/dports/graphics/open3d/Open3D-0.2/src/Core/Geometry/ |
H A D | EstimateNormals.cpp | 123 bool has_normal = cloud.HasNormals(); in EstimateNormals() 124 if (cloud.HasNormals() == false) { in EstimateNormals() 162 if (cloud.HasNormals() == false) { in OrientNormalsToAlignWithDirection() 182 if (cloud.HasNormals() == false) { in OrientNormalsTowardsCameraLocation()
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H A D | DownSample.cpp | 54 if (cloud.HasNormals()) { in AddPoint() 95 bool has_normals = input.HasNormals(); in SelectDownSample() 206 bool has_normals = input.HasNormals(); in VoxelDownSample()
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/dports/graphics/py-open3d-python/Open3D-0.2/src/Core/Geometry/ |
H A D | EstimateNormals.cpp | 123 bool has_normal = cloud.HasNormals(); in EstimateNormals() 124 if (cloud.HasNormals() == false) { in EstimateNormals() 162 if (cloud.HasNormals() == false) { in OrientNormalsToAlignWithDirection() 182 if (cloud.HasNormals() == false) { in OrientNormalsTowardsCameraLocation()
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H A D | DownSample.cpp | 54 if (cloud.HasNormals()) { in AddPoint() 95 bool has_normals = input.HasNormals(); in SelectDownSample() 206 bool has_normals = input.HasNormals(); in VoxelDownSample()
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/dports/graphics/open3d/Open3D-0.2/src/Core/Registration/ |
H A D | CorrespondenceChecker.cpp | 74 if (source.HasNormals() == false || target.HasNormals() == false) { in Check()
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H A D | TransformationEstimation.cpp | 65 if (corres.empty() || target.HasNormals() == false) return 0.0; in ComputeRMSE() 79 if (corres.empty() || target.HasNormals() == false) in ComputeTransformation()
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/dports/graphics/py-open3d-python/Open3D-0.2/src/Core/Registration/ |
H A D | CorrespondenceChecker.cpp | 74 if (source.HasNormals() == false || target.HasNormals() == false) { in Check()
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H A D | TransformationEstimation.cpp | 65 if (corres.empty() || target.HasNormals() == false) return 0.0; in ComputeRMSE() 79 if (corres.empty() || target.HasNormals() == false) in ComputeTransformation()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | OgreMesh.cpp | 108 if(theSubMesh.HasNormals && theSubMesh.Normals.size() != NumVertices) in ReadSubMesh() 153 ReadNormals=theSubMesh.HasNormals=true; in ReadVertexBuffer() 301 theSubMesh.HasNormals=theSharedGeometry.HasNormals; in ProcessSubMesh() 324 if(VertexSource.HasNormals) in ProcessSubMesh() 410 if(theSubMesh.HasNormals) in CreateAssimpSubMesh()
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H A D | MakeVerboseFormat.cpp | 90 if (pcMesh->HasNormals()) in MakeVerboseFormat() 143 if (pcMesh->HasNormals()) in MakeVerboseFormat() 202 if (pcMesh->HasNormals()) in MakeVerboseFormat()
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H A D | OgreImporter.hpp | 39 std::vector<aiVector3D> Normals; bool HasNormals; member 47 SubMesh(): SharedData(false), HasPositions(false), HasNormals(false), HasTangents(false), in SubMesh()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | MakeVerboseFormat.cpp | 92 if (pcMesh->HasNormals()) in MakeVerboseFormat() 145 if (pcMesh->HasNormals()) in MakeVerboseFormat() 204 if (pcMesh->HasNormals()) in MakeVerboseFormat()
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H A D | OgreImporter.hpp | 39 std::vector<aiVector3D> Normals; bool HasNormals; member 47 SubMesh(): SharedData(false), HasPositions(false), HasNormals(false), HasTangents(false), in SubMesh()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | MakeVerboseFormat.cpp | 92 if (pcMesh->HasNormals()) in MakeVerboseFormat() 145 if (pcMesh->HasNormals()) in MakeVerboseFormat() 206 if (pcMesh->HasNormals()) in MakeVerboseFormat()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | MakeVerboseFormat.cpp | 93 if (pcMesh->HasNormals()) in MakeVerboseFormat() 146 if (pcMesh->HasNormals()) in MakeVerboseFormat() 209 if (pcMesh->HasNormals()) in MakeVerboseFormat()
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/dports/cad/opencascade/opencascade-7.6.0/src/RWObj/ |
H A D | RWObj_CafWriter.cxx | 246 if (theFace.HasNormals()) in addFaceInfo() 282 const bool hasNormals = aFaceIter.HasNormals(); in writeShape() 287 || hasNormals != theWriter.HasNormals() in writeShape() 319 if (theWriter.HasNormals() in writeShape()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | MakeVerboseFormat.cpp | 97 if (pcMesh->HasNormals()) in MakeVerboseFormat() 150 if (pcMesh->HasNormals()) in MakeVerboseFormat() 213 if (pcMesh->HasNormals()) in MakeVerboseFormat()
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/dports/cad/opencascade/opencascade-7.6.0/src/GeomFill/ |
H A D | GeomFill_BoundWithSurf.cxx | 80 Standard_Boolean GeomFill_BoundWithSurf::HasNormals() const in HasNormals() function in GeomFill_BoundWithSurf 94 if (!HasNormals()) in Norm() 121 if (!HasNormals()) in D1Norm()
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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | MakeVerboseFormat.cpp | 91 if (pcMesh->HasNormals()) { in MakeVerboseFormat() 137 if (pcMesh->HasNormals()) { in MakeVerboseFormat() 192 if (pcMesh->HasNormals()) { in MakeVerboseFormat()
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H A D | SplitByBoneCountProcess.cpp | 267 if( pMesh->HasNormals() ) in SplitMesh() 311 if( pMesh->HasNormals() ) in SplitMesh() 425 if (origTarget->HasNormals()) { in SplitMesh() 439 if (newTarget->HasNormals()) { in SplitMesh()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | MakeVerboseFormat.cpp | 97 if (pcMesh->HasNormals()) in MakeVerboseFormat() 150 if (pcMesh->HasNormals()) in MakeVerboseFormat() 213 if (pcMesh->HasNormals()) in MakeVerboseFormat()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | MakeVerboseFormat.cpp | 97 if (pcMesh->HasNormals()) in MakeVerboseFormat() 150 if (pcMesh->HasNormals()) in MakeVerboseFormat() 213 if (pcMesh->HasNormals()) in MakeVerboseFormat()
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/dports/cad/opencascade/opencascade-7.6.0/src/TDataXtd/ |
H A D | TDataXtd_Triangulation.cxx | 236 Standard_Boolean TDataXtd_Triangulation::HasNormals() const in HasNormals() function in TDataXtd_Triangulation 238 return myTriangulation->HasNormals(); in HasNormals()
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/dports/multimedia/assimp/assimp-5.1.3/test/unit/ |
H A D | SceneDiffer.cpp | 214 if ( expected->HasNormals() != toCompare->HasNormals() ) { in compareMesh()
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/dports/cad/opencascade/opencascade-7.6.0/src/RWMesh/ |
H A D | RWMesh_FaceIterator.cxx | 156 if (myPolyTriang->HasNormals()) in normal() 213 if (myPolyTriang->HasNormals()) in initFace()
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