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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/heroes/
H A Dheroes.cpp130 Heroes::Heroes() in Heroes() function in Heroes
147 Heroes::Heroes( int heroID, int race, int initialLevel ) in Heroes() function in Heroes
158 Heroes::Heroes( int heroid, int rc ) in Heroes() function in Heroes
1756 for ( u32 hid = Heroes::ASTRA; hid <= Heroes::LUNA; ++hid ) in Init()
1768 for ( u32 hid = Heroes::ZOM; hid <= Heroes::CELIA; ++hid ) in Init()
1772 push_back( new Heroes( Heroes::ROLAND, Race::WZRD, 5 ) ); in Init()
1774 push_back( new Heroes( Heroes::ELIZA, Race::SORC, 5 ) ); in Init()
1776 push_back( new Heroes( Heroes::HALTON, Race::KNGT, 5 ) ); in Init()
1777 push_back( new Heroes( Heroes::BAX, Race::NECR, 5 ) ); in Init()
1783 push_back( new Heroes( Heroes::MOG, Race::NECR, 5 ) ); in Init()
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H A Dheroes_recruits.cpp29 : std::pair<int, int>( Heroes::UNKNOWN, Heroes::UNKNOWN ) in Recruits()
34 first = Heroes::UNKNOWN; in Reset()
35 second = Heroes::UNKNOWN; in Reset()
48 Heroes * Recruits::GetHero1( void ) in GetHero1()
53 Heroes * Recruits::GetHero2( void ) in GetHero2()
58 void Recruits::SetHero1( const Heroes * hero ) in SetHero1()
60 first = hero ? hero->hid : Heroes::UNKNOWN; in SetHero1()
63 void Recruits::SetHero2( const Heroes * hero ) in SetHero2()
65 second = hero ? hero->hid : Heroes::UNKNOWN; in SetHero2()
H A Dheroes.h57 class Heroes : public HeroBase, public ColorBase
207 Heroes();
208 Heroes( int heroid, int rc );
291 void MeetingDialog( Heroes & );
379 static void ScholarAction( Heroes &, Heroes & );
470 struct VecHeroes : public std::vector<Heroes *>
472 Heroes * Get( int /* hero id */ ) const;
505 Heroes * GetGuest( const Castle & ) const;
506 Heroes * GetGuard( const Castle & ) const;
507 Heroes * GetFreeman( int race ) const;
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H A Dheroes_indicator.h36 class Heroes; variable
41 explicit HeroesIndicator( const Heroes * h = nullptr );
45 void SetHero( const Heroes * hero );
48 const Heroes * hero;
57 explicit LuckIndicator( const Heroes * h = nullptr );
69 explicit MoraleIndicator( const Heroes * h = nullptr );
81 explicit ExperienceIndicator( const Heroes * h = nullptr );
90 explicit SpellPointsIndicator( const Heroes * h = nullptr );
H A Dheroes_recruits.h28 class Heroes; variable
41 Heroes * GetHero1( void );
42 Heroes * GetHero2( void );
44 void SetHero1( const Heroes * );
45 void SetHero2( const Heroes * );
H A Dheroes_spell.cpp62 bool ActionSpellViewAll( const Heroes & hero );
66 bool ActionSpellTownGate( Heroes & hero );
67 bool ActionSpellTownPortal( Heroes & hero );
68 bool ActionSpellVisions( Heroes & hero );
312 bool ActionSpellViewMines( const Heroes & ) in ActionSpellViewMines() argument
330 bool ActionSpellViewTowns( const Heroes & ) in ActionSpellViewTowns() argument
342 bool ActionSpellViewAll( const Heroes & ) in ActionSpellViewAll() argument
469 bool ActionSpellTownGate( Heroes & hero ) in ActionSpellTownGate()
492 bool ActionSpellTownPortal( Heroes & hero ) in ActionSpellTownPortal()
573 bool ActionSpellVisions( Heroes & hero ) in ActionSpellVisions()
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H A Dheroes_action.cpp53 void ActionToCastle( Heroes & hero, s32 dst_index );
