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Searched refs:HasRenameCapability (Results 1 – 2 of 2) sorted by relevance

/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/engine/
H A DePlayer.h387 …static bool HasRenameCapability ( ePlayerNetID const *, ePlayerNetID const * admin ); //!< Checks …
H A DePlayer.cpp7832 bool ePlayerNetID::HasRenameCapability ( ePlayerNetID const * victim, ePlayerNetID const * admin ) in HasRenameCapability() function in ePlayerNetID
7864 se_SecretConsoleOut( message, this, &ePlayerNetID::HasRenameCapability, this ); in IsAllowedToRename()