/dports/games/vavoom/vavoom-1.33/progs/common/linespec/ |
H A D | HealthPickup.vc | 62 // HandlePickup 66 bool HandlePickup(Inventory Item) 72 return ::HandlePickup(Item); 76 return Inventory.HandlePickup(Item);
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H A D | Key.vc | 31 // HandlePickup 35 bool HandlePickup(Inventory Item) 50 return Inventory.HandlePickup(Item);
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H A D | PowerStrength.vc | 30 // HandlePickup 34 bool HandlePickup(Inventory Item) 42 return ::HandlePickup(Item);
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H A D | PuzzleItem.vc | 34 // HandlePickup 38 bool HandlePickup(Inventory Item) 46 return ::HandlePickup(Item);
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H A D | PowerShadow.vc | 32 // HandlePickup 39 bool HandlePickup(Inventory Item) 63 return Inventory.HandlePickup(Item);
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H A D | BasicArmor.vc | 51 // HandlePickup 55 bool HandlePickup(Inventory Item) 64 return Inventory.HandlePickup(Item);
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H A D | Coin.vc | 32 // HandlePickup 36 bool HandlePickup(Inventory Item) 54 return Inventory.HandlePickup(Item);
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H A D | HexenArmor.vc | 33 // HandlePickup 37 bool HandlePickup(Inventory Item) 50 return Inventory.HandlePickup(Item);
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H A D | Ammo.vc | 52 // HandlePickup 56 bool HandlePickup(Inventory Item) 94 return Inventory.HandlePickup(Item);
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H A D | BackpackItem.vc | 34 // HandlePickup 38 bool HandlePickup(Inventory Item) 82 return Inventory.HandlePickup(Item);
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H A D | Powerup.vc | 82 // HandlePickup 86 bool HandlePickup(Inventory Item) 122 return Inventory.HandlePickup(Item);
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H A D | Sigil.vc | 45 // HandlePickup 49 bool HandlePickup(Inventory Item) 72 return Inventory.HandlePickup(Item);
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/g_shared/ |
H A D | a_inventory.h | 54 virtual bool HandlePickup(AInventory *item, bool &good); in DEFINE_TFLAGS_OPERATORS() 80 bool HandlePickup(AInventory *item, bool &good); 94 bool HandlePickup(AInventory *item, bool &good); 167 bool HandlePickup(AInventory *item, bool &good); in DEFINE_TFLAGS_OPERATORS()
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H A D | a_inventory.cpp | 126 bool AInventory::HandlePickup(AInventory *item, bool &good) in HandlePickup() function in AInventory 142 return inventory->HandlePickup(item, good); in HandlePickup() 179 if(toucher->inventory && toucher->inventory->HandlePickup(this, pickupGood)) in TryPickup() 275 bool AAmmo::HandlePickup(AInventory *item, bool &good) in HandlePickup() function in AAmmo 297 return Super::HandlePickup(item, good); in HandlePickup() 320 bool ABackpackItem::HandlePickup(AInventory *item, bool &good) in HandlePickup() function in ABackpackItem 337 return inventory->HandlePickup(item, good); in HandlePickup() 591 bool AWeapon::HandlePickup(AInventory *item, bool &good) in HandlePickup() function in AWeapon 603 return inventory->HandlePickup(item, good); in HandlePickup() 806 bool HandlePickup(AInventory *item, bool &good) in HandlePickup() function in AExtraLifeItem [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/g_shared/ |
H A D | a_pickups.h | 197 virtual bool HandlePickup (AInventory *item); 242 bool HandlePickup (AInventory *item); 294 virtual bool HandlePickup (AInventory *item); 400 virtual bool HandlePickup (AInventory *item); 420 virtual bool HandlePickup (AInventory *item); 474 virtual bool HandlePickup (AInventory *item); 492 bool HandlePickup (AInventory *item); 512 bool HandlePickup (AInventory *item);
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H A D | a_puzzleitems.cpp | 20 bool APuzzleItem::HandlePickup (AInventory *item) in HandlePickup() function in APuzzleItem 27 return Super::HandlePickup (item); in HandlePickup()
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H A D | a_artifacts.h | 16 virtual bool HandlePickup (AInventory *item); 72 bool HandlePickup (AInventory *item); 79 bool HandlePickup (AInventory *item); 177 bool HandlePickup(AInventory *item);
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H A D | a_pickups.cpp | 74 bool AAmmo::HandlePickup (AInventory *item) in EXTERN_CVAR() 118 return Inventory->HandlePickup (item); in EXTERN_CVAR() 593 bool AInventory::HandlePickup (AInventory *item) in HandlePickup() function in AInventory 618 return Inventory->HandlePickup (item); in HandlePickup() 1331 if (toucher->Inventory != NULL && toucher->Inventory->HandlePickup (this)) in TryPickup() 1690 bool AHealthPickup::HandlePickup (AInventory *item) in HandlePickup() function in AHealthPickup 1696 return Super::HandlePickup (item); in HandlePickup() 1700 return Inventory->HandlePickup (item); in HandlePickup() 1811 bool ABackpackItem::HandlePickup (AInventory *item) in HandlePickup() function in ABackpackItem 1845 return Inventory->HandlePickup (item); in HandlePickup()
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H A D | a_armor.cpp | 88 bool ABasicArmor::HandlePickup (AInventory *item) in HandlePickup() function in ABasicArmor 109 return Inventory->HandlePickup (item); in HandlePickup() 429 bool AHexenArmor::HandlePickup (AInventory *item) in HandlePickup() function in AHexenArmor 441 return Inventory->HandlePickup (item); in HandlePickup()
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H A D | a_keys.cpp | 475 bool AKey::HandlePickup (AInventory *item) in IMPLEMENT_CLASS() 481 return Super::HandlePickup (item); in IMPLEMENT_CLASS() 490 return Inventory->HandlePickup (item); in IMPLEMENT_CLASS()
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H A D | a_artifacts.cpp | 247 bool APowerup::HandlePickup (AInventory *item) in HandlePickup() function in APowerup 282 return Inventory->HandlePickup (item); in HandlePickup() 505 bool APowerStrength::HandlePickup (AInventory *item) in IMPLEMENT_CLASS() 512 return Super::HandlePickup (item); in IMPLEMENT_CLASS() 739 bool APowerInvisibility::HandlePickup (AInventory *item) in HandlePickup() function in APowerInvisibility 760 return Super::HandlePickup (item); in HandlePickup() 1313 bool APowerTargeter::HandlePickup(AInventory *item) in HandlePickup() function in APowerTargeter 1315 if (Super::HandlePickup(item)) in HandlePickup()
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H A D | a_keys.h | 10 virtual bool HandlePickup (AInventory *item);
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/dports/games/zdoom/zdoom-2.8.1/src/g_strife/ |
H A D | a_strifeglobal.h | 21 bool HandlePickup (AInventory *item); 56 bool HandlePickup (AInventory *item);
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H A D | a_coin.cpp | 26 bool ACoin::HandlePickup (AInventory *item) in HandlePickup() function in ACoin 46 return Inventory->HandlePickup (item); in HandlePickup()
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_flechette.cpp | 31 bool HandlePickup (AInventory *item); 233 bool AArtiPoisonBag::HandlePickup (AInventory *item) in HandlePickup() function in AArtiPoisonBag 238 return Super::HandlePickup (item); in HandlePickup() 256 return Inventory->HandlePickup (item); in HandlePickup()
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