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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/scripts/
H A DHair.material3 source Hair.hlsl
15 source Hair.hlsl
27 source Hair.hlsl
48 source Hair.hlsl
69 source Hair.hlsl
81 source Hair.hlsl
93 source Hair.hlsl
105 source Hair.hlsl
117 source Hair.hlsl
129 source Hair.hlsl
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dhair.c61 Hair *hair = (Hair *)id; in hair_init_data()
81 Hair *hair_dst = (Hair *)id_dst; in hair_copy_data()
82 const Hair *hair_src = (const Hair *)id_src; in hair_copy_data()
95 Hair *hair = (Hair *)id; in hair_free_data()
108 Hair *hair = (Hair *)id; in hair_foreach_id()
116 Hair *hair = (Hair *)id; in hair_blend_write()
148 Hair *hair = (Hair *)id; in hair_blend_read_data()
163 Hair *hair = (Hair *)id; in hair_blend_read_lib()
171 Hair *hair = (Hair *)id; in hair_blend_read_expand()
316 Hair *BKE_hair_copy_for_eval(Hair *hair_src, bool reference) in BKE_hair_copy_for_eval()
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/
H A DBKE_hair.h30 struct Hair;
39 void BKE_hair_update_customdata_pointers(struct Hair *hair);
40 bool BKE_hair_customdata_required(struct Hair *hair, struct CustomDataLayer *layer);
44 struct Hair *BKE_hair_new_for_eval(const struct Hair *hair_src, int totpoint, int totcurve);
45 struct Hair *BKE_hair_copy_for_eval(struct Hair *hair_src, bool reference);
55 void BKE_hair_batch_cache_dirty_tag(struct Hair *hair, int mode);
56 void BKE_hair_batch_cache_free(struct Hair *hair);
58 extern void (*BKE_hair_batch_cache_dirty_tag_cb)(struct Hair *hair, int mode);
59 extern void (*BKE_hair_batch_cache_free_cb)(struct Hair *hair);
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/Aquaria/
H A DHair.cpp28 Hair::Hair(int nodes, float segmentLength, float hairWidth) : RenderObject() in Hair() function in Hair
48 void Hair::exertWave(float dt) in exertWave()
79 void Hair::exertGravityWave(float dt) in exertGravityWave()
110 void Hair::setHeadPosition(const Vector &vec) in setHeadPosition()
115 HairNode *Hair::getHairNode(int idx) in getHairNode()
126 void Hair::onRender() in onRender()
195 void Hair::onUpdate(float dt) in onUpdate()
227 void Hair::updatePositions() in updatePositions()
443 void Hair::returnToDefaultPositions(float dt) in returnToDefaultPositions()
459 void Hair::exertForce(const Vector &force, float dt, int usePerc) in exertForce()
H A DHair.h38 class Hair : public RenderObject
41 Hair(int nodes=40, float segmentLength=3, float width=18);
/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/
H A Ddraw_cache_impl_hair.c45 static void hair_batch_cache_clear(Hair *hair);
59 static bool hair_batch_cache_valid(Hair *hair) in hair_batch_cache_valid()
65 static void hair_batch_cache_init(Hair *hair) in hair_batch_cache_init()
79 void DRW_hair_batch_cache_validate(Hair *hair) in DRW_hair_batch_cache_validate()
87 static HairBatchCache *hair_batch_cache_get(Hair *hair) in hair_batch_cache_get()
93 void DRW_hair_batch_cache_dirty_tag(Hair *hair, int mode) in DRW_hair_batch_cache_dirty_tag()
108 static void hair_batch_cache_clear(Hair *hair) in hair_batch_cache_clear()
118 void DRW_hair_batch_cache_free(Hair *hair) in DRW_hair_batch_cache_free()
198 static void hair_batch_cache_fill_strands_data(Hair *hair, in hair_batch_cache_fill_strands_data()
316 Hair *hair = object->data; in hair_ensure_procedural_data()
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H A Ddraw_cache_impl.h36 struct Hair;
69 void DRW_hair_batch_cache_dirty_tag(struct Hair *hair, int mode);
70 void DRW_hair_batch_cache_validate(struct Hair *hair);
71 void DRW_hair_batch_cache_free(struct Hair *hair);
142 int DRW_hair_material_count_get(struct Hair *hair);
/dports/devel/R-cran-vcd/vcd/demo/
H A Dmosaic.R18 Hair <- margin.table(HairEyeColor,1) globalVar
