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Searched refs:HandlePickup (Results 1 – 25 of 29) sorted by relevance

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/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DHealthPickup.vc62 // HandlePickup
66 bool HandlePickup(Inventory Item)
72 return ::HandlePickup(Item);
76 return Inventory.HandlePickup(Item);
H A DKey.vc31 // HandlePickup
35 bool HandlePickup(Inventory Item)
50 return Inventory.HandlePickup(Item);
H A DPowerStrength.vc30 // HandlePickup
34 bool HandlePickup(Inventory Item)
42 return ::HandlePickup(Item);
H A DPuzzleItem.vc34 // HandlePickup
38 bool HandlePickup(Inventory Item)
46 return ::HandlePickup(Item);
H A DPowerShadow.vc32 // HandlePickup
39 bool HandlePickup(Inventory Item)
63 return Inventory.HandlePickup(Item);
H A DBasicArmor.vc51 // HandlePickup
55 bool HandlePickup(Inventory Item)
64 return Inventory.HandlePickup(Item);
H A DCoin.vc32 // HandlePickup
36 bool HandlePickup(Inventory Item)
54 return Inventory.HandlePickup(Item);
H A DHexenArmor.vc33 // HandlePickup
37 bool HandlePickup(Inventory Item)
50 return Inventory.HandlePickup(Item);
H A DAmmo.vc52 // HandlePickup
56 bool HandlePickup(Inventory Item)
94 return Inventory.HandlePickup(Item);
H A DBackpackItem.vc34 // HandlePickup
38 bool HandlePickup(Inventory Item)
82 return Inventory.HandlePickup(Item);
H A DPowerup.vc82 // HandlePickup
86 bool HandlePickup(Inventory Item)
122 return Inventory.HandlePickup(Item);
H A DSigil.vc45 // HandlePickup
49 bool HandlePickup(Inventory Item)
72 return Inventory.HandlePickup(Item);
/dports/games/ecwolf/ecwolf-1.3.3-src/src/g_shared/
H A Da_inventory.h54 virtual bool HandlePickup(AInventory *item, bool &good); in DEFINE_TFLAGS_OPERATORS()
80 bool HandlePickup(AInventory *item, bool &good);
94 bool HandlePickup(AInventory *item, bool &good);
167 bool HandlePickup(AInventory *item, bool &good); in DEFINE_TFLAGS_OPERATORS()
H A Da_inventory.cpp126 bool AInventory::HandlePickup(AInventory *item, bool &good) in HandlePickup() function in AInventory
142 return inventory->HandlePickup(item, good); in HandlePickup()
179 if(toucher->inventory && toucher->inventory->HandlePickup(this, pickupGood)) in TryPickup()
275 bool AAmmo::HandlePickup(AInventory *item, bool &good) in HandlePickup() function in AAmmo
297 return Super::HandlePickup(item, good); in HandlePickup()
320 bool ABackpackItem::HandlePickup(AInventory *item, bool &good) in HandlePickup() function in ABackpackItem
337 return inventory->HandlePickup(item, good); in HandlePickup()
591 bool AWeapon::HandlePickup(AInventory *item, bool &good) in HandlePickup() function in AWeapon
603 return inventory->HandlePickup(item, good); in HandlePickup()
806 bool HandlePickup(AInventory *item, bool &good) in HandlePickup() function in AExtraLifeItem
[all …]
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_pickups.h197 virtual bool HandlePickup (AInventory *item);
242 bool HandlePickup (AInventory *item);
294 virtual bool HandlePickup (AInventory *item);
400 virtual bool HandlePickup (AInventory *item);
420 virtual bool HandlePickup (AInventory *item);
474 virtual bool HandlePickup (AInventory *item);
492 bool HandlePickup (AInventory *item);
512 bool HandlePickup (AInventory *item);
H A Da_puzzleitems.cpp20 bool APuzzleItem::HandlePickup (AInventory *item) in HandlePickup() function in APuzzleItem
27 return Super::HandlePickup (item); in HandlePickup()
H A Da_artifacts.h16 virtual bool HandlePickup (AInventory *item);
72 bool HandlePickup (AInventory *item);
79 bool HandlePickup (AInventory *item);
177 bool HandlePickup(AInventory *item);
H A Da_pickups.cpp74 bool AAmmo::HandlePickup (AInventory *item) in EXTERN_CVAR()
118 return Inventory->HandlePickup (item); in EXTERN_CVAR()
593 bool AInventory::HandlePickup (AInventory *item) in HandlePickup() function in AInventory
618 return Inventory->HandlePickup (item); in HandlePickup()
1331 if (toucher->Inventory != NULL && toucher->Inventory->HandlePickup (this)) in TryPickup()
1690 bool AHealthPickup::HandlePickup (AInventory *item) in HandlePickup() function in AHealthPickup
1696 return Super::HandlePickup (item); in HandlePickup()
1700 return Inventory->HandlePickup (item); in HandlePickup()
1811 bool ABackpackItem::HandlePickup (AInventory *item) in HandlePickup() function in ABackpackItem
1845 return Inventory->HandlePickup (item); in HandlePickup()
H A Da_armor.cpp88 bool ABasicArmor::HandlePickup (AInventory *item) in HandlePickup() function in ABasicArmor
109 return Inventory->HandlePickup (item); in HandlePickup()
429 bool AHexenArmor::HandlePickup (AInventory *item) in HandlePickup() function in AHexenArmor
441 return Inventory->HandlePickup (item); in HandlePickup()
H A Da_keys.cpp475 bool AKey::HandlePickup (AInventory *item) in IMPLEMENT_CLASS()
481 return Super::HandlePickup (item); in IMPLEMENT_CLASS()
490 return Inventory->HandlePickup (item); in IMPLEMENT_CLASS()
H A Da_artifacts.cpp247 bool APowerup::HandlePickup (AInventory *item) in HandlePickup() function in APowerup
282 return Inventory->HandlePickup (item); in HandlePickup()
505 bool APowerStrength::HandlePickup (AInventory *item) in IMPLEMENT_CLASS()
512 return Super::HandlePickup (item); in IMPLEMENT_CLASS()
739 bool APowerInvisibility::HandlePickup (AInventory *item) in HandlePickup() function in APowerInvisibility
760 return Super::HandlePickup (item); in HandlePickup()
1313 bool APowerTargeter::HandlePickup(AInventory *item) in HandlePickup() function in APowerTargeter
1315 if (Super::HandlePickup(item)) in HandlePickup()
H A Da_keys.h10 virtual bool HandlePickup (AInventory *item);
/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_strifeglobal.h21 bool HandlePickup (AInventory *item);
56 bool HandlePickup (AInventory *item);
H A Da_coin.cpp26 bool ACoin::HandlePickup (AInventory *item) in HandlePickup() function in ACoin
46 return Inventory->HandlePickup (item); in HandlePickup()
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_flechette.cpp31 bool HandlePickup (AInventory *item);
233 bool AArtiPoisonBag::HandlePickup (AInventory *item) in HandlePickup() function in AArtiPoisonBag
238 return Super::HandlePickup (item); in HandlePickup()
256 return Inventory->HandlePickup (item); in HandlePickup()

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