Searched refs:HandleCompatibleAmmoUI (Results 1 – 6 of 6) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/ |
H A D | Interface_Items.h | 50 BOOLEAN HandleCompatibleAmmoUI(const SOLDIERTYPE* pSoldier, INT8 bInvPos, BOOLEAN fOn);
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H A D | ShopKeeper_Interface.cc | 1457 HandleCompatibleAmmoUI( gpSMCurrentMerc, -1, TRUE ); in SelectDealersInventoryMovementRegionCallBack() 1467 HandleCompatibleAmmoUI( gpSMCurrentMerc, -1, FALSE ); in SelectDealersInventoryMovementRegionCallBack() 1483 HandleCompatibleAmmoUI( gpSMCurrentMerc, -1, TRUE ); in SelectDealersOfferSlotsMovementRegionCallBack() 1492 HandleCompatibleAmmoUI( gpSMCurrentMerc, -1, FALSE ); in SelectDealersOfferSlotsMovementRegionCallBack() 1508 HandleCompatibleAmmoUI( gpSMCurrentMerc, -1, TRUE ); in SelectPlayersOfferSlotsMovementRegionCallBack() 1517 HandleCompatibleAmmoUI( gpSMCurrentMerc, -1, FALSE ); in SelectPlayersOfferSlotsMovementRegionCallBack()
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H A D | Interface_Panels.cc | 465 HandleCompatibleAmmoUI(s, HANDPOS, FALSE); in SetSMPanelCurrentMerc() 1201 if (HandleCompatibleAmmoUI(&s, (INT8)gbCheckForMouseOverItemPos, TRUE)) in RenderSMPanel() 1377 HandleCompatibleAmmoUI( gpSMCurrentMerc, (INT8)uiHandPos, FALSE ); in SMInvMoveCallback() 1396 HandleCompatibleAmmoUI( gpSMCurrentMerc, (INT8)NO_SLOT, FALSE ); in SMInvMoveCamoCallback()
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H A D | Interface_Items.cc | 1407 BOOLEAN HandleCompatibleAmmoUI(const SOLDIERTYPE* pSoldier, INT8 bInvPos, BOOLEAN fOn) in HandleCompatibleAmmoUI() function
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/docs/archeology/ |
H A D | FIXME | 44 HandleCompatibleAmmoUI(): if (gbCompatibleAmmo[cnt]) gbCompatibleAmmo[cnt] = FALSE;
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/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Strategic/ |
H A D | MapScreen.cc | 3732 if (HandleCompatibleAmmoUI(GetSelectedInfoChar(), gbCheckForMouseOverItemPos, TRUE)) in HandleCursorOverRifleAmmo() 3773 HandleCompatibleAmmoUI( pSoldier, (INT8)uiHandPos, FALSE ); in MAPInvMoveCallback() 3778 HandleCompatibleAmmoUI( pSoldier, (INT8)uiHandPos, FALSE ); in MAPInvMoveCallback()
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