54 void ActionToHeroes( Heroes & hero, s32 dst_index );
56 void ActionToBoat( Heroes & hero, s32 dst_index );
57 void ActionToCoast( Heroes & hero, s32 dst_index );
58 void ActionToWagon( Heroes & hero, s32 dst_index );
65 void ActionToShrine( Heroes & hero, s32 dst_index );
71 void ActionToTradingPost( const Heroes & hero );
90 void ActionToEvent( Heroes & hero, s32 dst_index );
95 void ActionToAlchemistsTower( Heroes & hero );
1460 void ActionToTradingPost( const Heroes & hero ) in ActionToTradingPost()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/castle/
H A Dcastle_heroes.h32 class CastleHeroes : protected std::pair<Heroes *, Heroes *>
35 CastleHeroes( Heroes * guest, Heroes * guard ) in CastleHeroes()
36 : std::pair<Heroes *, Heroes *>( guest, guard ) in CastleHeroes()
39 Heroes * Guest( void ) in Guest()
44 Heroes * Guard( void ) in Guard()
49 const Heroes * Guest( void ) const in Guest()
54 const Heroes * Guard( void ) const in Guard()
59 Heroes * GuestFirst( void ) in GuestFirst()
64 Heroes * GuardFirst( void ) in GuardFirst()
69 bool operator==( const Heroes * hero ) const
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/agg/
H A Dicn.cpp730 case Heroes::TYRO: in PORTxxxx()
734 case Heroes::RUBY: in PORTxxxx()
768 case Heroes::GEM: in PORTxxxx()
774 case Heroes::LUNA: in PORTxxxx()
776 case Heroes::ARIE: in PORTxxxx()
788 case Heroes::AGAR: in PORTxxxx()
794 case Heroes::MYRA: in PORTxxxx()
812 case Heroes::ZOM: in PORTxxxx()
816 case Heroes::ZAM: in PORTxxxx()
840 case Heroes::BAX: in PORTxxxx()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/
H A Dai.h33 class Heroes; variable
72 virtual void HeroTurn( Heroes & hero );
80 virtual void HeroesAdd( const Heroes & hero );
81 virtual void HeroesRemove( const Heroes & hero );
84 virtual void HeroesPostLoad( Heroes & hero );
85 virtual bool HeroesCanMove( const Heroes & hero );
86 virtual bool HeroesGetTask( Heroes & hero );
87 virtual void HeroesActionComplete( Heroes & hero );
89 virtual void HeroesClearTask( const Heroes & hero );
90 virtual void HeroesLevelUp( Heroes & hero );
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H A Dai_hero_action.cpp102 void AIToWagon( Heroes & hero, s32 dst_index );
118 void AIToEvent( Heroes & hero, s32 dst_index );
127 void AIToSign( Heroes & hero, s32 dst_index );
137 void AIToBoat( Heroes & hero, s32 dst_index );
138 void AIToCoast( Heroes & hero, s32 dst_index );
139 void AIMeeting( Heroes & hero1, Heroes & hero2 );
143 void AIToAlchemistTower( Heroes & hero );
245 hero.SetModes( Heroes::ACTION ); in HeroesAction()
1602 void AIMeeting( Heroes & left, Heroes & right ) in AIMeeting()
1623 void HeroesMove( Heroes & hero ) in HeroesMove()
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H A Dai_base.cpp92 void Base::HeroesAdd( const Heroes & ) in HeroesAdd() argument
97 void Base::HeroesRemove( const Heroes & ) in HeroesRemove() argument
112 void Base::HeroesActionNewPosition( Heroes & ) in HeroesActionNewPosition() argument
117 void Base::HeroesClearTask( const Heroes & ) in HeroesClearTask() argument
132 void Base::HeroesActionComplete( Heroes & ) in HeroesActionComplete() argument
137 void Base::HeroesLevelUp( Heroes & ) in HeroesLevelUp() argument
