/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | LWOMaterial.cpp | 84 bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTextureType type) in HandleTextures() function in LWOImporter 333 bool b = HandleTextures(pcMat,surf.mColorTextures,aiTextureType_DIFFUSE); in ConvertMaterial() 334 b = (b || HandleTextures(pcMat,surf.mDiffuseTextures,aiTextureType_DIFFUSE)); in ConvertMaterial() 335 HandleTextures(pcMat,surf.mSpecularTextures,aiTextureType_SPECULAR); in ConvertMaterial() 336 HandleTextures(pcMat,surf.mGlossinessTextures,aiTextureType_SHININESS); in ConvertMaterial() 337 HandleTextures(pcMat,surf.mBumpTextures,aiTextureType_HEIGHT); in ConvertMaterial() 338 HandleTextures(pcMat,surf.mOpacityTextures,aiTextureType_OPACITY); in ConvertMaterial() 339 HandleTextures(pcMat,surf.mReflectionTextures,aiTextureType_REFLECTION); in ConvertMaterial()
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H A D | LWOLoader.h | 264 bool HandleTextures(aiMaterial* pcMat, const TextureList& in,
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/LWO/ |
H A D | LWOMaterial.cpp | 87 bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTextureType type) in HandleTextures() function in LWOImporter 336 bool b = HandleTextures(pcMat,surf.mColorTextures,aiTextureType_DIFFUSE); in ConvertMaterial() 337 b = (b || HandleTextures(pcMat,surf.mDiffuseTextures,aiTextureType_DIFFUSE)); in ConvertMaterial() 338 HandleTextures(pcMat,surf.mSpecularTextures,aiTextureType_SPECULAR); in ConvertMaterial() 339 HandleTextures(pcMat,surf.mGlossinessTextures,aiTextureType_SHININESS); in ConvertMaterial() 340 HandleTextures(pcMat,surf.mBumpTextures,aiTextureType_HEIGHT); in ConvertMaterial() 341 HandleTextures(pcMat,surf.mOpacityTextures,aiTextureType_OPACITY); in ConvertMaterial() 342 HandleTextures(pcMat,surf.mReflectionTextures,aiTextureType_REFLECTION); in ConvertMaterial()
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H A D | LWOLoader.h | 264 bool HandleTextures(aiMaterial* pcMat, const TextureList& in,
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | LWOMaterial.cpp | 86 bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTextureType type) in HandleTextures() function in LWOImporter 337 bool b = HandleTextures(pcMat,surf.mColorTextures,aiTextureType_DIFFUSE); in ConvertMaterial() 338 b = (b || HandleTextures(pcMat,surf.mDiffuseTextures,aiTextureType_DIFFUSE)); in ConvertMaterial() 339 HandleTextures(pcMat,surf.mSpecularTextures,aiTextureType_SPECULAR); in ConvertMaterial() 340 HandleTextures(pcMat,surf.mGlossinessTextures,aiTextureType_SHININESS); in ConvertMaterial() 341 HandleTextures(pcMat,surf.mBumpTextures,aiTextureType_HEIGHT); in ConvertMaterial() 342 HandleTextures(pcMat,surf.mOpacityTextures,aiTextureType_OPACITY); in ConvertMaterial() 343 HandleTextures(pcMat,surf.mReflectionTextures,aiTextureType_REFLECTION); in ConvertMaterial()
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H A D | LWOLoader.h | 260 bool HandleTextures(aiMaterial* pcMat, const TextureList& in,
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/LWO/ |
H A D | LWOMaterial.cpp | 81 bool LWOImporter::HandleTextures(aiMaterial *pcMat, const TextureList &in, aiTextureType type) { in HandleTextures() function in LWOImporter 316 bool b = HandleTextures(pcMat, surf.mColorTextures, aiTextureType_DIFFUSE); in ConvertMaterial() 317 b = (b || HandleTextures(pcMat, surf.mDiffuseTextures, aiTextureType_DIFFUSE)); in ConvertMaterial() 318 HandleTextures(pcMat, surf.mSpecularTextures, aiTextureType_SPECULAR); in ConvertMaterial() 319 HandleTextures(pcMat, surf.mGlossinessTextures, aiTextureType_SHININESS); in ConvertMaterial() 320 HandleTextures(pcMat, surf.mBumpTextures, aiTextureType_HEIGHT); in ConvertMaterial() 321 HandleTextures(pcMat, surf.mOpacityTextures, aiTextureType_OPACITY); in ConvertMaterial() 322 HandleTextures(pcMat, surf.mReflectionTextures, aiTextureType_REFLECTION); in ConvertMaterial()
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H A D | LWOLoader.h | 254 bool HandleTextures(aiMaterial *pcMat, const TextureList &in,
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | LWOMaterial.cpp | 85 bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTextureType type) in HandleTextures() function in LWOImporter 336 bool b = HandleTextures(pcMat,surf.mColorTextures,aiTextureType_DIFFUSE); in ConvertMaterial() 337 b = (b || HandleTextures(pcMat,surf.mDiffuseTextures,aiTextureType_DIFFUSE)); in ConvertMaterial() 338 HandleTextures(pcMat,surf.mSpecularTextures,aiTextureType_SPECULAR); in ConvertMaterial() 339 HandleTextures(pcMat,surf.mGlossinessTextures,aiTextureType_SHININESS); in ConvertMaterial() 340 HandleTextures(pcMat,surf.mBumpTextures,aiTextureType_HEIGHT); in ConvertMaterial() 341 HandleTextures(pcMat,surf.mOpacityTextures,aiTextureType_OPACITY); in ConvertMaterial() 342 HandleTextures(pcMat,surf.mReflectionTextures,aiTextureType_REFLECTION); in ConvertMaterial()
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H A D | LWOLoader.h | 260 bool HandleTextures(aiMaterial* pcMat, const TextureList& in,
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | LWOMaterial.cpp | 86 bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTextureType type) in HandleTextures() function in LWOImporter 337 bool b = HandleTextures(pcMat,surf.mColorTextures,aiTextureType_DIFFUSE); in ConvertMaterial() 338 b = (b || HandleTextures(pcMat,surf.mDiffuseTextures,aiTextureType_DIFFUSE)); in ConvertMaterial() 339 HandleTextures(pcMat,surf.mSpecularTextures,aiTextureType_SPECULAR); in ConvertMaterial() 340 HandleTextures(pcMat,surf.mGlossinessTextures,aiTextureType_SHININESS); in ConvertMaterial() 341 HandleTextures(pcMat,surf.mBumpTextures,aiTextureType_HEIGHT); in ConvertMaterial() 342 HandleTextures(pcMat,surf.mOpacityTextures,aiTextureType_OPACITY); in ConvertMaterial() 343 HandleTextures(pcMat,surf.mReflectionTextures,aiTextureType_REFLECTION); in ConvertMaterial()
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H A D | LWOLoader.h | 263 bool HandleTextures(aiMaterial* pcMat, const TextureList& in,
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