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Searched refs:HasShaderParameter (Results 1 – 5 of 5) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/
H A DBatch.cpp321 if (graphics->HasShaderParameter(VSP_LIGHTMATRICES)) in Prepare()
381 if (graphics->HasShaderParameter(PSP_LIGHTMATRICES)) in Prepare()
501 if (graphics->HasShaderParameter(PSP_VSMSHADOWPARAMS)) in Prepare()
534 … else if (lightQueue_->vertexLights_.Size() && graphics->HasShaderParameter(VSP_VERTEXLIGHTS) && in Prepare()
H A DGraphics.h184 bool HasShaderParameter(StringHash param);
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/Direct3D11/
H A DD3D11Graphics.cpp1261 bool Graphics::HasShaderParameter(StringHash param) in HasShaderParameter() function in Urho3D::Graphics
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/Direct3D9/
H A DD3D9Graphics.cpp1404 bool Graphics::HasShaderParameter(StringHash param) in HasShaderParameter() function in Urho3D::Graphics
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/OpenGL/
H A DOGLGraphics.cpp1513 bool Graphics::HasShaderParameter(StringHash param) in HasShaderParameter() function in Urho3D::Graphics