142 void Base::HeroesPostLoad( Heroes & ) in HeroesPostLoad() argument
147 bool Base::HeroesGetTask( Heroes & hero ) in HeroesGetTask()
159 void Base::HeroTurn( Heroes & hero ) in HeroTurn()
163 hero.ResetModes( Heroes::MOVED ); in HeroTurn()
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/dports/games/heroes/heroes-0.21/tools/
H A Dreadme.sed5 \ | Texinfo documentation to help you install Heroes. You should read |\
12 * Overview of Heroes\
14 - Getting Heroes\
17 * Installation of Heroes\
20 - configure options for Heroes\
26 /^Getting Heroes/ {
37 /^Overview of Heroes/,/^Mailing lists/ {
42 /^Installation of Heroes/ {
50 documentation of Heroes for guidelines regarding bug reporting.\
54 /^Installation of Heroes/,/^Running Heroes/ {
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/dports/games/heroes/heroes-data-1.5/
H A DNEWS1 Heroes-data 1.5 March 11, 2002
6 Heroes-data 1.4 December 12, 2001
10 Heroes-data 1.3 July 26, 2001
15 Heroes-data 1.2 July 25, 2001
23 Heroes-data 1.1 May 23, 2001
27 Heroes-data 1.0a May 8, 2001
33 Heroes-data 1.0 September 2, 2000
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/normal/
H A Dai_normal_kingdom.cpp45 heroes[0]->setAIRole( Heroes::Role::HUNTER ); in setHeroRoles()
50 std::vector<std::pair<double, Heroes *>> heroStrength; in setHeroRoles()
51 for ( Heroes * hero : heroes ) { in setHeroRoles()
56 …[]( const std::pair<double, Heroes *> & first, const std::pair<double, Heroes *> & second ) { retu… in setHeroRoles()
62 hero.second->setAIRole( Heroes::Role::FIGHTER ); in setHeroRoles()
65 hero.second->setAIRole( Heroes::Role::HUNTER ); in setHeroRoles()
125 const Heroes * hero = tile.GetHeroes(); in KingdomTurn()
218 for ( Heroes * hero : heroes ) { in KingdomTurn()
267 Heroes * recruit = nullptr; in KingdomTurn()
268 Heroes * firstRecruit = rec.GetHero1(); in KingdomTurn()
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H A Dai_normal_hero.cpp433 Heroes * hero = nullptr;
440 if ( hero->Modes( Heroes::PATROL ) ) { in addHeroToMove()
443 hero->SetModes( Heroes::MOVED ); in addHeroToMove()
448 hero->ResetModes( Heroes::WAITING | Heroes::MOVED | Heroes::SKIPPED_TURN ); in addHeroToMove()
450 hero->SetModes( Heroes::MOVED ); in addHeroToMove()
457 if ( hero->Modes( Heroes::PATROL ) ) { in addHeroToMove()
486 const Heroes & _hero;
516 const Heroes & _hero;
1048 case Heroes::Role::HUNTER: in getObjectValue()
1050 case Heroes::Role::FIGHTER: in getObjectValue()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/
H A Dgame_interface.h35 class Heroes; variable
71 Heroes * GetFocusHeroes( void );
99 void SetFocus( Heroes * );
141 static int GetCursorFocusHeroes( const Heroes &, const Maps::Tiles & );
142 static int GetCursorFocusShipmaster( const Heroes &, const Maps::Tiles & );
143 void CalculateHeroPath( Heroes * hero, s32 destinationIdx ) const;
149 void ShowPathOrStartMoveHero( Heroes *, s32 );
150 void MoveHeroFromArrowKeys( Heroes & hero, int direct );
/dports/games/heroes/heroes-0.21/
H A DREADME10 * Overview of Heroes
12 - Getting Heroes
15 * Installation of Heroes
18 - configure options for Heroes
22 Overview of Heroes
57 Getting Heroes
117 Installation of Heroes
174 configure options for Heroes
201 configure Heroes accordingly.
