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Searched refs:HandleTextures (Results 1 – 12 of 12) sorted by relevance

/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DLWOMaterial.cpp84 bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTextureType type) in HandleTextures() function in LWOImporter
333 bool b = HandleTextures(pcMat,surf.mColorTextures,aiTextureType_DIFFUSE); in ConvertMaterial()
334 b = (b || HandleTextures(pcMat,surf.mDiffuseTextures,aiTextureType_DIFFUSE)); in ConvertMaterial()
335 HandleTextures(pcMat,surf.mSpecularTextures,aiTextureType_SPECULAR); in ConvertMaterial()
336 HandleTextures(pcMat,surf.mGlossinessTextures,aiTextureType_SHININESS); in ConvertMaterial()
337 HandleTextures(pcMat,surf.mBumpTextures,aiTextureType_HEIGHT); in ConvertMaterial()
338 HandleTextures(pcMat,surf.mOpacityTextures,aiTextureType_OPACITY); in ConvertMaterial()
339 HandleTextures(pcMat,surf.mReflectionTextures,aiTextureType_REFLECTION); in ConvertMaterial()
H A DLWOLoader.h264 bool HandleTextures(aiMaterial* pcMat, const TextureList& in,
/dports/devel/upp/upp/bazaar/plugin/assimp/code/LWO/
H A DLWOMaterial.cpp87 bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTextureType type) in HandleTextures() function in LWOImporter
336 bool b = HandleTextures(pcMat,surf.mColorTextures,aiTextureType_DIFFUSE); in ConvertMaterial()
337 b = (b || HandleTextures(pcMat,surf.mDiffuseTextures,aiTextureType_DIFFUSE)); in ConvertMaterial()
338 HandleTextures(pcMat,surf.mSpecularTextures,aiTextureType_SPECULAR); in ConvertMaterial()
339 HandleTextures(pcMat,surf.mGlossinessTextures,aiTextureType_SHININESS); in ConvertMaterial()
340 HandleTextures(pcMat,surf.mBumpTextures,aiTextureType_HEIGHT); in ConvertMaterial()
341 HandleTextures(pcMat,surf.mOpacityTextures,aiTextureType_OPACITY); in ConvertMaterial()
342 HandleTextures(pcMat,surf.mReflectionTextures,aiTextureType_REFLECTION); in ConvertMaterial()
H A DLWOLoader.h264 bool HandleTextures(aiMaterial* pcMat, const TextureList& in,
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DLWOMaterial.cpp86 bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTextureType type) in HandleTextures() function in LWOImporter
337 bool b = HandleTextures(pcMat,surf.mColorTextures,aiTextureType_DIFFUSE); in ConvertMaterial()
338 b = (b || HandleTextures(pcMat,surf.mDiffuseTextures,aiTextureType_DIFFUSE)); in ConvertMaterial()
339 HandleTextures(pcMat,surf.mSpecularTextures,aiTextureType_SPECULAR); in ConvertMaterial()
340 HandleTextures(pcMat,surf.mGlossinessTextures,aiTextureType_SHININESS); in ConvertMaterial()
341 HandleTextures(pcMat,surf.mBumpTextures,aiTextureType_HEIGHT); in ConvertMaterial()
342 HandleTextures(pcMat,surf.mOpacityTextures,aiTextureType_OPACITY); in ConvertMaterial()
343 HandleTextures(pcMat,surf.mReflectionTextures,aiTextureType_REFLECTION); in ConvertMaterial()
H A DLWOLoader.h260 bool HandleTextures(aiMaterial* pcMat, const TextureList& in,
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/LWO/
H A DLWOMaterial.cpp81 bool LWOImporter::HandleTextures(aiMaterial *pcMat, const TextureList &in, aiTextureType type) { in HandleTextures() function in LWOImporter
316 bool b = HandleTextures(pcMat, surf.mColorTextures, aiTextureType_DIFFUSE); in ConvertMaterial()
317 b = (b || HandleTextures(pcMat, surf.mDiffuseTextures, aiTextureType_DIFFUSE)); in ConvertMaterial()
318 HandleTextures(pcMat, surf.mSpecularTextures, aiTextureType_SPECULAR); in ConvertMaterial()
319 HandleTextures(pcMat, surf.mGlossinessTextures, aiTextureType_SHININESS); in ConvertMaterial()
320 HandleTextures(pcMat, surf.mBumpTextures, aiTextureType_HEIGHT); in ConvertMaterial()
321 HandleTextures(pcMat, surf.mOpacityTextures, aiTextureType_OPACITY); in ConvertMaterial()
322 HandleTextures(pcMat, surf.mReflectionTextures, aiTextureType_REFLECTION); in ConvertMaterial()
H A DLWOLoader.h254 bool HandleTextures(aiMaterial *pcMat, const TextureList &in,
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DLWOMaterial.cpp85 bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTextureType type) in HandleTextures() function in LWOImporter
336 bool b = HandleTextures(pcMat,surf.mColorTextures,aiTextureType_DIFFUSE); in ConvertMaterial()
337 b = (b || HandleTextures(pcMat,surf.mDiffuseTextures,aiTextureType_DIFFUSE)); in ConvertMaterial()
338 HandleTextures(pcMat,surf.mSpecularTextures,aiTextureType_SPECULAR); in ConvertMaterial()
339 HandleTextures(pcMat,surf.mGlossinessTextures,aiTextureType_SHININESS); in ConvertMaterial()
340 HandleTextures(pcMat,surf.mBumpTextures,aiTextureType_HEIGHT); in ConvertMaterial()
341 HandleTextures(pcMat,surf.mOpacityTextures,aiTextureType_OPACITY); in ConvertMaterial()
342 HandleTextures(pcMat,surf.mReflectionTextures,aiTextureType_REFLECTION); in ConvertMaterial()
H A DLWOLoader.h260 bool HandleTextures(aiMaterial* pcMat, const TextureList& in,
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DLWOMaterial.cpp86 bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTextureType type) in HandleTextures() function in LWOImporter
337 bool b = HandleTextures(pcMat,surf.mColorTextures,aiTextureType_DIFFUSE); in ConvertMaterial()
338 b = (b || HandleTextures(pcMat,surf.mDiffuseTextures,aiTextureType_DIFFUSE)); in ConvertMaterial()
339 HandleTextures(pcMat,surf.mSpecularTextures,aiTextureType_SPECULAR); in ConvertMaterial()
340 HandleTextures(pcMat,surf.mGlossinessTextures,aiTextureType_SHININESS); in ConvertMaterial()
341 HandleTextures(pcMat,surf.mBumpTextures,aiTextureType_HEIGHT); in ConvertMaterial()
342 HandleTextures(pcMat,surf.mOpacityTextures,aiTextureType_OPACITY); in ConvertMaterial()
343 HandleTextures(pcMat,surf.mReflectionTextures,aiTextureType_REFLECTION); in ConvertMaterial()
H A DLWOLoader.h263 bool HandleTextures(aiMaterial* pcMat, const TextureList& in,