Searched refs:HandleSE31 (Results 1 – 2 of 2) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | actors.cpp | 6077 static void HandleSE31(int spriteNum, int setFloorZ, int spriteZ, int SEdir, int zDifference) in HandleSE31() function 8212 HandleSE31(spriteNum, 1, pSprite->z, 0, pSprite->z-pSector->floorz); in G_MoveEffectors() 8214 HandleSE31(spriteNum, 1, pData[1], 0, pData[1]-pSector->floorz); in G_MoveEffectors() 8222 HandleSE31(spriteNum, 0, pSprite->z, 1, pSprite->z-pSector->floorz); in G_MoveEffectors() 8224 HandleSE31(spriteNum, 0, pData[1], 1, pData[1]-pSprite->z); in G_MoveEffectors()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | actors.cpp | 7159 static void HandleSE31(int spriteNum, int setFloorZ, int spriteZ, int SEdir, int zDifference) in HandleSE31() function 9378 HandleSE31(spriteNum, 1, pSprite->z, 0, pSprite->z-pSector->floorz); in G_MoveEffectors() 9380 HandleSE31(spriteNum, 1, pData[1], 0, pData[1]-pSector->floorz); in G_MoveEffectors() 9388 HandleSE31(spriteNum, 0, pSprite->z, 1, pSprite->z-pSector->floorz); in G_MoveEffectors() 9390 HandleSE31(spriteNum, 0, pData[1], 1, pData[1]-pSprite->z); in G_MoveEffectors()
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