302 Heroes binary. Because Heroes uses only paths relative to PREFIX, the
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H A DNEWS1 Heroes 0.21 March 30, 2002
10 Heroes 0.20 February 7, 2002
20 Heroes 0.19 January 28, 2002
24 Heroes 0.18b January 23, 2002
31 Heroes 0.18a January 9, 2002
173 Heroes 0.11 May 23, 2001
199 Heroes 0.10a May 8, 2001
205 Heroes 0.10 May 7, 2001
216 Heroes 0.9b May 2, 2001
551 Heroes 0.4 July 3, 2000
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/world/
H A Dworld.h200 const Heroes * GetHeroes( int id ) const;
201 Heroes * GetHeroes( int id );
203 const Heroes * GetHeroes( const fheroes2::Point & ) const;
204 Heroes * GetHeroes( const fheroes2::Point & );
206 Heroes * FromJailHeroes( s32 );
207 Heroes * GetFreemanHeroes( int race = 0 ) const;
208 Heroes * GetFreemanHeroesSpecial( int heroID ) const;
210 const Heroes * GetHeroesCondWins( void ) const;
211 const Heroes * GetHeroesCondLoss( void ) const;
326 int heroes_cond_wins = Heroes::UNKNOWN;
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/kingdom/
H A Dkingdom.cpp50 bool HeroesStrongestArmy( const Heroes * h1, const Heroes * h2 ) in HeroesStrongestArmy()
132 Heroes * hero = heroes.back(); in LossPostActions()
221 void Kingdom::AddHeroes( Heroes * hero ) in AddHeroes()
338 for ( const Heroes * hero : heroes ) in GetCountArtifacts()
441 …const bool preferNative = recruits.GetID1() == Heroes::UNKNOWN && recruits.GetID2() == Heroes::UNK… in GetRecruits()
478 …const bool preferNative = recruits.GetID1() == Heroes::UNKNOWN && recruits.GetID2() == Heroes::UNK… in UpdateRecruits()
600 for ( const Heroes * hero : heroes ) { in GetIncome()
621 Heroes * Kingdom::GetBestHero() in GetBestHero()
629 for ( const Heroes * hero : heroes ) { in GetStrongestMonster()
737 lost_hero.id = Heroes::UNKNOWN; in ResetLastLostHero()
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H A Dkingdom.h36 : id( Heroes::UNKNOWN ) in LastLoseHero()
73 void SetLastLostHero( const Heroes & );
76 void SetLastBattleWinHero( const Heroes & hero );
78 Heroes * GetLastLostHero( void ) const;
79 Heroes * GetLastBattleWinHero() const;
81 Heroes * GetBestHero();
130 void AddHeroes( Heroes * );
131 void RemoveHeroes( const Heroes * );
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/dialog/
H A Ddialog.h41 class Heroes; variable
92 …void QuickInfo( const Heroes & hero, const fheroes2::Rect & activeArea, const fheroes2::Point & po…
95 …std::string &, const std::string &, const Skill::Secondary &, const Skill::Secondary &, Heroes & );
96 …ol SelectGoldOrExp( const std::string &, const std::string &, u32 gold, u32 expr, const Heroes & );
99 …void SecondarySkillInfo( const Skill::Secondary &, const Heroes & hero, const bool ok_button = tru…
100 …onst std::string &, const std::string &, const Skill::Secondary &, const Heroes & hero, const bool…
110 bool SetGuardian( Heroes &, Troop &, CapturedObject &, bool readonly );
112 int ArmyJoinFree( const Troop &, Heroes & );
113 int ArmyJoinWithCost( const Troop &, u32 join, u32 gold, Heroes & );
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/gui/
H A Dinterface_events.cpp47 if ( ( hero == nullptr ) || hero->Modes( Heroes::GUARDIAN ) ) in CalculateHeroPath()
73 if ( !hero || hero->Modes( Heroes::GUARDIAN ) ) in ShowPathOrStartMoveHero()
91 void Interface::Basic::MoveHeroFromArrowKeys( Heroes & hero, int direct ) in MoveHeroFromArrowKeys()
140 for ( Heroes * hero : myHeroes ) { in EventNextHero()
153 Heroes * hero = GetFocusHeroes(); in EventContinueMovement()
170 Heroes * hero = GetFocusHeroes(); in EventCastSpell()
338 Heroes * hero = GetFocusHeroes(); in EventSwitchHeroSleeping()
341 …hero->Modes( Heroes::SLEEPER ) ? hero->ResetModes( Heroes::SLEEPER ) : hero->SetModes( Heroes::SLE… in EventSwitchHeroSleeping()
350 Heroes * hero = GetFocusHeroes(); in EventDigArtifact()
391 Heroes * hero = GetFocusHeroes(); in EventDefaultAction()
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H A Dskill_bar.h25 class Heroes; variable
34 PrimarySkillsBar( const Heroes * hero, bool mini );
47 const Heroes * _hero;
58 SecondarySkillsBar( const Heroes & hero, bool mini = true, bool change = false );
74 const Heroes & _hero;

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