19 Hair
21 names(mHair) <- names(Hair)
26 resid <- (Hair - mHair) / sqrt(mHair)
31 mosaic(Hair, residuals = resid, main = "Hair Color Proportions")
68 mosaic(HairEyeColor, expected = ~ Hair * Eye + Sex,
71 mosaic(HairEyeColor, expected = ~ Hair * Sex + Eye*Sex,
/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dhair.cpp25 void Hair::Curve::bounds_grow(const int k, in bounds_grow()
50 void Hair::Curve::bounds_grow(const int k, in bounds_grow()
282 NODE_DEFINE(Hair) in NODE_DEFINE() argument
294 Hair::Hair() : Geometry(node_type, Geometry::HAIR) in Hair() function in Hair
300 Hair::~Hair() in ~Hair()
304 void Hair::resize_curves(int numcurves, int numkeys) in resize_curves()
324 void Hair::clear() in clear()
336 void Hair::add_curve_key(float3 co, float radius) in add_curve_key()
342 void Hair::add_curve(int first_key, int shader) in add_curve()
374 void Hair::compute_bounds() in compute_bounds()
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H A Dhair.h24 class Hair : public Geometry {
102 Hair();
103 ~Hair();
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dplayer.c75 CFREE(p->Char.Hair); in PlayerDataAddOrUpdate()
76 p->Char.Hair = NULL; in PlayerDataAddOrUpdate()
77 if (strlen(pd.Hair) > 0) in PlayerDataAddOrUpdate()
79 CSTRDUP(p->Char.Hair, pd.Hair); in PlayerDataAddOrUpdate()
155 if (t->Hair != NULL) in PlayerDataDefault()
157 strcpy(pd.Hair, t->Hair); in PlayerDataDefault()
178 strcpy(pd.Hair, "shades"); in PlayerDataDefault()
183 pd.Colors.Hair = Color2Net(colorBlack); in PlayerDataDefault()
189 strcpy(pd.Hair, "beret"); in PlayerDataDefault()
194 pd.Colors.Hair = Color2Net(colorRed); in PlayerDataDefault()
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H A Dcharacter.c47 CFREE(c->Hair); in CharacterTerminate()
83 const char *hair = c->Hair; in CharacterStoreCopy()
86 CSTRDUP(c->Hair, hair); in CharacterStoreCopy()
144 LoadStr(&ch->Hair, child, "HairType"); in CharacterLoadJSON()
167 LoadColor(&ch->Colors.Hair, child, "Hair"); in CharacterLoadJSON()
224 if (c->Hair) in CharacterSave()
226 AddStringPair(node, "HairType", c->Hair); in CharacterSave()
232 AddColorPair(node, "Hair", c->Colors.Hair); in CharacterSave()
365 CFREE(c->Hair); in CharacterShuffleAppearance()
368 CSTRDUP(c->Hair, hairStyleName); in CharacterShuffleAppearance()
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H A Dplayer_template.c60 CharacterOldFaceToHair(t.CharClassName, &t.CharClassName, &t.Hair); in LoadPlayerTemplate()
65 LoadStr(&t.Hair, node, "HairType"); in LoadPlayerTemplate()
85 LoadColor(&t.Colors.Hair, node, "Hair"); in LoadPlayerTemplate()
155 CFREE(pt->Hair); in PlayerTemplatesClear()
190 AddColorPair(template, "Hair", t->Colors.Hair); in SavePlayerTemplate()
243 if (c->Hair != NULL) in PlayerTemplateAddCharacter()
245 CSTRDUP(t.Hair, c->Hair); in PlayerTemplateAddCharacter()
H A Dnet_util.c66 if (p->Char.Hair) in NMakePlayerData()
68 strcpy(d.Hair, p->Char.Hair); in NMakePlayerData()
150 co.Hair = Color2Net(c.Hair); in CharColors2Net()
161 co.Hair = Net2Color(c.Hair); in Net2CharColors()
/dports/graphics/blender/blender-2.91.0/source/blender/makesrna/intern/
H A Drna_hair.c45 static Hair *rna_hair(PointerRNA *ptr) in rna_hair()
47 return (Hair *)ptr->owner_id; in rna_hair()
52 const Hair *hair = rna_hair(ptr); in rna_HairPoint_index_get()
69 const Hair *hair = rna_hair(ptr); in rna_HairPoint_radius_get()
79 const Hair *hair = rna_hair(ptr); in rna_HairPoint_radius_set()
94 Hair *hair = rna_hair(ptr); in rna_HairCurve_index_get()
105 Hair *hair = rna_hair(ptr); in rna_HairCurve_points_begin()
/dports/graphics/blender/blender-2.91.0/intern/cycles/bvh/
H A Dbvh_unaligned.cpp75 const Hair *hair = static_cast<const Hair *>(object->geometry); in compute_aligned_space()
