadTemplate() 368 CSTRDUP(p->Char.Hair, t->Hair); in PostInputLoadTemplate() 426 if (p->Char.Hair) in PostInputSaveTemplate() 428 CFREE(t->Hair); in PostInputSaveTemplate() 429 CSTRDUP(t->Hair, p->Char.Hair); in PostInputSaveTemplate()
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/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/ |
H A D | DNA_hair_types.h | 41 typedef struct Hair { struct 69 } Hair; argument
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/dports/www/p5-HTML-Template-Compiled/HTML-Template-Compiled-1.003/t/ |
H A D | 01_HTML-Template-Compiled.t | 23 { NAME => 'Hair of the Dog' }, 88 1. Hair of the Dog 96 Song 0: Hair of the Dog 98 INCLUDED: Hair of the Dog 159 cmp_ok($out, "eq", "INCLUDED: Hair of the Dog\n", "filehandle output");
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/dports/misc/usd/USD-21.11/pxr/usd/pcp/testenv/testPcpMuseum_TrickyVariantSelectionInVariant.testenv/TrickyVariantSelectionInVariant/ |
H A D | SlugJ_shaderDisplayDefs.sdf | 32 "Hair" { 37 string activeBinding = "Hair"
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