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Searched refs:HandleCompatibleAmmoUI (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DInterface_Items.h50 BOOLEAN HandleCompatibleAmmoUI(const SOLDIERTYPE* pSoldier, INT8 bInvPos, BOOLEAN fOn);
H A DShopKeeper_Interface.cc1457 HandleCompatibleAmmoUI( gpSMCurrentMerc, -1, TRUE ); in SelectDealersInventoryMovementRegionCallBack()
1467 HandleCompatibleAmmoUI( gpSMCurrentMerc, -1, FALSE ); in SelectDealersInventoryMovementRegionCallBack()
1483 HandleCompatibleAmmoUI( gpSMCurrentMerc, -1, TRUE ); in SelectDealersOfferSlotsMovementRegionCallBack()
1492 HandleCompatibleAmmoUI( gpSMCurrentMerc, -1, FALSE ); in SelectDealersOfferSlotsMovementRegionCallBack()
1508 HandleCompatibleAmmoUI( gpSMCurrentMerc, -1, TRUE ); in SelectPlayersOfferSlotsMovementRegionCallBack()
1517 HandleCompatibleAmmoUI( gpSMCurrentMerc, -1, FALSE ); in SelectPlayersOfferSlotsMovementRegionCallBack()
H A DInterface_Panels.cc465 HandleCompatibleAmmoUI(s, HANDPOS, FALSE); in SetSMPanelCurrentMerc()
1201 if (HandleCompatibleAmmoUI(&s, (INT8)gbCheckForMouseOverItemPos, TRUE)) in RenderSMPanel()
1377 HandleCompatibleAmmoUI( gpSMCurrentMerc, (INT8)uiHandPos, FALSE ); in SMInvMoveCallback()
1396 HandleCompatibleAmmoUI( gpSMCurrentMerc, (INT8)NO_SLOT, FALSE ); in SMInvMoveCamoCallback()
H A DInterface_Items.cc1407 BOOLEAN HandleCompatibleAmmoUI(const SOLDIERTYPE* pSoldier, INT8 bInvPos, BOOLEAN fOn) in HandleCompatibleAmmoUI() function
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/docs/archeology/
H A DFIXME44 HandleCompatibleAmmoUI(): if (gbCompatibleAmmo[cnt]) gbCompatibleAmmo[cnt] = FALSE;
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/
H A DMapScreen.cc3732 if (HandleCompatibleAmmoUI(GetSelectedInfoChar(), gbCheckForMouseOverItemPos, TRUE)) in HandleCursorOverRifleAmmo()
3773 HandleCompatibleAmmoUI( pSoldier, (INT8)uiHandPos, FALSE ); in MAPInvMoveCallback()
3778 HandleCompatibleAmmoUI( pSoldier, (INT8)uiHandPos, FALSE ); in MAPInvMoveCallback()