76 const Hair::Curve &curve = hair->get_curve(curve_index); in compute_aligned_space()
101 const Hair *hair = static_cast<const Hair *>(object->geometry); in compute_aligned_prim_boundbox()
102 const Hair::Curve &curve = hair->get_curve(curve_index); in compute_aligned_prim_boundbox()
H A Dbvh_embree.h35 class Hair; variable
61 void add_curves(const Object *ob, const Hair *hair, int i);
75 void set_curve_vertex_buffer(RTCGeometry geom_id, const Hair *hair, const bool update);
/dports/graphics/blender/blender-2.91.0/intern/cycles/blender/
H A Dblender_curves.cpp154 static bool ObtainCacheParticleUV(Hair *hair, in ObtainCacheParticleUV()
217 static bool ObtainCacheParticleVcol(Hair *hair, in ObtainCacheParticleVcol()
639 static float4 interpolate_hair_points(BL::Hair b_hair, in interpolate_hair_points()
653 static void export_hair_curves(Scene *scene, Hair *hair, BL::Hair b_hair) in export_hair_curves()
681 BL::Hair::curves_iterator b_curve_iter; in export_hair_curves()
729 static void export_hair_curves_motion(Hair *hair, BL::Hair b_hair, int motion_step) in export_hair_curves_motion()
751 BL::Hair::curves_iterator b_curve_iter; in export_hair_curves_motion()
757 Hair::Curve curve = hair->get_curve(curve_index); in export_hair_curves_motion()
802 BL::Hair b_hair(b_ob.data()); in sync_hair()
822 Hair *hair, in sync_hair()
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H A Dblender_geometry.cpp86 geom = scene->create_node<Hair>(); in sync_geometry()
140 Hair *hair = static_cast<Hair *>(geom); in sync_geometry()
181 Hair *hair = static_cast<Hair *>(geom); in sync_geometry_motion()
/dports/graphics/povray36/povray-3.6.1/scenes/advanced/cats/
H A Dpovcatray.pov135 #declare Hair= difference {
160 #undef Hair
193 #declare Hair= union {
212 #undef Hair
247 #declare Hair= union {
268 #undef Hair
/dports/cad/leocad/leocad-21.06/resources/
H A Dminifig.ini62 "Friends Hair w. Top Knot Bun and Hair Band" "15673.DAT" 0 1 0 0 0 1 0 0 0 1 0 0 0
63 "Friends Hair w. Top Knot Bun and Medium Blue Hair Band" "15673P01.DAT" 0 1 0 0 0 1 0 0 0 1 0 0 0
76 "Hair Coiled" "21778.DAT" 0 1 0 0 0 1 0 0 0 1 0 0 0
87 "Hair Flat Top" "30608.DAT" 0 1 0 0 0 1 0 0 0 1 0 0 0
88 "Hair Islander" "6025.DAT" 0 1 0 0 0 1 0 0 0 1 0 0 0
89 "Hair Male" "3901.DAT" 0 1 0 0 0 1 0 0 0 1 0 0 0
108 "Hair Peaked" "42444.DAT" 0 1 0 0 0 1 0 0 0 1 0 0 0
109 "Hair Ponytail" "6093a.DAT" 0 1 0 0 0 1 0 0 0 1 0 0 0
124 "Hair Spiked" "98385.DAT" 0 1 0 0 0 1 0 0 0 1 0 0 0
133 "Hair Tousled" "10048.DAT" 0 1 0 0 0 1 0 0 0 1 0 0 0
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/
H A Dplayer_select_menus.c222 CFREE(c->Hair); in PostInputHairMenu()
223 c->Hair = NULL; in PostInputHairMenu()
228 CSTRDUP(c->Hair, *hair); in PostInputHairMenu()
364 CFREE(p->Char.Hair); in PostInputLoadTemplate()
365 p->Char.Hair = NULL; in PostInputLoadTemplate()
366 if (t->Hair) in PostInputLoadTemplate()
368 CSTRDUP(p->Char.Hair, t->Hair); in PostInputLoadTemplate()
426 if (p->Char.Hair) in PostInputSaveTemplate()
428 CFREE(t->Hair); in PostInputSaveTemplate()
429 CSTRDUP(t->Hair, p->Char.Hair); in PostInputSaveTemplate()
/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/
H A DDNA_hair_types.h41 typedef struct Hair { struct
69 } Hair; argument
/dports/www/p5-HTML-Template-Compiled/HTML-Template-Compiled-1.003/t/
H A D01_HTML-Template-Compiled.t23 { NAME => 'Hair of the Dog' },
88 1. Hair of the Dog
96 Song 0: Hair of the Dog
98 INCLUDED: Hair of the Dog
159 cmp_ok($out, "eq", "INCLUDED: Hair of the Dog\n", "filehandle output");
/dports/misc/usd/USD-21.11/pxr/usd/pcp/testenv/testPcpMuseum_TrickyVariantSelectionInVariant.testenv/TrickyVariantSelectionInVariant/
H A DSlugJ_shaderDisplayDefs.sdf32 "Hair" {
37 string activeBinding = "Hair"

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