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Searched refs:HasNameMatch (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DValidateDataStructure.cpp112 inline int HasNameMatch(const aiString& in, aiNode* node) in HasNameMatch() function
116 result += HasNameMatch(in,node->mChildren[i]); in HasNameMatch()
191 int res = HasNameMatch(array[i]->mName,mScene->mRootNode); in DoValidationWithNameCheck()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DValidateDataStructure.cpp111 inline int HasNameMatch(const aiString& in, aiNode* node) in HasNameMatch() function
115 result += HasNameMatch(in,node->mChildren[i]); in HasNameMatch()
190 int res = HasNameMatch(array[i]->mName,mScene->mRootNode); in DoValidationWithNameCheck()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DValidateDataStructure.cpp112 int HasNameMatch(const aiString& in, aiNode* node) { in HasNameMatch() function
115 result += HasNameMatch(in,node->mChildren[i]); in HasNameMatch()
187 int res = HasNameMatch(array[i]->mName,mScene->mRootNode); in DoValidationWithNameCheck()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DValidateDataStructure.cpp113 inline int HasNameMatch(const aiString& in, aiNode* node) in HasNameMatch() function
117 result += HasNameMatch(in,node->mChildren[i]); in HasNameMatch()
192 int res = HasNameMatch(array[i]->mName,mScene->mRootNode); in DoValidationWithNameCheck()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DValidateDataStructure.cpp113 inline int HasNameMatch(const aiString& in, aiNode* node) in HasNameMatch() function
117 result += HasNameMatch(in,node->mChildren[i]); in HasNameMatch()
192 int res = HasNameMatch(array[i]->mName,mScene->mRootNode); in DoValidationWithNameCheck()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DValidateDataStructure.cpp112 int HasNameMatch(const aiString& in, aiNode* node) { in HasNameMatch() function
115 result += HasNameMatch(in,node->mChildren[i]); in HasNameMatch()
187 int res = HasNameMatch(array[i]->mName,mScene->mRootNode); in DoValidationWithNameCheck()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DValidateDataStructure.cpp112 int HasNameMatch(const aiString& in, aiNode* node) { in HasNameMatch() function
115 result += HasNameMatch(in,node->mChildren[i]); in HasNameMatch()
187 int res = HasNameMatch(array[i]->mName,mScene->mRootNode); in DoValidationWithNameCheck()
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DValidateDataStructure.cpp106 inline int HasNameMatch(const aiString &in, aiNode *node) { in HasNameMatch() function
109 result += HasNameMatch(in, node->mChildren[i]); in HasNameMatch()
170 int res = HasNameMatch(array[i]->mName, mScene->mRootNode); in DoValidationWithNameCheck()