Home
last modified time | relevance | path

Searched refs:HandleSE31 (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.cpp6077 static void HandleSE31(int spriteNum, int setFloorZ, int spriteZ, int SEdir, int zDifference) in HandleSE31() function
8212 HandleSE31(spriteNum, 1, pSprite->z, 0, pSprite->z-pSector->floorz); in G_MoveEffectors()
8214 HandleSE31(spriteNum, 1, pData[1], 0, pData[1]-pSector->floorz); in G_MoveEffectors()
8222 HandleSE31(spriteNum, 0, pSprite->z, 1, pSprite->z-pSector->floorz); in G_MoveEffectors()
8224 HandleSE31(spriteNum, 0, pData[1], 1, pData[1]-pSprite->z); in G_MoveEffectors()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.cpp7159 static void HandleSE31(int spriteNum, int setFloorZ, int spriteZ, int SEdir, int zDifference) in HandleSE31() function
9378 HandleSE31(spriteNum, 1, pSprite->z, 0, pSprite->z-pSector->floorz); in G_MoveEffectors()
9380 HandleSE31(spriteNum, 1, pData[1], 0, pData[1]-pSector->floorz); in G_MoveEffectors()
9388 HandleSE31(spriteNum, 0, pSprite->z, 1, pSprite->z-pSector->floorz); in G_MoveEffectors()
9390 HandleSE31(spriteNum, 0, pData[1], 1, pData[1]-pSprite->z); in G_MoveEffectors()