Searched refs:HasLauncher (Results 1 – 4 of 4) sorted by relevance
43 …HasLauncher, /**< A launcher exists for this task. Only implemented by TasksModel, not by either t… enumerator
491 …ged(q->index(0, 0), q->index(q->rowCount() - 1, 0), QVector<int>{AbstractTasksModel::HasLauncher}); in initLauncherTasksModel()502 … Q_EMIT q->dataChanged(index, index, QVector<int>{AbstractTasksModel::HasLauncher}); in initLauncherTasksModel()1013 …if (role == AbstractTasksModel::HasLauncher && proxyIndex.isValid() && proxyIndex.row() < rowCount… in data()
103 if (item && item.m.IsStartup === true && item.m.HasLauncher === true) {
3826 static BOOLEAN HasLauncher(const SOLDIERTYPE* const s) in HasLauncher() function3847 else if (HasLauncher(s)) in ChangeWeaponMode()3857 case WM_BURST: mode = (HasLauncher(s) ? WM_ATTACHED : WM_NORMAL); break; in ChangeWeaponMode()