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Searched refs:Handle_Falling_Left (Results 1 – 4 of 4) sorted by relevance

/dports/games/nxengine/nxengine-evo-2.6.5-1/src/ai/sym/
H A Dsym.h9 bool Handle_Falling_Left(Object *o);
H A Dsym.cpp267 if (Handle_Falling_Left(o)) in ai_xp()
391 Handle_Falling_Left(o); in ai_powerup()
454 bool Handle_Falling_Left(Object *o) in Handle_Falling_Left() function
/dports/games/libretro-nxengine/nxengine-libretro-10c4381/nxengine/ai/sym/
H A Dsym.cpp215 if (Handle_Falling_Left(o)) in ai_xp()
308 Handle_Falling_Left(o); in ai_powerup()
374 bool Handle_Falling_Left(Object *o) in Handle_Falling_Left() function
H A Dsym.fdh65 bool Handle_Falling_Left(Object *o);