/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | ValidateDataStructure.cpp | 112 inline int HasNameMatch(const aiString& in, aiNode* node) in HasNameMatch() function 116 result += HasNameMatch(in,node->mChildren[i]); in HasNameMatch() 191 int res = HasNameMatch(array[i]->mName,mScene->mRootNode); in DoValidationWithNameCheck()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | ValidateDataStructure.cpp | 111 inline int HasNameMatch(const aiString& in, aiNode* node) in HasNameMatch() function 115 result += HasNameMatch(in,node->mChildren[i]); in HasNameMatch() 190 int res = HasNameMatch(array[i]->mName,mScene->mRootNode); in DoValidationWithNameCheck()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | ValidateDataStructure.cpp | 112 int HasNameMatch(const aiString& in, aiNode* node) { in HasNameMatch() function 115 result += HasNameMatch(in,node->mChildren[i]); in HasNameMatch() 187 int res = HasNameMatch(array[i]->mName,mScene->mRootNode); in DoValidationWithNameCheck()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | ValidateDataStructure.cpp | 113 inline int HasNameMatch(const aiString& in, aiNode* node) in HasNameMatch() function 117 result += HasNameMatch(in,node->mChildren[i]); in HasNameMatch() 192 int res = HasNameMatch(array[i]->mName,mScene->mRootNode); in DoValidationWithNameCheck()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | ValidateDataStructure.cpp | 113 inline int HasNameMatch(const aiString& in, aiNode* node) in HasNameMatch() function 117 result += HasNameMatch(in,node->mChildren[i]); in HasNameMatch() 192 int res = HasNameMatch(array[i]->mName,mScene->mRootNode); in DoValidationWithNameCheck()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ValidateDataStructure.cpp | 112 int HasNameMatch(const aiString& in, aiNode* node) { in HasNameMatch() function 115 result += HasNameMatch(in,node->mChildren[i]); in HasNameMatch() 187 int res = HasNameMatch(array[i]->mName,mScene->mRootNode); in DoValidationWithNameCheck()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ValidateDataStructure.cpp | 112 int HasNameMatch(const aiString& in, aiNode* node) { in HasNameMatch() function 115 result += HasNameMatch(in,node->mChildren[i]); in HasNameMatch() 187 int res = HasNameMatch(array[i]->mName,mScene->mRootNode); in DoValidationWithNameCheck()
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | ValidateDataStructure.cpp | 106 inline int HasNameMatch(const aiString &in, aiNode *node) { in HasNameMatch() function 109 result += HasNameMatch(in, node->mChildren[i]); in HasNameMatch() 170 int res = HasNameMatch(array[i]->mName, mScene->mRootNode); in DoValidationWithNameCheck()
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