Searched refs:HandleGhostAutoGunMuzzleFlash (Results 1 – 3 of 3) sorted by relevance
90 extern void HandleGhostAutoGunMuzzleFlash(STRATEGYBLOCK *sbPtr, int firing);
7100 HandleGhostAutoGunMuzzleFlash(sbPtr, (int)messagePtr->IAmFiring); in ProcessNetMsg_PlayerAutoGunState()7119 HandleGhostAutoGunMuzzleFlash(sbPtr, (int)messagePtr->IAmFiring); in ProcessNetMsg_PlayerAutoGunState()
3806 void HandleGhostAutoGunMuzzleFlash(STRATEGYBLOCK *sbPtr, int firing) in HandleGhostAutoGunMuzzleFlash() function